| Character
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Playstyle
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Difficulty
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Videos
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Naruto
|
- All-around character with good HP and versatile moveset
 summons a computer-controlled clone to create a 2-on-1
- Transformation to zero-tailed Kyuubi (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage
|
Easy
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Overview
Guide
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Sasuke
|
- Close-combat fighter with a strong
string, pile-driver combo finisher  , and fast guard frame attack  
- Activated Sharingan
 alters moveset, changes super to Chidori, and unlocks Phoenix Flower jutsu  
- "Sharingan cancel" gives access to notoriously strong 50/50 on block
|
Easy
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Guide
Combos
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Sakura
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- Utility character with numerous projectiles, teleports, and defensive options
- Fast movement but limited close-range strings
- Double charge
to throw homing shuriken
|
Medium
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Guide
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Kakashi
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- High HP, close-combat fighter
- Activated Sharingan gives access to altered moveset, powerful super, and unique
 counter
- Makes extensive use of super-cancel points and Sharingan cancels for block 50/50's and KNJ punishes
|
Hard
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Guide
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Neji
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- Taijutsu rushdown character with feints to mix-up block strings
- Demoralize opponents with chakra drain
- Limited options at long range
|
Medium
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Overview
Guide
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Rock Lee
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- Taijutsu character with high HP and a fast jab
- Gate release
 levels-up damage and moveset, and also serves as invincible reversal
- Gate of Life "2G" gives access to the most powerful super in the game and other goodies
|
Easy
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Guide 1
Guide 2
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Tenten
|
- Mobile projectile user with lots of chip damage
- Frustrate opponents with keep-away play and movement options
- Control space with floor kunai traps (
 )
|
Medium
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Guide 1
Guide 2
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Might Guy
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- Beefy taijustu character with fast jab
- Similar moveset to Lee, with a single gate release reversal to increase damage
- Charge
 is an auto-guard break
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Easy
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Guide 1
Guide 2
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Shikamaru
|
- Off-beat character with rangy normals and a unique dodge mechanic
- Wisdom stance
 leads to several teleport options
- Unblockable oki jutsu
 is also a powerful combo starter
|
Hard
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Guide
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Choji
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- Tanky grappler with unblockable command grabs
- Eating chips (
 ) increases the power of ensuing attacks
- Superarmor on command grabs
|
Easy
|
|
Ino
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- Acrobatic pressure menace
- Ring justsu makes Ino unpredictable and gives her intricate sequences
- Chase down opponents as they try to escape guard pressure and combos
|
Hard
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Guide
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Shino
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- Setup character with chakra drain
releases bugs which approach the opponent
- Snowball character with great oki game
|
Medium
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Overview
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Kiba
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- Team up with Akamaru to cross-up and counterattack the opponent
- Covers ground quickly with sudden spin attacks
- High crushes and low profiles make Kiba hard to hit
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Hard
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Hinata
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- Taijutsu character with explosive damage output
- "Hyuuga cancel" feints lead to guard mix-ups
- Devastating
 counter super
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Medium
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|
Gaara
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- Defensive character with difficult to escape combos
- Uses sand for tracking and area-of-effect attacks
- Fundamentals character with high HP
|
Easy
|
|
Kankuro
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- Squishy puppet character who keeps the enemy at bay with Karasu
- Smoke bomb and puppet setups trap the opponent
- Karasu can be used to counterattack and turn the opponent's opening into your own
|
Very Hard
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|
Temari
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- Squishy aerial combatant with glide mechanic
  
- Auto-cancel
 to close space and create guard mix-ups
- Large area
 attack and powerful  super
|
Very Hard
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Overview
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Karasu
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- Bonus character: Control Karasu directly without Kankuro on the battlefield
- Continuous super armor and limited moveset
- Currently no ground throw and not tournament legal
|
Easy
|
|
Haku
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- Squishy, technical character who summons tracking needles with hold
 
