Playstyles (SCON4)

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This table is intended for Super GNT4; however, links direct to the Vanilla GNT4 character pages.

Picking a Starter Character

Character Playstyle Difficulty Video
Naruto
  • Pressure character with good mixups
  • Can create clones for setplay
  • Can enter ZTK mode for rushdown moveset
Easy Video
Sasuke
  • Pressure character with easy combos
  • Can enter Sharingan mode for new moves with increased utility
  • Has set up for notoriously strong 50/50 on block
Easy Video
Sakura
  • Utility character (lots of options)
  • Fast movement but slow strings
  • Homing projectile
Medium Video
Kakashi
  • Defensive tank
  • Can enter Sharingan mode to gain aggressive moveset
  • Has set up for strong 50/50s and combo extensions
Hard Video
Neji
  • Rushdown character
  • Can make custom combos that drain chakra
  • Unsafe strings but high damage output
Medium Video
Rock Lee
  • Rushdown tank
  • Can open gates for higher speed and damage
  • All attacks do chip damage
Medium Video
Tenten
  • Projectile zoner
  • Can infinite off of aerial projectiles
  • Can set traps on stage and use flips for movement
Medium Video
Might Guy
  • Rushdown tank
  • Can open gates for higher speed and damage
  • All attacks do chip damage
Easy Video
Shikamaru Hard Video
Choji
  • Tanky grappler
Easy
Ino
  • Rushdown character
  • Strong mixups and juggles
  • One of most reworked characters from Vanilla
Hard
Shino
  • Space-control zoner
  • Sets up moving traps on stage
  • Strong combos off of blockstun and oki
Medium Video
Kiba
  • Puppet character
  • Strong setups and crossups
Hard
Hinata
  • Rushdown character
  • Can make custom combos that drain chakra
  • Strong mixups and pressure
Medium
Gaara
  • Defensive character
  • Basic combo structure
  • Many ranged attacks and reversal tools
Easy
Kankuro
  • Squishy puppet character that fits many playstyles well
  • Can attack and grab at the same time for unblockable setups
  • Strong projectiles make him a threat at long range
Very Hard
Temari
  • Squishy aerial zoner with large, far-reaching projectiles
  • Can glide in air to stall, and can change direction for crossups
  • Air-to-ground attack is safe on block and allows mixups, despite its low damage
Very Hard Video
Karasu
  • Joke character with superarmor on many moves
  • ???
  • Do not play him
Easy
Haku
  • Squishy, technically demanding setup character
  • Has controllable homing projectiles that give strong zoning and pressure
  • Has inescapable infinite loop off of projectile hit
Very Hard
Zabuza
  • Mid-range tank
Hard
Iruka
  • Defensive tank
  • Fundamentals-based play
  • No super strong options to give him an edge
Easy
Mizuki Easy
Anko Easy
Third Hokage Easy Video
Jiraiya Medium Video
Tsunade Very Hard
Orochimaru
  • Defensive character
  • All-around good frame data
  • Super steals all opponent's chakra
Medium Video
Jirobo
  • Tanky grapple
Medium
Kidomaru Hard
Sakon and Ukon Easy
Tayuya Medium
Kimimaro Easy
Kabuto
  • Defensive character
  • Squishy, but passively regenerates health
  • Has an infinite and character-specific tech
Medium
Itachi
  • Zones with clones
Medium Video
Kisame
  • Mid-range tank
  • Slow but safe strings
  • High damage output and steals chakra
Hard Video
CS2 Sasuke
  • Rushdown character
  • Has lots of approach options, but no reversal
  • Strong mixups, very tricky
Medium
OTK Naruto
  • Squishy rushdown character (glass cannon)
  • Easy-to-execute combos
  • High damage output
Easy Video
Awakened Hinata Hard