Change the position of the foot by changing the last to
Throw> (1 hit on the top needle) > >
100% chakra recovery, 50% opponent
If you do not reach the end by the part, you will not be able to connect The
throw itself has the effect of making the opponent's foot the same as you (left foot if left foot), so one foot change part If you put in, you can get up and attack .
However , if the opponent fails to be passive and goes down, it will be reset to the left foot, so if you want to get up and attack when you put out your right foot at the runner-up of the throw, look down and then swing J. I want to adjust with etc.
Throw> (1 hit on the top needle) > > > >
100% chakra recovery
Combo
throwing that allows you to complete the race even if there is no wall until the end with 0% can of the opponent Do not walk between , walk forward as much as possible between and , the second time Walk backwards between and
> (> Dash )
75% recovery, 100% recovery in a pinch
Low difficulty stable pursuit
> (> Dash )
100% recovery
Limited to the end, you can get up from here and attack
> Walk forward > Down pursuit J loop × n (> )
For the center / edge, probably for all characters Immediate death In
the case of the end, walk backward after can and then start the loop Depending on
the weight of the opponent, if the number of duets is too large, it will not float in and can not be
hit efore hit If there are 33 or more steps in the runner-up, you will not be able to -can against heavy characters, so be careful when using 10 hands> under
> > lign with dash and chase down J loop (> )
0% recovery of chakra at the end of the race (% in loop 〆)
Unlike the instant death start
start that increased the amount of chakra recovery by inserting
, after that can -can even in 99 consecutive stages , the opponent is completely on the wall at Naruto Ohashi ou can make it in time even if you don't hit it. The
starting J waits until the end of the opponent's down motion and prevents it from skating due to the movement of the blowout.
If you know that it will not blow off too much, such as when there is an end behind the opponent Position adjustment will be much easier if all Js are installed after the can.
> > lign with dash and chase down J loop (> )
65%
chakra recovery at the end of the race (90% in loop 〆) Instant death start limited to the end, the same as start except for the chakra recovery amount
(erial hit only for the needle part) > J> Down pursuit J loop x n (> )
Probably all characters corresponding instant death
prone down fixed
(J semi-installation> release) × n
Permanently hitting the semi-installed non-installed needle and the installed needle injection alternately, the needle loop
input is "fter landing, release the installed needle and enter the front dash at the same time" → "J semi-installed after hitting the opponent" Since you
can only change to the ground during the loop, the risk is quite low if you pay attention to the L change.lso, you can loop even if you
chase down, but you have to increase the loop speed considerably because the opponent's rigidity becomes shorter. should not