Playstyles (SCON4)

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This table is intended for Super CON4; however, links direct to the Vanilla GNT4 character pages.

Picking a Starter Character

Anyone labeled "Easy" is also a good beginner character.

Character Playstyle Difficulty Videos
Naruto
  • All-around character with good HP and versatile moveset
  • Away from opponent summons a computer-controlled clone to create a 2-on-1
  • Transformation to zero-tailed Kyuubi (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage
Easy Overview

Guide

Sasuke
  • Close-combat fighter with a strong string, pile-driver combo finisher , and fast guard frame attack Away from opponent
  • Activated Sharingan Away from opponent alters moveset, changes super to Chidori, and unlocks Phoenix Flower jutsu
  • "Sharingan cancel" gives access to notoriously strong 50/50 on block
Easy Guide

Combos

Sakura
  • Utility character with numerous projectiles, teleports, and defensive options
  • Fast movement but limited close-range strings
  • Double charge to throw homing shuriken
Medium Guide
Kakashi
  • High HP, close-combat fighter
  • Activated Sharingan gives access to altered moveset, powerful super, and unique Away from opponent counter
  • Makes extensive use of super-cancel points and Sharingan cancels for block 50/50's and KNJ punishes
Hard Guide
Neji
  • Taijutsu rushdown character with feints to mix-up block strings
  • Demoralize opponents with chakra drain
  • Limited options at long range
Medium Overview

Guide

Rock Lee
  • Taijutsu character with high HP and a fast jab
  • Gate release Away from opponent levels-up damage and moveset, and also serves as invincible reversal
  • Gate of Life "2G" gives access to the most powerful super in the game and other goodies
Easy Guide 1

Guide 2

Tenten
  • Mobile projectile user with lots of chip damage
  • Frustrate opponents with keep-away play and movement options
  • Control space with floor kunai traps (Down)
Medium Guide 1

Guide 2

Might Guy
  • Beefy taijustu character with fast jab
  • Similar moveset to Lee, with a single gate release reversal to increase damage
  • Charge Away from opponent is an auto-guard break
Easy Guide 1

