OTK Naruto (SCON4): Difference between revisions
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|{{Air}}{{B}} | |{{Air}}{{B}} | ||
| | |BIG DIVE, CAN BE FOLLOWED UP WITH {{8}}{{B}} STRING, {{8}}{{A}}, ETC. | ||
|- | |- | ||
!Special Moves | !Special Moves | ||
Revision as of 02:39, 21 September 2022
| Naruto OTK | |
| File:Char gnt4 nrt.png | |
| HP | 200 |
| Guard Gauge | 1760 |
| Jab Speed | Frame 15 |
| Jab Height | MID |
| Backdash Type | x |
Summary
CHARACTER SUMMARY HERE (2-3 sentences)
at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| FRAME 15 MID | |
| UPWARD SWIPE | |
| FAST LOW, CRUSHES ON FRAME 12, CAN FOLLOW UP WITH | |
| DOWNWARD SWIPE, CAN COMBO INTO | |
| BIG LUNGE, GOOD WIFF PUNISHER, GREAT FOR FOLLOWING UP A FULLSCREEN LAUNCHED OPPONENT, COMBO IT INTO | |
| BIG SCOOP, LAUNCHES, CAN BE | |
| BIG DIVE, CAN BE FOLLOWED UP WITH | |
| Special Moves | |
| DESCRIPTION | |
| SLAM THROW | |
| YOU GO UNDERGROUND AND APPEAR WHERE THE OPPONENT IS ON SCREEN (PRESS | |
| COUNTER, MOVE SIMILAR TO CS2 | |
| BIG HAND (CAN BE | |
| RUNNING TELEPORT | |
| DOWNWARD SWIPE BUT IN THE AIR (HOLD | |
| Super Moves | |
| BIG LUNGE BIG DAMAGE | |
| WIDE FULLSCREEN PROJECTILE, STAGGERS GROUNDED OPPONENTS, GREAT FOR COMBOS IN CRISIS MODE |
Strategy
CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)
Combos
| Combos | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| COMBO 4 | ETC |
Changes from Vanilla
- LIST
- OF
- IMPORTANT
- DIFFERENCES
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS