Super Naruto: Clash of Ninja! 4: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The playable cast in SCON4 remains the same as in the Vanilla game. The main design direction for SCON4 was to give all characters (particularly the lower tier characters from GNT4) improved combo and string structure and tools to counteract obstacles that invalidated their viability in the base game (for example, Tsunade now has an air throw which allows her to fight back against CS2's 8A). Many moves which were largely useless in GNT4 have received buffs. Most unsubbable infinites were removed from the game, as were Neji, Awakened Hinata, and Tsunade's freeze glitches. There were also several notable nerfs to GNT4 top tiers, including Itachi's JA (more vulnerable frames and less launch), Haku needles (number of needles cut in half), the removal of Kankuro's puppet throw, and the reduction of OTK's health bar. The current consensus is that while there is still a defined top tier in SCON4, several of which are the same as in GNT4, the entire cast is now viable competitively.<br /> | The playable cast in SCON4 remains the same as in the Vanilla game, minus Akamaru, who has been replaced with a random select button. The main design direction for SCON4 was to give all characters (particularly the lower tier characters from GNT4) improved combo and string structure and tools to counteract obstacles that invalidated their viability in the base game (for example, Tsunade now has an air throw which allows her to fight back against CS2's 8A). Many moves which were largely useless in GNT4 have received buffs. Changes to mid and low tiers range from more subtle improvements of their ''Vanilla'' design (see: Mizuki, Jiraiya and Neji), others have received more thorough re-works (see: Ino, Zabuza and Anko). Most unsubbable infinites were removed from the game, as were Neji, Awakened Hinata, and Tsunade's freeze glitches. There were also several notable nerfs to GNT4 top tiers, including Itachi's JA (more vulnerable frames and less launch), Haku needles (number of needles cut in half), the removal of Kankuro's puppet throw, and the reduction of OTK's health bar. The current consensus is that while there is still a defined top tier in SCON4, several of which are the same as in GNT4, the entire cast is now viable competitively.<br /> | ||
You can find short descriptions of [[Playstyles (SCON4)|character playstyles in SCON4 here]].<br /> | You can find short descriptions of [[Playstyles (SCON4)|character playstyles in SCON4 here]].<br /> | ||
Revision as of 17:45, 7 October 2022
Super Naruto: Clash of Ninja! 4 (SCON4), alternatively known as Super Naruto: Gekitou Ninja Taisen! 4 (SGNT4) or simply "Super", is a fan-modified version of Naruto: Gekitou Ninja Taisen! 4 (GNT4) for the Nintendo GameCube. SCON4 features numerous balance changes, added mechanics, custom animations for new moves, English text translations, new stages, and quality of life improvements as compared to the original game. SCON4 began life as GNT4 Remix and Remastered before being renamed to SCON4 in December, 2020 at the time of its version 1.0 release. The initial developers for Super included TheCape, Sifo, GunBlaze, and Kitesage. After the 1.0 Release, Zen, LilyHV, Athkore, and Virtue, among others, have contributed to the mod's continued development.
Gameplay
The playable cast in SCON4 remains the same as in the Vanilla game, minus Akamaru, who has been replaced with a random select button. The main design direction for SCON4 was to give all characters (particularly the lower tier characters from GNT4) improved combo and string structure and tools to counteract obstacles that invalidated their viability in the base game (for example, Tsunade now has an air throw which allows her to fight back against CS2's 8A). Many moves which were largely useless in GNT4 have received buffs. Changes to mid and low tiers range from more subtle improvements of their Vanilla design (see: Mizuki, Jiraiya and Neji), others have received more thorough re-works (see: Ino, Zabuza and Anko). Most unsubbable infinites were removed from the game, as were Neji, Awakened Hinata, and Tsunade's freeze glitches. There were also several notable nerfs to GNT4 top tiers, including Itachi's JA (more vulnerable frames and less launch), Haku needles (number of needles cut in half), the removal of Kankuro's puppet throw, and the reduction of OTK's health bar. The current consensus is that while there is still a defined top tier in SCON4, several of which are the same as in GNT4, the entire cast is now viable competitively.
You can find short descriptions of character playstyles in SCON4 here.
While the addition of new characters remains a theoretical possibility there are no immediate plans to do so as several programming breakthroughs are still needed before new characters in SCON4 are possible.
