Naruto (SCON4): Difference between revisions
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|{{B}} | |{{B}} | ||
| | |Basic 14f jab. Notably has an {{A}} followup as his wrA (only on hit). | ||
|- | |- | ||
|{{8}}{{B}} | |{{8}}{{B}} | ||
| | |A leaping kick that does spin launch. | ||
|- | |- | ||
|{{2}}{{B}} | |{{2}}{{B}} | ||
| | |A decent sweep with lower range. Has strings into super cancel. | ||
|- | |- | ||
|{{4}}{{B}} | |{{4}}{{B}} | ||
| | |A fist slam into large groundbounce, sped up in super. Starts a combo on no tech or allows {{2}}{{X}} as a WUS if they techroll. | ||
|- | |- | ||
|{{6}}{{B}} | |{{6}}{{B}} | ||
| | |A High range overhead slam. Techable, but can be a valuable whiff punish | ||
|- | |- | ||
|{{Run}}{{B}} | |{{Run}}{{B}} | ||
| | |An extremely good rolling tackle- starts combos if Naruto ends up by a wall, and has high blockstun. | ||
|- | |||
|{{Air}}{{B}} | |||
|A diving punch- faster startup than average divekicks. | |||
|- | |- | ||
!Special Moves | !Special Moves | ||
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|- | |- | ||
|{{A}} | |{{A}} | ||
|Chargeable; 1st charge | |Chargeable kunai toss, only throws a single kunai; uncharged and 1st charge stagger; 2nd charge knocks down the opponent and flies notably faster | ||
|- | |- | ||
|{{8}}{{A}} | |{{8}}{{A}} | ||
| | |Basic anti-air kunai, throws 3. | ||
|- | |- | ||
|{{2}}{{A}} | |{{2}}{{A}} | ||
| | |Summons a clone to uppercut from under the opponent. | ||
|- | |- | ||
|{{4}}{{A}} | |{{4}}{{A}} | ||
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|- | |- | ||
|{{6}}{{A}} | |{{6}}{{A}} | ||
| | |A kunai slash- his most notable normal; lifts on block making it good on okizeme, and is his most reliable combo extender. Has {{A}} and {{8}}{{A}} followups. | ||
|- | |- | ||
|{{Run}}{{A}} | |{{Run}}{{A}} | ||
| | |An approaching backhand kunai slash with followups. | ||
|- | |||
|{{Air}}{{A}} | |||
|Standard air shanks. | |||
|- | |- | ||
!Super Moves | !Super Moves | ||
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|- | |- | ||
|{{X}} | |{{X}} | ||
|Standard Super | |Standard Super- low damage but connects high in the combo counter. | ||
|- | |- | ||
|{{2}}{{X}} | |{{2}}{{X}} | ||
| | |Rasengan, his higher damage super; can't combo into it after 7 hits. | ||
|- | |- | ||
|{{4}}{{X}} | |{{4}}{{X}} | ||
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===Strategy=== | ===Strategy=== | ||
Naruto has a simpler toolset than some of the cast, but has a toolset more geared towards offense and threatening okizeme, as {{6}}{{A}} and {{2}}{{A}} both set up air-throw attempts. {{Run}}{{B}} and {{Run}}{{A}} both allow him to approach reliably from a run, and {{6}}{{B}} gives him a high range option from idle. | |||
Naruto's defense is not extraordinary- {{4}}{{B}} is sped up from vanilla but still not amazing, and 2B is an average high crush with low range. However, his {{Air}}{{B}} being faster than normal divekicks makes it more reliable as an anti-string option, and just overall a stand-out move. | |||
===Combos=== | ===Combos=== | ||
| Line 105: | Line 113: | ||
|ETC | |ETC | ||
|} | |} | ||
====Extra Combo Notes==== | |||
- {{B}}{{A}} tends to drop on airborne; lower in the combo counter it should be delayed, and if done higher in the combo counter, you should wait to hit {{B}} when the opponent is lower in the air (like after a y-cancel). | |||
Throw into {{Air}}{{B}} or run-up {{6}}{{A}} allows a meterless {{6}}{{A}} after (this leads into his most optimal throw combo). | |||
==Changes from Vanilla== | ==Changes from Vanilla== | ||
Revision as of 20:28, 24 July 2022
| Naruto Uzumaki | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| HP | 220 |
| Guard Gauge | 1760 |
| Jab Speed | Frame 14 |
| Jab Height | High |
| Backdash Type | Normal |
Summary
CHARACTER SUMMARY HERE (2-3 sentences)

at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| Basic 14f jab. Notably has an | |
| A leaping kick that does spin launch. | |
| A decent sweep with lower range. Has strings into super cancel. | |
| A fist slam into large groundbounce, sped up in super. Starts a combo on no tech or allows | |
| A High range overhead slam. Techable, but can be a valuable whiff punish | |
| An extremely good rolling tackle- starts combos if Naruto ends up by a wall, and has high blockstun. | |
| A diving punch- faster startup than average divekicks. | |
| Special Moves | |
| Chargeable kunai toss, only throws a single kunai; uncharged and 1st charge stagger; 2nd charge knocks down the opponent and flies notably faster | |
| Basic anti-air kunai, throws 3. | |
| Summons a clone to uppercut from under the opponent. | |
| Summons a Naruto clone; can unsummon by doing | |
| A kunai slash- his most notable normal; lifts on block making it good on okizeme, and is his most reliable combo extender. Has | |
| An approaching backhand kunai slash with followups. | |
| Standard air shanks. | |
| Super Moves | |
| Standard Super- low damage but connects high in the combo counter. | |
| Rasengan, his higher damage super; can't combo into it after 7 hits. | |
| Goes into | |
| Same as | |
| Real time super, can do at 3 bars but takes all your chakra | |
| Deactivates ZTK, costs 2 bars | |
| Same as |
Strategy
Naruto has a simpler toolset than some of the cast, but has a toolset more geared towards offense and threatening okizeme, as ![]()
and ![]()
both set up air-throw attempts. ![]()
and ![]()
both allow him to approach reliably from a run, and ![]()
gives him a high range option from idle.
Naruto's defense is not extraordinary- ![]()
is sped up from vanilla but still not amazing, and 2B is an average high crush with low range. However, his ![]()
being faster than normal divekicks makes it more reliable as an anti-string option, and just overall a stand-out move.
Combos
| Combos | Notes |
|---|---|
| High damage super combo | |
| COMBO 4 | ETC |
Extra Combo Notes
- ![]()
tends to drop on airborne; lower in the combo counter it should be delayed, and if done higher in the combo counter, you should wait to hit
when the opponent is lower in the air (like after a y-cancel).
Throw into ![]()
or run-up ![]()
allows a meterless ![]()
after (this leads into his most optimal throw combo).
Changes from Vanilla
- LIST
- OF
- IMPORTANT
- DIFFERENCES
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS