Shikamaru (SCON4)
| Shikamaru Nara | |
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| Ninja Registry Number | 012611 |
| Birthday | |
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Summary
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at Character Select.
at Character Select.
Moveset
| Basic Moves | Notes |
|---|---|
| placeholder | |
| Special Moves | |
| Sweeps | |
| Enters | |
| Groundbounces | |
| Super Moves | |
| Can be done during | |
| Unblockable |
B: A kick of average jab speed, decent range, but horrendous recovery. Unlike most jabs, this hits mid, so it connects more consistently against characters that are landing from a jump. This also means Shikamaru doesn't need to show quite as much fear toward characters with good options to evade highs.
BB: The generic BB jab. Super cancellable. You'll want to do this on block most of the time instead of just B.
BBB: A slow and powerful kick that pushes the opponent away on block and inflicts stagger stun on hit. It cannot be performed if BB whiffs. Doing this attack on block is a huge risk, as it is very easily sidestepped and punish. If the opponent attempts to jump out, they won't be hit out of jump startup and will successfully block it. Outside of the occasional last ditch effort delayed frame trap, only ever use this attack when you've confirmed BB has hit.
f.B: A sliding kick with slow startup and long range. Does not lead to extended combos. Because of the low hitbox, it easily misses airborne opponents. Both this and f.BB should only be used sparingly.
f.BB: A follow up to the sliding kick. Doesn't have good range or recovery.
Strategy
Coming soon.
Combos
| Combos | Notes | Video |
|---|---|---|
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Changes from Vanilla
Coming soon.
Resources
Clemente's written Shikamaru guide Shikamaru defensive tech in SCON4
Gameplay footage
Clemente vs FlareHazard (2x), CopyCatNinja, & Paradise 12/28/20
Clemente vs HebrewHammer (Bi-weekly 6 GF) (Ino)
Clemente vs HebrewHammer 4/27/21 (Casuals; Neji, Anko, Ino)
Clemente vs Hebrew Hammer 5/15/21 (Casuals; Tsunade, Ino, Neji)
Clemente vs Underscore 6/17/21 (Casuals; Tenten)
Kyuubi vs Cozy (OTK/Haku) Biweekly 26
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