Many universal and quality-of-life changes have been implemented in the mod as well. Wake up kick (WUK) has been added as a mechanic which can protect players from meaty unblockable supers. The notoriously slow ![]()
backflip has been replaced with quicker, sliding back dashes. Run stop was removed, allowing players to immediately transition into any other action following a run, and running sidesteps now track more aggressively towards the opponent, closer to the running sidestep in Revolution 3. Practice mode has been improved including the implementation of a record feature which allows players to lab counterplay to strings or defensive options. A debug menu is also readily accessible to check frame data and coding details as well as use frame-by-frame advance. In addition, all menus relevant to multiplayer and practice modes have been translated to English.
Tier List
The first community tier list was released on December 29th, 2021.

Universal Changes from GNT4
- Most relevant menus are translated to English
- The intro logos and cinematic are skipped
- The game has all characters and stages unlocked by default
- The game loads with the accepted tournament ruleset in place (3/5 rounds, 90 seconds)
- Ino has replaced Sakura on the main menu
- Debug practice mode is available from the main menu in place of Three Man Cell training
- The character select menu moves faster
- Several stages have been replaced with custom stages or stages imported from Bloody Roar: Extreme and Clash of Ninja! Revolution 3
- The stage select screen has size and shape diagrams
- Run stop has been removed, allowing any action immediately after ending a run
- Running sidestep tracks towards the enemy more aggressively
- The throwbreak window has been increased to 6 from 4 in GNT4
- X no longer breaks throws
- The slow backflip has been replaced with quicker sliding backdashes
- Stand resets intangibility
- Jump land, throw miss, more hit states can be grabbed
- Turn around is three frames faster
- Dash transitions to run on frame 6 (from 8)
- Overhead throws cannot be subbed for the first ten frames after being thrown
- Landing face first, small bounce on your back or face, and crumple restores your ability to substitute
- Air and Ground grab breaks have guard frames that guard against normal and special attacks
- Jump land doesn't high crush
- GRKnJs have at a minimum 17 intangible travel frames and will hit on at least frame 29
- 4A counters are grabbable the entire duration
- Getup attacks (Wake Up Kick; WUK) added. If holding A or B on frame 15 of a neutral getup, the character will transition to a get up attack. These are fully intangible for four frames and then immune to mids and highs until the hitbox disappears. They are -21 on block
- The slow down effect at the end of rounds does not occur
- Training Mode defaults to 2P control, chakra recovery OFF, show inputs OFF
- CPU record functionality has been added to the Training Mode menu (thank you based Kitesage)
- Switching characters is disabled in Three Man Cell mode (this is planned to be reverted in a future patch)
Installing SCON4
You must have a disc image (.iso file) of Naruto: Gekitou Ninja Taisen! 4 in order to patch GNT4 into SCON4. Simply download and extract the patcher, Six Patches of Pain, and then drag and drop the GNT4 .iso file on to the patcher app. Alternatively, place the GNT4 .iso file in the same folder as the patcher and run the patcher. This will create a new .iso file for SCON4.
Because SCON4 is a patched fan mod with no physical disc, it is played via Dolphin Emulator and on modded Nintendo Wii consoles.
Links and Resources
- Click here to join the SCON4-specific Discord server.
- Follow SCON4 on Twitter
- Find trailers, tournament vods, and guides on the Youtube
- Tournaments are streamed live on Twitch
Contributors
| Developer | Design | Coding | In-game Assets | Art | Balance (Advisor) | Currently Active |
|---|---|---|---|---|---|---|
| TheCape | Yes | Yes | ||||
| Sifo | Yes | Yes | Yes | |||
| GunBlaze | Yes | Yes | Yes | Yes | ||
| Kitesage | Yes | Yes | ||||
| Psi-Hate | Yes | |||||
| Sigma | Yes | |||||
| Ploaj | Yes | |||||
| Potato | Yes | Yes | Yes | |||
| Ada | Yes | |||||
| Stripper Vash | Yes | |||||
| Zen | Yes | Yes | Yes | |||
| Heartnana | Yes | |||||
| OldBoyDope | Yes | Yes | ||||
| LilyHV | Yes | Yes | Yes | |||
| Athkore | Yes | Yes | Yes | |||
| Virtue | Yes | Yes | Yes | |||
| Kyuubi | Yes | |||||
| Hamadarody | Yes | Yes |
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