Neji (SCON4): Difference between revisions
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CHARACTER SUMMARY HERE (2-3 sentences) | CHARACTER SUMMARY HERE (2-3 sentences) | ||
===Costumes=== | |||
<gallery heights="200" widths="200"> | |||
color_gnt4_iru_p1.png|'''Press {{A}} at Character Select.''' | |||
color_gnt4_iru_p2.png|'''Press {{Y}} at Character Select.''' | |||
color_gnt4_iru_p1.png|'''Press {{X}} at Character Select.''' | |||
color_gnt4_iru_p2.png|'''Press {{Z}} at Character Select.''' | |||
</gallery> | |||
==Gameplay== | ==Gameplay== | ||
Revision as of 19:27, 2 June 2023
| Neji | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| HP | 210 |
| Guard Gauge | 1640 |
| Jab Speed | Frame 14 |
| Jab Height | Neji |
| Backdash Type | x |
Summary
CHARACTER SUMMARY HERE (2-3 sentences)
Costumes
-
Press
at Character Select.
-
Press
at Character Select.
-
Press
at Character Select.
-
Press
at Character Select.
Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| Special Moves | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| Super Moves | |
| DESCRIPTION | |
| DESCRIPTION |
Strategy
CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)
Combos
| Combos | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| COMBO 4 | ETC |
Changes from Vanilla
List may be outdated
- Grabbable Moves: 8A, JA
- 5B: elbow hitbox appears on frame 2; slightly smaller
- 5B(B): hitbox appears and disappears one frame later
- 5BBB(A): is a custom capture state move
- 5BBBB(A): damage increased from 14 to 20
- 4B: remove stagger, made strong, more stun
- 2B(B): changed with 5BBB(B) with A follow up
- 8B: more lift on hit, hitbox appears later, no Y cancel
- RB: replaced with RA with B follow ups
- RB(B): can be done on whiff; transition is 5 frames slower
- 5A: charge time reduced from 11 frames to 8
- 6A: launches on the last hit, damage and lift on hit adjusted; first two hits juggle slightly better without a wall
- A4A: unblockable and unsubbable
- 2A(A): added as 6A
- RA: is a custom poke
- 5X: starts moving 3 frames sooner, activates if only hitting the second hit; first hit turns back turned opponents around; hitboxes and lift adjusted for more consistency
Resources
Guides and Info
Gameplay footage
Ninshi at the September 2022 Juicy Monthly