Gaara (SCON4): Difference between revisions

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(Created page with "{{WIP}} {{SCON4_profile |name=Gaara |image=Image:char_gnt4_gar.png |HP=220 |Guard=2000 |Jab Speed=14 |Jab Height=High |Tier=x |Backdash=x }} {{SCON4 MiniNav}} ==Summary== CHARACTER SUMMARY HERE (2-3 sentences) thumb|255px|'''Press {{A}} at Character Select.''' thumb|255px|'''Press {{Y}} at Character Select.''' ==Gameplay== ===Moveset=== {|class="wikitable" |- !Basic Moves !Notes |- |{{B}} |DESCRIPT...")
 
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==Changes from Vanilla==
==Changes from Vanilla==
* LIST
''List may be outdated''
* OF
* Guard: increased from 1760 to 2000
* IMPORTANT
* 5B: elbow hitbox removed; hitbox made smaller; active frame 2,  hitbox size increase
* DIFFERENCES
* 5B(B): hitbox disappears two frames earlier
* 5BB(B): turns back turned opponents around
* 5BBA(A): has three grabbable frames at the startup, doesn't teleport as high
* 5BBBB(A): hitbox appears two frames earlier; teleports a frame later when coming from B moves (ex: 6BB(A) instead of 8AB(A))
* 6B: turns back turned opponents around
* 6B(B): (taijutsu flip kick) blockstun increased, start up is 4 frames later, toe hitboxes slightly bigger; "lands" 2 frames later; recovers 10 frames faster on landing
* 4BB(B): increased duration, lower angle, hand knockdown
* 2B: lift increased
* 2BA(A) and 2BAA(A): adjusted hand to clasp on Gaara's arm properly
* 8B: ends significantly sooner, cannot do A or B follow ups after Gaara lands
* 5A: charge time decreased from 11f to 9f
* 6A: appears 12 frames sooner; can be grabbed for the whole duration
* 4A: counter window improved
* A4A: appears behind opponent into custom RA that is an unblockable sweep
* 2A: comes out faster, can be grabbed
* 8A: is immune to high attacks on frames 9-20, cannot be thrown 15-until the pillar appears, then can be grabbed after; hands curl around the arm properly
* 8A(B): (sand flip kick) "lands" two frames later; recovers 8 frames faster
* JA: projectile has more stun; air momentum only affects his upwards lift
* 5X: hitbox appears 5 frames sooner
* 2X: comes out faster, recovers quicker, requires and costs 75% meter, blocks everything while the orb is active, safe(r) on hit; grabbable until frame 30 on startup (13 frames after super freeze ends for the opponent) and as the sphere disappears; does 40 damage
* GRKnJ: is RA; teleports 1 frame faster


==Resources==
==Resources==

Revision as of 19:31, 2 October 2022

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Gaara
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HP 220
Guard Gauge 2000
Jab Speed 14
Jab Height High
Backdash Type x
class="gnt4_nav" colspan="13"
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Summary

CHARACTER SUMMARY HERE (2-3 sentences)

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Special Moves
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Super Moves
DESCRIPTION
Down DESCRIPTION

Strategy

CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)

Combos

Combos Notes
DESCRIPTION
> DESCRIPTION
Towards opponentY-Cancel > DownY-Cancel > DESCRIPTION
COMBO 4 ETC

Changes from Vanilla

List may be outdated

  • Guard: increased from 1760 to 2000
  • 5B: elbow hitbox removed; hitbox made smaller; active frame 2, hitbox size increase
  • 5B(B): hitbox disappears two frames earlier
  • 5BB(B): turns back turned opponents around
  • 5BBA(A): has three grabbable frames at the startup, doesn't teleport as high
  • 5BBBB(A): hitbox appears two frames earlier; teleports a frame later when coming from B moves (ex: 6BB(A) instead of 8AB(A))
  • 6B: turns back turned opponents around
  • 6B(B): (taijutsu flip kick) blockstun increased, start up is 4 frames later, toe hitboxes slightly bigger; "lands" 2 frames later; recovers 10 frames faster on landing
  • 4BB(B): increased duration, lower angle, hand knockdown
  • 2B: lift increased
  • 2BA(A) and 2BAA(A): adjusted hand to clasp on Gaara's arm properly
  • 8B: ends significantly sooner, cannot do A or B follow ups after Gaara lands
  • 5A: charge time decreased from 11f to 9f
  • 6A: appears 12 frames sooner; can be grabbed for the whole duration
  • 4A: counter window improved
  • A4A: appears behind opponent into custom RA that is an unblockable sweep
  • 2A: comes out faster, can be grabbed
  • 8A: is immune to high attacks on frames 9-20, cannot be thrown 15-until the pillar appears, then can be grabbed after; hands curl around the arm properly
  • 8A(B): (sand flip kick) "lands" two frames later; recovers 8 frames faster
  • JA: projectile has more stun; air momentum only affects his upwards lift
  • 5X: hitbox appears 5 frames sooner
  • 2X: comes out faster, recovers quicker, requires and costs 75% meter, blocks everything while the orb is active, safe(r) on hit; grabbable until frame 30 on startup (13 frames after super freeze ends for the opponent) and as the sphere disappears; does 40 damage
  • GRKnJ: is RA; teleports 1 frame faster

Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
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