Guide 2

Shikamaru
  • Off-beat character with rangy normals and a unique dodge mechanic
  • Wisdom stance Away from opponent leads to several teleport options
  • Unblockable oki jutsu Down is also a powerful combo starter
Hard Guide
Choji
  • Tanky grappler with unblockable command grabs
  • Eating chips (Down) increases the power of ensuing attacks
  • Superarmor on command grabs
Easy
Ino
  • Acrobatic pressure menace
  • Ring justsu makes Ino unpredictable and gives her intricate sequences
  • Chase down opponents as they try to escape guard pressure and combos
Hard Guide
Shino
  • Setup character with chakra drain
  • releases bugs which approach the opponent
  • Snowball character with great oki game
Medium Overview
Kiba
  • Team up with Akamaru to cross-up and counterattack the opponent
  • Covers ground quickly with sudden spin attacks
  • High crushes and low profiles make Kiba hard to hit
Hard
Hinata
  • Taijutsu character with explosive damage output
  • "Hyuuga cancel" feints lead to guard mix-ups
  • Devastating Down counter super
Medium
Gaara
  • Defensive character with difficult to escape combos
  • Uses sand for tracking and area-of-effect attacks
  • Fundamentals character with high HP
Easy
Kankuro
  • Squishy puppet character who keeps the enemy at bay with Karasu
  • Smoke bomb and puppet setups trap the opponent
  • Karasu can be used to counterattack and turn the opponent's opening into your own
Very Hard
Temari
  • Squishy aerial combatant with glide mechanic Down
  • Auto-cancel to close space and create guard mix-ups
  • Large area Down attack and powerful super
Very Hard Overview
Karasu
  • Bonus character: Control Karasu directly without Kankuro on the battlefield
  • Continuous super armor and limited moveset
  • Currently no ground throw and not tournament legal
Easy
Haku
  • Squishy, technical character who summons tracking needles with hold
  • Uses needles to set up tick throws and force the opponent to approach, and can "needle loop" combo indefinitely
  • Teleport Down super with invulnerable frames
Very Hard
Zabuza
  • Big man with a big sword
  • Utilizes versatile slash for defense and to create openings
  • High damage including slam throw with Down
Hard
Iruka
  • Tank character with high HP, good defensive options, and strong attacks
  • Very fast super activation
  • Rasen-shuriken projectiles
Easy
Mizuki
  • Similar style to Iruka with differences such as and Away from opponent
  • links to ground combos
  • High damage and projectile reversal
Easy Guide
Anko
  • Offensive character with devastating combos and chip damage
  • Access to several command grabs and unique throws
  • Floor stance with grab and teleport options
Easy
Third Hokage
  • Utility character with varied elemental jutsu controlled with "ring" combos
  • Spry for an old man- quick teleports and crushes make him hard to catch
  • Devastating combo finishers with Down, Down, and
Easy Overview
Jiraiya
  • Big, beefy, and strong
  • Captures opponents with Down swamp jutsu
  • Drop THE TOAD, made unavoidable by linking with the swamp jutsu
Medium Overview
Tsunade
  • Taijutsu character with multiple grabs and feints
  • Inflicts confusion status effect with charge attacks
  • Recover HP with Down super
Very Hard
Orochimaru
  • All-around fighter with snowball, chakra control gameplan
  • super zero's and seals the victim's chakra for 10 seconds
  • Kunai attacks deal lots of chip damage and lead to combos
Medium Overview
Jirobo
  • "Grappler" with hyperarmor command grab {{A}
  • Slow but has high HP and damage output
  • Down super steals all meter from the victim
Medium
Kidomaru
  • "Ring jutsu" character with command grabs and defensive options
  • Unblockable oki setups with Towards opponent
  • Auto-cancelling packs a wallop
Hard
Sakon and Ukon
  • Away from opponent Transformation character: Sakon has better strings, Ukon has persistent super-armor
  • Close-range fighter that limits your opponent's options when fighting as Ukon
  • Blot out the sun with massive "Kuchiyose: Rashomon!" Down jutsu
Easy
Tayuya
  • Zone out enemies with sound waves and doki-demon summons
  • Area-of-effect, unblockable Down super
  • Ring-combo options with attacks
Medium
Kimimaro
  • Bring the pain with damaging buttons and high guard damage
  • Big tail hitboxes and lots of chip damage with multi-hit bone attacks
  • Massive, variable-damage Down super with unblockable setups
Easy
Kabuto
  • Fundamentals character with quick jab
  • This medical-nin has a smaller health bar but passively recovers "red" HP
  • Access to grounded loops and painful Down combo finisher
Medium
Itachi
  • Projectile character who frustrates the opponent with clone summons (see: )
  • Tsukuyomi super drains half the victim's chakra
  • Cover your own back with teleports and clones
Medium Overview
Kisame
  • Similar moveset to Zabuza but trades movement options for the chakra-sapping sword, Samehada
  • Template:Ycancel
  • Only ranged options is water shark jutsu Down
Hard Overview
CS2 Sasuke
  • Offense-first character with high damage, teleports, and Down chakra burst
  • Take to the skies with aerial strings and tracking fireball jutsu
  • Has no guard frame attack but gets a "cheap" tracking teleport kick in return
Medium
OTK Naruto
  • Glass cannon with punishing block strings and quick lunging attacks
  • Leave an impression with the low-profiling, spinning slam , also a fantastic combo finisher
  • Leap across the screen Towards opponent or super activator
Easy Overview
Awakened Hinata
  • Hybrid character who mixes the movesets of Shy Hinata and Neji
  • Borrows Neji's string starters, super, and Away from opponent counter
  • ...and Shy's Down counter-special, string finishers, and
Hard Guide