Attacks
Characteristics
Move power:
Moves function through three methods of power, this affects their hitstun (combined with another element) and blockstun. The three types are W for weak, M for medium, and S for strong. More information on Blockstun.
Hit Ranges:
While the game does not have high and low blocking, it does have high and low attacks. A person can be invulnerable to highs if they are currently in what is called the "sit" state and they are immune to lows if they are currently in what is called the "float" state. This makes certain moves have a high or low crush status.
Attack Types:
Punch, Kick, or Throw. Self explanatory, doesn't do anything special. Throws cannot be KnJed or tech rolled during the duration of their function.
- Spinout Launcher ("Down" in Debug): This launches the opponent higher into the air. These can generally be
. - Stagger ("Yoro" in Debug): If you are staggered twice in a row in a combo, it knocks you down. You can be thrown during a stagger state that will not reset the combo counter.
- Flying screen knockback ("Butt" in Debug): This knocks the opponent full screen.
- Sweep ("Koro" in Debug): Beats super armor, cannot be
. - Chipping attacks ("Beast" in Debug): This makes a slashing sound and effect and does chip damage. Leftover from Bloody Roar.
- Super cancelable attacks ("AtkCan" in Debug): These moves can be combed into super and are on every character's

.
| Specific Attack Types | Input | Notes |
|---|---|---|
| Special | "Special" in Debug | This means that an attack gains no chakra for the attacker, even when it hits. Generally seen on supers. |
| Unblockable | "NoGuard" in Debug | This is seen on certain moves that have command grab properties like Chouji |
| Large Bounce | "SpTata" in Debug | This is a state defined by a large bounce that the opponent is put into. This is tech rollable when first hit into the ground, but cannot be tech rolled after being bounced. |
| Launcher | "Uki" in Debug | This launches the opponent into the air. This can be |
| Combo Number | Input | Notes |
|---|---|---|
| Combo 1 | ||
| Combo 2 | Can | |
| Combo 3 | Can | |
| Combo 4 | Can | |
| Combo 5 | ||
| Combo 6 | Can | |
| Combo 7 | Can | |
| Combo 8 | Can | |
| Combo 8 | ||
| Combo 9 | Can | |
| Combo 10 | Can | |
| Combo 11 | Can | |
| Combo 12 | ||
| Combo 13 | Can | |
| Combo 14 | Can | |
| Combo 15 | ||
| Combo 16 | ||
| Combo 17 | Can | |
| Combo 19 | Can |