Tsunade (SCON4): Difference between revisions

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(Created page with "{{WIP}} {{SCON4_profile |name=Tsunade |image=Image:char_gnt4_tsu.png |HP=220 |Guard=1760 |Jab Speed=Frame 14 |Jab Height=High |Tier=x |Backdash=x }} {{SCON4 MiniNav}} ==Summary== CHARACTER SUMMARY HERE (2-3 sentences) thumb|255px|'''Press {{A}} at Character Select.''' thumb|255px|'''Press {{Y}} at Character Select.''' ==Gameplay== ===Moveset=== {|class="wikitable" |- !Basic Moves !Notes |- |{{B}} |...")
 
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|{{8}}{{B}}
|{{8}}{{B}}
|Blockable hit-grab when close, spinning launch on hit hen greater distance from the opponent
|Blockable hit-grab when close, spinning launch on hit with the "sour spot", when further from the opponent
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|{{2}}{{B}}
|{{2}}{{B}}
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|{{Run}}{{B}}
|{{Run}}{{B}}
|DESCRIPTION
|Bounces and has a follow-up string
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|{{Air}}{{B}}
|{{Air}}{{B}}
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|{{A}}
|{{A}}
|An alternate "jab" for Tsunade
|Hits mid. An alternate "jab" for Tsunade
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|{{8}}{{A}}
|{{8}}{{A}}
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|{{6}}{{A}}
|{{6}}{{A}}
|Chargeable and can be Hyuuga cancelled.  
|High. Chargeable and can be Hyuuga cancelled. 1C inflicts a confusion status effect on the opponent which swaps their directional inputs. 2C is unblockable and swaps A and B instead of directional inputs.
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|{{Run}}{{A}}
|{{Run}}{{A}}
|Big wind up punch
|Big wind up punch. Does lots of guard damage and will often result in a guard break.
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|{{Air}}{{A}}
|{{Air}}{{A}}
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|{{2}}{{X}}
|{{2}}{{X}}
|DESCRIPTION
|Tsuande's Mitotic Regeneration Jutsu. Requires a full bar of chakra and Tsunade can do this once a round. After a short cutscene, Tsunade will slowly begin regaining HP equal to about half her life bar. This jutsu does not require physical contact (you don't have to hit the opponent to do it).
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===Strategy===
===Strategy===
CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)
Tsunade can feint or "Hyuuga-cancel" ({{HCancel}}) certain attacks during startup. These same attacks may also be charged to inflict Tsunade's confusion status effect with their second level charges being unblockable, creating a threatening mixup between straight forward attacks, grabs, and unblockable attacks.<br />
* {{B}}{{B}}{{HCancel}} (this can be a mix-up for grab on shield)
* {{B}}{{B}}{{A}}{{HCancel}}
* {{A}}{{B}}{{A}}{{HCancel}}
* {{A}}{{B}}{{B}}{{A}}{{HCancel}}
* {{2}}{{B}}{{A}}{{A}}{{B}}{{HCancel}}
* {{6}}{{B}}{{A}}{{HCancel}}
* {{A}}{{B}}{{A}}{{HCancel}}. This is also  her -Shield breaking combo. A mix-up on shield. Do not spam this move. Your opponent will catch on and counter the shield break combo
 
{{2}}{{X}} can be used to recover from life deficits that may otherwise be difficult to overcome. Tsunade can use this when she launches her opponent or when she has enough distance away from her opponent to prevent any interruptions.


===Combos===
===Combos===

Revision as of 15:20, 9 July 2022

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Tsunade
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HP 220
Guard Gauge 1760
Jab Speed Frame 14
Jab Height High
Backdash Type x
class="gnt4_nav" colspan="13"
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Summary

CHARACTER SUMMARY HERE (2-3 sentences)

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
Frame 14 jab, high
Blockable hit-grab when close, spinning launch on hit with the "sour spot", when further from the opponent
Down Sweeps
Away from opponent Guard frame attack. Pushes on block or sends the opponent flying on a hit.
Towards opponent Hits mid
Running Bounces and has a follow-up string
Descending strike which causes a shockwave around Tsunade. The strike but not the shockwave can be y-cancelled (Y-Cancel)
Special Moves
Hits mid. An alternate "jab" for Tsunade
Lunging kick. Knocks down.
Down Tsunade creates a fissure in the ground. The far end of the attack does very little damage but restands the victim on hit with the feet stuck animation. The tip hitbox is Tsunade's only attack that deals chip damage. The hitboxes closer to Tsunade sweep the opponent. Can hit behind Tsunade
Away from opponent Counter. Teleports Tsunade behind the opponent with her back turned and she strikes behind her causing a knockdown. Works on projectiles.
Towards opponent High. Chargeable and can be Hyuuga cancelled. 1C inflicts a confusion status effect on the opponent which swaps their directional inputs. 2C is unblockable and swaps A and B instead of directional inputs.
Running Big wind up punch. Does lots of guard damage and will often result in a guard break.
Unblockable command grab with hyper armor
Super Moves
DESCRIPTION
Down Tsuande's Mitotic Regeneration Jutsu. Requires a full bar of chakra and Tsunade can do this once a round. After a short cutscene, Tsunade will slowly begin regaining HP equal to about half her life bar. This jutsu does not require physical contact (you don't have to hit the opponent to do it).

Strategy

Tsunade can feint or "Hyuuga-cancel" (Hyuuga Cancel) certain attacks during startup. These same attacks may also be charged to inflict Tsunade's confusion status effect with their second level charges being unblockable, creating a threatening mixup between straight forward attacks, grabs, and unblockable attacks.

  • Hyuuga Cancel (this can be a mix-up for grab on shield)
  • Hyuuga Cancel
  • Hyuuga Cancel
  • Hyuuga Cancel
  • DownHyuuga Cancel
  • Towards opponentHyuuga Cancel
  • Hyuuga Cancel. This is also her -Shield breaking combo. A mix-up on shield. Do not spam this move. Your opponent will catch on and counter the shield break combo

Down can be used to recover from life deficits that may otherwise be difficult to overcome. Tsunade can use this when she launches her opponent or when she has enough distance away from her opponent to prevent any interruptions.

Combos

Combos Notes
DESCRIPTION
> DESCRIPTION
Towards opponentY-Cancel > DownY-Cancel > DESCRIPTION
COMBO 4 ETC

Changes from Vanilla

  • LIST
  • OF
  • IMPORTANT
  • DIFFERENCES

Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
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