Y-Cancel: Difference between revisions
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==Introduction== | ==Introduction== | ||
[[File:ycancel.gif|right|frame|100px|Press {{YC}} to cancel the endlag of an attack that launches the opponent]] | [[File:ycancel.gif|right|frame|100px|Press {{YC}} to cancel the endlag of an attack that launches the opponent]] | ||
"Y-Cancel" is an advanced tech in the Clash of Ninja series starting with ''GNT4'' and continuing in all future installments, with a few adjustments. Y-cancels are performed by pressing {{Y}} after connecting with an attack to skip all ending lag of the attack. | "Y-Cancel" is an advanced tech in the Clash of Ninja series starting with ''GNT4'' and continuing in all future installments, with a few adjustments. Y-cancels are performed by pressing {{Y}} after connecting with an attack to skip all ending lag of the attack. Y-cancels are important in competitive play in order to lengthen combos and for staying safe from and punishing opposing KNJ's.<br /> | ||
=== Y-Cancel Requirements === | |||
* {{Y}} is input during start up or active frames of the attack | * {{Y}} is input during start up or active frames of the attack | ||
* Y-cancels require and use 25% chakra | * Y-cancels require and use 25% chakra | ||
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** Starting in ''Clash of Ninja: Revolution'', projectiles can be Y-cancelled. | ** Starting in ''Clash of Ninja: Revolution'', projectiles can be Y-cancelled. | ||
Upon successfully Y-cancelling, a sound effect will play and the user will strike a pose (or Y-cancel stance). In ''GNT4'' a column of light appears around the user. In the Wii games a more subtle circle will flash around the attack.<br /> | Upon successfully Y-cancelling, a sound effect will play and the user will strike a pose (or Y-cancel stance). In ''GNT4'' a column of light appears around the user. In the Wii games a more subtle circle will flash around the attack.<br /> | ||
=== Additional notes about Y-Cancel mechanics === | |||
Y- | * KNJ resets the defender's state, so the attacker may not be able to Y-cancel if the defender KNJ's quickly after being hit | ||
* Because Y-cancels require 25% chakra, links from a Y-cancel into {{B}}{{B}}{{X}} will often require a just frame {{X}} input if the user is not in crisis mode | |||
* Each Y-cancel adds an additional 5% damage scaling penalty to ensuing attacks, however this decay can be avoided by stance breaking | |||
<pre style="color: blue"> | <pre style="color: blue"> | ||
Y-cancels can be buffered! If you're having trouble getting Y-cancels out, try pressing or holding Y during the startup of the attack that you want to cancel. | Y-cancels can be buffered! If you're having trouble getting Y-cancels out, try pressing or holding Y during the startup of the attack that you want to cancel. | ||
</pre> | </pre> | ||
==Stance Break== | ==Stance Break== | ||
Latest revision as of 15:25, 12 October 2023
Introduction
to cancel the endlag of an attack that launches the opponent"Y-Cancel" is an advanced tech in the Clash of Ninja series starting with GNT4 and continuing in all future installments, with a few adjustments. Y-cancels are performed by pressing
after connecting with an attack to skip all ending lag of the attack. Y-cancels are important in competitive play in order to lengthen combos and for staying safe from and punishing opposing KNJ's.
Y-Cancel Requirements
is input during start up or active frames of the attack- Y-cancels require and use 25% chakra
- The attack must have hit an opponent
- The victim is launched in the air with a normal or spinning launch- sweeps can't be Y-cancelled
- Projectiles can't be cancelled
- Starting in Clash of Ninja: Revolution, projectiles can be Y-cancelled.
Upon successfully Y-cancelling, a sound effect will play and the user will strike a pose (or Y-cancel stance). In GNT4 a column of light appears around the user. In the Wii games a more subtle circle will flash around the attack.
Additional notes about Y-Cancel mechanics
- KNJ resets the defender's state, so the attacker may not be able to Y-cancel if the defender KNJ's quickly after being hit
- Because Y-cancels require 25% chakra, links from a Y-cancel into


will often require a just frame
input if the user is not in crisis mode - Each Y-cancel adds an additional 5% damage scaling penalty to ensuing attacks, however this decay can be avoided by stance breaking
Y-cancels can be buffered! If you're having trouble getting Y-cancels out, try pressing or holding Y during the startup of the attack that you want to cancel.
Stance Break
-cancel will avoid a 5% damage decay"Stance break" is a tech related to Y-cancels. By moving after entering the Y-cancel stance, the player can "break" their stance, returning to a neutral state and thus remove the extra Y-cancel damage decay. Normal combo decay will still apply. Left, right, and up directional attacks automatically stance break, so stance breaking is only relevant to neutral and down attacks. Jumps and sidesteps can also be used to also be used to stance break. Furthermore, in terms of controller input priority, down takes priority over forward or back. Thus, the player can hold down-back or down-forward to easily achieve a stance break while comboing with down attacks.