Gaara (SCON4): Difference between revisions
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| | |Counter. Activated counter is Gaara's teleport sand dive. Works on projectiles. | ||
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[[Category:Super Naruto: Clash of Ninja! 4 characters|{{PAGENAME}}]] | [[Category:Super Naruto: Clash of Ninja! 4 characters|{{PAGENAME}}]] | ||
[[Category: | [[Category:Gaara guides|{{PAGENAME}}]] | ||
Revision as of 15:12, 17 January 2023
| Gaara | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| HP | 220 |
| Guard Gauge | 2000 |
| Jab Speed | 14 |
| Jab Height | High |
| Backdash Type | Normal |
Summary
CHARACTER SUMMARY HERE (2-3 sentences)

at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| Special Moves | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| Counter. Activated counter is Gaara's teleport sand dive. Works on projectiles. | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| Super Moves | |
| DESCRIPTION | |
| DESCRIPTION |
Strategy
CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)
Combos
| Combos | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| COMBO 4 | ETC |
Changes from Vanilla
List may be outdated
- Guard: increased from 1760 to 2000
- 5B: elbow hitbox removed; hitbox made smaller; active frame 2, hitbox size increase
- 5B(B): hitbox disappears two frames earlier
- 5BB(B): turns back turned opponents around
- 5BBA(A): has three grabbable frames at the startup, doesn't teleport as high
- 5BBBB(A): hitbox appears two frames earlier; teleports a frame later when coming from B moves (ex: 6BB(A) instead of 8AB(A))
- 6B: turns back turned opponents around
- 6B(B): (taijutsu flip kick) blockstun increased, start up is 4 frames later, toe hitboxes slightly bigger; "lands" 2 frames later; recovers 10 frames faster on landing
- 4BB(B): increased duration, lower angle, hand knockdown
- 2B: lift increased
- 2BA(A) and 2BAA(A): adjusted hand to clasp on Gaara's arm properly
- 8B: ends significantly sooner, cannot do A or B follow ups after Gaara lands
- 5A: charge time decreased from 11f to 9f
- 6A: appears 12 frames sooner; can be grabbed for the whole duration
- 4A: counter window improved
- A4A: appears behind opponent into custom RA that is an unblockable sweep
- 2A: comes out faster, can be grabbed
- 8A: is immune to high attacks on frames 9-20, cannot be thrown 15-until the pillar appears, then can be grabbed after; hands curl around the arm properly
- 8A(B): (sand flip kick) "lands" two frames later; recovers 8 frames faster
- JA: projectile has more stun; air momentum only affects his upwards lift
- 5X: hitbox appears 5 frames sooner
- 2X: comes out faster, recovers quicker, requires and costs 75% meter, blocks everything while the orb is active, safe(r) on hit; grabbable until frame 30 on startup (13 frames after super freeze ends for the opponent) and as the sphere disappears; does 40 damage
- GRKnJ: is RA; teleports 1 frame faster
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS