OTK Naruto (SCON4): Difference between revisions
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| | |FRAME 18 MID BUT ITS LESS MINUS ON BLOCK THAN {{B}} | ||
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|{{8}}{{A}} | |{{8}}{{A}} | ||
Revision as of 16:22, 9 October 2022
| Naruto OTK | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| HP | 200 |
| Guard Gauge | 1760 |
| Jab Speed | Frame 15 |
| Jab Height | MID |
| Backdash Type | x |
Summary
CHARACTER SUMMARY HERE (2-3 sentences)

at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| FRAME 15 MID BUT ITS MORE MINUS ON BLOCK THAN | |
| UPWARD SWIPE | |
| FAST LOW, CRUSHES ON FRAME 12, CAN FOLLOW UP WITH | |
| DOWNWARD SWIPE, COMBOS INTO | |
| BIG LUNGE, GOOD WIFF PUNISHER, GREAT FOR FOLLOWING UP A FULLSCREEN LAUNCHED OPPONENT, COMBO IT INTO | |
| BIG SCOOP, LAUNCHES, CAN BE | |
| BIG DIVE, BIG DAMAGE COMBO FILLER (LAB IT) | |
| Special Moves | |
| FRAME 18 MID BUT ITS LESS MINUS ON BLOCK THAN | |
| SLAM THROW | |
| YOU GO UNDERGROUND AND APPEAR WHERE THE OPPONENT IS ON SCREEN (PRESS | |
| COUNTER, MOVE IS SIMILAR TO CS2 | |
| BIG HAND (CAN BE | |
| RUNNING TELEPORT | |
| DOWNWARD SWIPE BUT IN THE AIR (HOLD | |
| Super Moves | |
| BIG LUNGE BIG DAMAGE | |
| WIDE FULLSCREEN PROJECTILE, STAGGERS GROUNDED OPPONENTS, GREAT FOR COMBOS IN CRISIS MODE |
Strategy
OTK is an aggressive character with high damaging combos, solid okizeme, great wiff punish tools and block stings that can easily break your guard if you're not careful.
Combos
| Combos | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| COMBO 4 | ETC |
Changes from Vanilla
List may be outdated.
- Health: decreased from 220 to 180
- Grabbable Moves: 6A, JA, 2B(A), 8A landing
- 5B: has more blockstun
- 5B(B): hitbox appears one frame later
- 4B: no longer pushes on block
- 4B2A: is 2BA with 6 additional startup frames
- 2B(A): changed to be 6A, 2B2A added as old 2BA
- 8B(A): has 8 frames less blockstun; cannot be transferred into after hitting the ground; does not bounce
- 8BB(B): damage reduced from 18 to 16
- 8BBBB; 8BBBA: added as new strings to match 5BBBBBB and 5BBBBBA
- 4A: increased activation window
- A4A: has a slightly smaller hitbox and made to do more damage and be unsubbable and untechable
- 2A: hitbox appears one frame later
- 8A: on block or OTG "lands" 11 frames later; has two more frames endlag; actually low crushes the frame before the hitbox appears
- A8A: victim transitions to get up 14 frames faster; OTK is hittable and grabbable shortly after he does damage
- RA, 6BAA(A) given three grabbable frames before the teleport
- 2X: high crush frames removed
- GRKnJ: no longer intangible anymore
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage