Iruka (SCON4): Difference between revisions

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[[Category:Super Naruto: Clash of Ninja! 4 characters|{{PAGENAME}}]]
[[Category:Super Naruto: Clash of Ninja! 4 characters|{{PAGENAME}}]]
[[Category:CHARACTER guides|{{PAGENAME}}]]
[[Category:Iruka guides|{{PAGENAME}}]]

Revision as of 04:47, 27 April 2023

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Iruka
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HP 230
Guard Gauge 1840
Jab Speed Frame 14
Jab Height High
Backdash Type Normal
class="gnt4_nav" colspan="13"
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Summary

CHARACTER SUMMARY HERE (2-3 sentences)

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Special Moves
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Super Moves
DESCRIPTION
Down DESCRIPTION

Strategy

CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)

Combos

Combos Notes
DESCRIPTION
> DESCRIPTION
Towards opponentY-Cancel > DownY-Cancel > DESCRIPTION
COMBO 4 ETC

Changes from Vanilla

  • Scar added to model's face
  • Air Throw added
  • Grabbable moves: 6B(A), 6A, 8A, JA
  • 5B: hitbox appears one frame sooner, slightly smaller hand hitbox; elbow hitbox removed; hand hitbox larger on frame 2
  • 5BB(A): changed to be a modified RA with 6A(A) follow up
  • 6B: has more stun, more lift, and turns back turned people around
  • 6B(B): made a mid from a high, replaced with 2B(B)
  • 6BB(B): replaced with 6B(B); does 22 damage from 20; transition on the follow up made until the move ends instead of only 10 frames
  • 6BB(A): replaced with 6A(A)
  • 6BBB(A): with follow ups exists
  • 4B: has more lift on hit
  • 2B: has stronger hit and block stun
  • 2B(B): had spinning knockback removed, made mid instead of high, and has less lift; replaced with 6B(B); comes out one frame slower
  • 8B: replaced with 2B(B); does 20 damage from 26; transition is faster
  • JB: made to launch with spinning knockback instead of stagger
  • RB: hitbox appears one frame later, move recovers earlier; first frame of the hitbox is techable, the rest are untechable
  • 5A: charge time reduced from 13f to 10f; done with 8 does 8A; has slightly more lift on uncharged when used in a string
  • 4A: has a better window
  • A4A: is unblockable and comes out faster
  • 6A: teleports behind the opponent no matter the range, when done in a string it does normal teleport with quicker action
  • 6A(A): hitbox disappears three frames sooner
  • 2A: has slightly more lift on hit and damage increased from 18 to 23
  • RA: lifts on block
  • 5X: first hit turns around back turned people
  • 2X: does 2X activator that goes into 5X super, it starts two frames sooner the hitboxes are bigger, first hit turns around back turned people, activated super does more damage; activated hits four additional times when the shurikens hit the opponent
  • 4X: is a real time super with start immunity to highs and mids that does Kabuto's 5X animation; has a unique super freeze animation; cannot be Y cancelled
  • GRKnJ: hitbox appears one frame later; appears much further back

Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
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