Choji (SCON4)

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Choji Akimichi
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HP 240
Guard Gauge 1920
Jab Speed Frame 15
Jab Height Mid
Backdash Type Short
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Summary

Choji is the grappliest grappler of the game. While he lacks speed and long range options, his unblockable, super-armor command grabs and allow him to wrestle the enemy into submission.

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
Launcher
Down Fast poke in neutral, relatively safe. Sets up for
Away from opponent Auto-Guards, the most guard frames in the game and leads to full combo
Towards opponent Highest damage normal, high stun, can follow up with on whiff
Running Staggers the opponent, high stun, full combo on hit
Hammer punch, techable bounce
Special Moves
Command grab with super armor, this is your main game plan
Anti air command grab with hard knockdown. Often whiffs against grounded opponents
Down Eat chips, each chip eaten increases attack damage by 6.25% and gives some chakra. Attack damage increase stays through rounds, and can be stacked up to 8 times for a 50% damage boost. Ground KNJ removes 1 stack
Away from opponent Counter, pretty quick and gives hard knockdown. Removes 2 stacks of chips upon activation
Towards opponent Meatball tank, does a ton of guard damage. Removes 2 stacks of chips upon activation
Running Quick attack with good range and hitbox. Removes 2 stacks of chips upon activation
Armored meatball, hard knockdown that is good against strings that launch him. Removes 2 stacks of chips upon activation
Throws
Normal throw
Down "Swordsman" throw, slams the opponent into the ground for high damage, can follow up with
Slams the opponent into the ground, hard knockdown
Super Moves
Meatball tank, quick activation. Can combo into straight from throw. Removes 4 stacks of chips upon activation
Down Bouncing meatball tank, slow activation, a lot of active frames. Does a lot of damage. Removes 4 stacks of chips upon activation
Away from opponent Reversal, quick attack. Removes 2 stacks of chips upon activation

Strategy

You generally want to get people down on the ground and follow up with when they stand up.
Since has super armor, it beats WUK attempts from the opponent. Use this to make the opponent fear doing WUK, and go for your high damaging Down super.
Don't be afraid to take some damage, hp is a resource so use it. beat a lot of other characters strings while setting up for okizeme.
Try to eat some chips whenever you have the chance, and try to not use up more chips than necessary. A Choji with a full stomach instills fear into his opponents.

Combos

Combos Notes
Easy combo into hard knockdown
Towards opponent Quick combo into hard knockdown
Towards opponentY-Cancel > Towards opponent Extended combo into hard knockdown
> Easy combo into super
Down Easy combo into hard knockdown from throw
DownY-Cancel > Towards opponent High damage combo into hard knockdown from throw when the chip stack is high

Changes from Vanilla

  • The attack boost from eating chips no longer lasts indefinitely
  • Multi-size jutsu attacks expend chip charges
  • Removed Flicker cancel infinite off of
  • Added Down
  • Added
  • Added Away from opponent
  • Added ability to redirect ground command grab with Away from opponent
  • Grounded command grab puts the enemy less far away
  • Grounded command grab landing is now tech-rollable

Resources

Guides and Info

Coming soon

Gameplay footage

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