Kakashi (GNT4)

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NOTE: Mostly if not everything below is a placeholder/template at the moment.

Kakashi Hatake
File:Char gnt4 kak.png
Ninja Registry Number placeholder
Birthday placeholder
(X years old;
Sagittarius)
Height no idea
Weight no idea
Blood type no idea
Personality Lax
Likes eating no idea
Dislikes eating None!
Favorite phrase ""
class="gnt4_nav" colspan="13"


Summary

Coming soon.

Vitals
HP X
Defense X

text goes here

Press at Character Select.
Press at Character Select.

Moveset

Combo List

Combo Number Input Notes
Combo 1
Combo 2 Can Y-Cancel on 4th hit
Combo 3 Can Y-Cancel on 3rd hit
Combo 4 Can Y-Cancel on 3rd and 5th hit
Combo 5
Combo 6 Can Y-Cancel on 4th hit
Combo 7 Can Y-Cancel on 3rd hit
Combo 8 Can Y-Cancel on 3rd and 5th hit
Combo 8 Towards opponent
Combo 9 Towards opponent Can Y-Cancel on 3rd hit
Combo 10 Away from opponent Can Y-Cancel on 2nd hit
Combo 11 Away from opponent Can Y-Cancel on 2nd and 4th hit
Combo 12 Away from opponent
Combo 13 Down Can Y-Cancel on 2nd hit
Combo 14 Down Can Y-Cancel on 2nd and 4th hit
Combo 15 Down
Combo 16
Combo 17 Can Y-Cancel on 2nd hit
Combo 19 Can Y-Cancel on 2nd and 3rd hit

Advanced Combos

Input
Away from opponentY-Cancel ~ Y-Cancel ~ Y-Cancel ~

12-hit combo. Around more or less 50% damage in normal state, 70% in Gate of Healing mode.

Individual Move Breakdown

Move Type Input Notes
Jab (Basic 1) Enough stun to link into his second . Recovers quickly if used as a poking tool.
Ground Stomp (Basic 2) Down Wide area of effect that stuns the opponent. Helps with catching sidesteps and can even launch high into the air if hitting an airborne opponent.
Double Jumpkick (Basic 3) Launcher
Elbow (Basic 4) Towards opponent
Strong Fist (Basic 5) Away from opponent Chargeable (Full-charge attack insta-breaks guard; armor when leaning back and when releasing, but not while charging)
Dynamic Entry (Basic 6) Running Knockdown, Can Y-Cancel
Palm (Special 1) Can be linked into his basic second
Leaf Whirlwind (Special 2) Down Sweeps
Leaf Hurricane (Special 3) Towards opponent Knockdown
Counter Fist (Special 4) Away from opponent Counters non-super Taijutsu by knocking the opponent into a forward stumble stagger, giving Lee the advantage of a follow up attack.
Dashing Punch (Special 5) Towards opponentTowards opponent Dash forward and punches downwards
Primary Lotus (Secret Technique 1) 100% chakra needed
Gate of Healing Away from opponent 50% chakra needed, increases attack power, invulnerable through the hitbox
Gate of Life Away from opponent 50% chakra and Gate of Healing needed; increases power and regenerating chakra but decreases health; gives access to Hidden Lotus as the new
Hidden Lotus
(Secret Technique 2)
100% chakra and Gate of Life needed; teleports directly in front of the opponent when activated

Discussions

Coming soon.

Learning Kakashi

Coming soon.

Strategy

Coming soon.

As Kakashi

Coming soon.

Against Kakashi

Coming soon.

Combos and Tech

Coming soon.

Matchups

Coming soon.

Video Guides/Combo Videos

GNT4 - Best of Netplay Ninjas #1 (2/28/2018) - Netplay Ninjas combo video

Naruto Clash of Ninja 4 (GNT4) : DDM Combos III - DanDaMan combos

Frame Data

Coming soon.

External links/sources

  • These are archive.org links. These links are fairly old and may not work as fully intended.

Back 2 Basics Kakashi Movelist


References

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