- Uses needles to set up tick throws and force the opponent to approach, and can "needle loop" combo indefinitely
- Teleport
 super with invulnerable frames
|
Very Hard
|
|
Zabuza
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- Big man with a big sword
- Utilizes versatile
 slash for defense and to create openings
- High damage including slam throw with
 
|
Hard
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|
Iruka
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- Tank character with high HP, good defensive options, and strong attacks
- Very fast super activation
- Rasen-shuriken projectiles
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Easy
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Mizuki
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- Similar style to Iruka with differences such as
 and  
 links to ground combos
- High damage and projectile reversal
|
Easy
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Guide
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Anko
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- Offensive character with devastating combos and chip damage
- Access to several command grabs and unique throws
- Floor stance with grab and teleport options
|
Easy
|
|
Third Hokage
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- Utility character with varied elemental jutsu controlled with "ring" combos
- Spry for an old man- quick teleports and crushes make him hard to catch
- Devastating combo finishers with
 ,  , and 
|
Easy
|
Overview
|
Jiraiya
|
- Big, beefy, and strong
- Captures opponents with
 swamp jutsu
- Drop THE TOAD, made unavoidable by linking with the swamp jutsu
|
Medium
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Overview
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Tsunade
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- Taijutsu character with multiple grabs and feints
- Inflicts confusion status effect with charge
attacks
- Recover HP with
 super
|
Very Hard
|
|
Orochimaru
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- All-around fighter with snowball, chakra control gameplan
super zero's and seals the victim's chakra for 10 seconds
- Kunai attacks deal lots of chip damage and lead to combos
|
Medium
|
Overview
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Jirobo
|
- "Grappler" with hyperarmor command grab
{{A}
- Slow but has high HP and damage output
 super steals all meter from the victim
|
Medium
|
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Kidomaru
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- "Ring jutsu" character with command grabs and defensive options
- Unblockable oki setups with
 
- Auto-cancelling
 packs a wallop
|
Hard
|
|
Sakon and Ukon
|
 Transformation character: Sakon has better strings, Ukon has persistent super-armor
- Close-range fighter that limits your opponent's options when fighting as Ukon
- Blot out the sun with massive "Kuchiyose: Rashomon!"
 jutsu
|
Easy
|
|
Tayuya
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- Zone out enemies with sound waves and doki-demon summons
- Area-of-effect, unblockable
 super
- Ring-combo options with
attacks
|
Medium
|
|
Kimimaro
|
- Bring the pain with damaging buttons and high guard damage
- Big tail hitboxes and lots of chip damage with multi-hit bone attacks
- Massive, variable-damage
 super with unblockable setups
|
Easy
|
|
Kabuto
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- Fundamentals character with quick jab
- This medical-nin has a smaller health bar but passively recovers "red" HP
- Access to grounded loops and painful
 combo finisher
|
Medium
|
|
Itachi
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- Projectile character who frustrates the opponent with clone summons (see:
 )
Tsukuyomi super drains half the victim's chakra
- Cover your own back with teleports and clones
|
Medium
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Overview
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Kisame
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- Similar moveset to Zabuza but trades movement options for the chakra-sapping sword, Samehada
     Template:Ycancel   
- Only ranged options is water shark jutsu
 
|
Hard
|
Overview
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CS2 Sasuke
|
- Offense-first character with high damage, teleports, and
 chakra burst
- Take to the skies with aerial strings and tracking
 fireball jutsu
- Has no guard frame attack but gets a "cheap" tracking teleport kick in return
|
Medium
|
|
OTK Naruto
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- Glass cannon with punishing block strings and quick lunging attacks
- Leave an impression with the low-profiling, spinning slam
 , also a fantastic combo finisher
- Leap across the screen
 or super activator
|
Easy
|
Overview
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Awakened Hinata
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- Hybrid character who mixes the movesets of Shy Hinata and Neji
- Borrows Neji's string starters,
super, and  counter
- ...and Shy's
 counter-special, string finishers, and  
|
Hard
|
Guide
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