How to play

From Naruto: Wiki of Ninja
Revision as of 18:35, 15 May 2018 by Administrator (talk | contribs) (Created page. Will add images and explanations later.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
 Error creating thumbnail: Unable to save thumbnail to destination Bear with us! This article is a work in progress.

We're currently gathering more information for this article. Stay tuned!


The Clash of Ninja games are part of the "3D fighter" genre.

At first glance, you'd probably assume this is a shallow tie-in game with not a whole lot of mechanics behind it. You're...surprisingly wrong. This game was developed by Eighting, the developers of the Bloody Roar fighting game series, and the series in fact uses a modified Bloody Roar engine. Sounds better already, right?

OK - so it's also important to throw most of your initial notions behind fighting games too. Not all of them though - after all, this is still a fighting game.

It's really important to grasp the basics before jumping in, and that's what this guide is going to be focusing on. It's also worth noting that there are many unique mechanics in this game that aren't described in the games' manuals or even the tutorials, so you may want to refer to this guide every now and then if you're just starting out.

Gameplay UI

Coming soon (with pictures)

Health and chakra gauges

Moving

Coming soon.

Blocking

Coming soon.

Attacks/Combos

Coming soon.

Throws

Coming soon.

Types of throws

Coming soon.

Throw teching

Coming soon.

Secret Technique (Ougi)

Coming soon.

Tech roll

Coming soon.

Quick recovery

Coming soon.

Sidestepping

Coming soon.

Substitution/Kawarimi no Jutsu (KnJ)

Coming soon.

Y-Cancel

Coming soon.

Training mode reset

You can hit on the C-Stick to reset the characters' positions, damage, etc.