Tsunade (SCON4): Difference between revisions
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Tsunade can feint or "Hyuuga-cancel" ({{HCancel}}) certain attacks during startup. {{A}} attacks which can be feinted can also be charged to inflict Tsunade's confusion status effect with their second level charges being unblockable, creating a threatening mixup between straight forward attacks, grabs, and unblockable attacks.<br /> | Tsunade can feint or "Hyuuga-cancel" ({{HCancel}}) certain attacks during startup. {{A}} attacks which can be feinted can also be charged to inflict Tsunade's confusion status effect with their second level charges being unblockable, creating a threatening mixup between straight forward attacks, grabs, and unblockable attacks.<br /> | ||
* {{B}}{{B}}{{HCancel}} (this can be a mix-up for grab on shield) | * {{B}}{{B}}{{HCancel}} (this can be a mix-up for grab on shield) | ||
* {{A}}{{B}}{{A}}{{HCancel}}. This is also her -Shield breaking combo. A mix-up on shield. Do not spam this move. Your opponent will catch on and counter the shield break combo. | * {{A}}{{B}}{{A}}{{HCancel}}. This is also her -Shield breaking combo. A mix-up on shield. Do not spam this move. Your opponent will catch on and counter the shield break combo. | ||
* {{6}}{{B}}{{B}} ends with a lift. can do an airthrow as a follow up | |||
* | * {{6}}{{B}}{{A}}{{A}} can do a charge cancel on the 1st A or can end with a command grab finger flick | ||
* | |||
{{2}}{{X}} can be used to recover from life deficits that may otherwise be difficult to overcome. Tsunade can use this when she launches her opponent or when she has enough distance away from her opponent to prevent any interruptions. | {{2}}{{X}} can be used to recover from life deficits that may otherwise be difficult to overcome. Tsunade can use this when she launches her opponent or when she has enough distance away from her opponent to prevent any interruptions. | ||
[[File:Tsunade-HC-Chart.png|thumb|Tsunade has several strings which can Hyuga-cancelled by pressing {{Y}} during the startup or charge of the attack|650px]] | [[File:Tsunade-HC-Chart.png|thumb|Tsunade has several strings which can Hyuga-cancelled by pressing {{Y}} during the startup or charge of the attack|650px]] | ||
===Combos=== | ===Combos=== | ||
Revision as of 23:48, 9 July 2022
| Tsunade | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| HP | 220 |
| Guard Gauge | 1760 |
| Jab Speed | Frame 14 |
| Jab Height | High |
| Backdash Type | x |
Summary
CHARACTER SUMMARY HERE (2-3 sentences)

at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| Frame 14 jab, high | |
| Blockable hit-grab when close, spinning launch on hit with the "sour spot", when further from the opponent | |
| Sweeps | |
| Guard frame attack. Pushes on block or sends the opponent flying on a hit. | |
| Hits mid | |
| Bounces and has a follow-up string | |
| Descending strike which causes a shockwave around Tsunade. The strike but not the shockwave can be y-cancelled ( | |
| Special Moves | |
| Hits mid. An alternate "jab" for Tsunade | |
| Lunging kick. Knocks down. | |
| Tsunade creates a fissure in the ground. The outer hitbox does very little damage but restands the victim on hit with the feet stuck animation. This tip hitbox is Tsunade's only attack that deals chip damage. The inner fissure hitbox sweeps the opponent. There is also a shockwave around Tsunade which sweeps the opponent. | |
| Counter. Teleports Tsunade behind the opponent with her back turned and she strikes behind her causing a knockdown. Works on projectiles. | |
| High. Chargeable and can be Hyuuga cancelled. 1C inflicts a confusion status effect on the opponent which swaps their directional inputs. 2C is unblockable and swaps A and B instead of directional inputs. | |
| Big wind up punch. Does lots of guard damage and will often result in a guard break. | |
| Unblockable command grab with hyper armor | |
| Super Moves | |
| High damage super | |
| Tsuande's Mitotic Regeneration Jutsu. Requires a full bar of chakra to heal 100 HP (just under half Tsunade's healthbar. Can only be activated once a round. After a short cutscene, Tsunade will slowly begin regaining HP equal to about half her life bar. This jutsu does not require physical contact (you don't have to hit the opponent to do it). |

Strategy
Tsunade can feint or "Hyuuga-cancel" (
) certain attacks during startup.
attacks which can be feinted can also be charged to inflict Tsunade's confusion status effect with their second level charges being unblockable, creating a threatening mixup between straight forward attacks, grabs, and unblockable attacks.


(this can be a mix-up for grab on shield)


. This is also her -Shield breaking combo. A mix-up on shield. Do not spam this move. Your opponent will catch on and counter the shield break combo.

ends with a lift. can do an airthrow as a follow up


can do a charge cancel on the 1st A or can end with a command grab finger flick
![]()
can be used to recover from life deficits that may otherwise be difficult to overcome. Tsunade can use this when she launches her opponent or when she has enough distance away from her opponent to prevent any interruptions.

during the startup or charge of the attackCombos
| Combos | Notes |
|---|---|
| Basic bread & butter combo | |
| ... | DESCRIPTION |
| Tsunade's longest string, ends with a launcher. Combos into |
Changes from Vanilla
- LIST
- OF
- IMPORTANT
- DIFFERENCES
Resources
Guides and Info
Error creating thumbnail: Unable to save thumbnail to destination
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS