Kakashi (SCON4): Difference between revisions
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|{{8}}{{B}} | |{{8}}{{B}} | ||
| | |Launches and links with {{B}}. Can be a decent anti-air call out. | ||
|- | |- | ||
|{{2}}{{B}} | |{{2}}{{B}} | ||
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|{{6}}{{B}} | |{{6}}{{B}} | ||
| | |Big kick which launches into flying screen, combos into {{2}}{{A}} if Y Cancelled ({{YCancel}}). Low crush and beats wake-up-kick (WUK). Good whiff punish. | ||
|- | |- | ||
|{{Sharingan}}{{6}}{{B}} | |{{Sharingan}}{{6}}{{B}} | ||
| | |Similar to {{6}}{{B}} but does a double kick instead. Serves as an option select against WUK. | ||
|- | |- | ||
|{{Run}}{{B}} | |{{Run}}{{B}} | ||
|Running slide, | |Running slide, high crushes and launches. Can be super/Sharingan cancelled or used as an OTG hit followed by a Sharingan activation. If the enemy subs during the {{Run}}{{B}}, the Sharingan cancel will give Kakashi plus frames giving Kakashi a 50/50 strike/throw mix. | ||
|- | |- | ||
|{{Air}}{{B}} | |{{Air}}{{B}} | ||
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|{{2}}{{A}} | |{{2}}{{A}} | ||
|Goes underground and grabs you from your feet | |Goes underground and grabs you from your feet can be delayed by holding {{A}} at the cost of chakra. Can be used to punish laggy projectile moves or combo'd off of {{6}}{{B}}. Delaying {{2}}{{A}} can be used to catch a victim who attempts to KNJ. | ||
|- | |- | ||
|{{4}}{{A}} | |{{4}}{{A}} | ||
|Counter, can be held | |Counter, can be held at the cost of chakra (up to two bars). Hard knockdown. | ||
|- | |- | ||
|{{Sharingan}}{{4}}{{A}} | |{{Sharingan}}{{4}}{{A}} | ||
| | |Frame 3 counter which teleports Kakashi behind the opponent. Can counters supers. A small number of supers will be copied by Kakashi and turned on the opponent. | ||
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|{{6}}{{A}} | |{{6}}{{A}} | ||
| | |Staggers and can link to {{B}}. Good for catching run step and good for catching high crush attempts due to being a mid. | ||
|- | |- | ||
|{{Sharingan}}{{6}}{{A}} | |{{Sharingan}}{{6}}{{A}} | ||
Revision as of 00:54, 3 June 2022
| Hatake Kakashi | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| HP | 230 |
| Guard Gauge | 1840 |
| Jab Speed | Frame 14 |
| Jab Height | High |
| Backdash Type | x |
Summary
Having two forms, numerous super-cancel points and directional inputs, Kakashi can be one of the more intricate characters in the game to play. While his base form is somewhat slow and limited, with his Sharingan activated he gains access to several exceptional buttons, one of the most damaging supers in the game, and Sharingan cancels.

at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| Frame 14 high jab | |
| Launches and links with | |
| Beats wakeup kick | |
| Quick low kick | |
| Guard frames starting on frame 2, can do | |
| Big kick which launches into flying screen, combos into | |
| Similar to | |
| Running slide, high crushes and launches. Can be super/Sharingan cancelled or used as an OTG hit followed by a Sharingan activation. If the enemy subs during the | |
| Divekick | |
| Special Moves | |
| Throw shuriken | |
| Standard up-shuriken | |
| Goes underground and grabs you from your feet can be delayed by holding | |
| Counter, can be held at the cost of chakra (up to two bars). Hard knockdown. | |
| Frame 3 counter which teleports Kakashi behind the opponent. Can counters supers. A small number of supers will be copied by Kakashi and turned on the opponent. | |
| Staggers and can link to | |
| Double kunai slash, launches | |
| Running shuriken throw | |
| Air shuriken (standard air shanks) | |
| Super Moves | |
| Chidori, can be charged to increase damage | |
| Activates sharingan | |
| Chidori, now only costing 3 bars, can be charged to increase damage | |
| One of the highest damaging supers in the game | |
| Dubbed "Sharingan Cancel" deactivates your Sharingan, this action has no duration and you can take any action directly after deactivating Sharingan |
Strategy
Kakashi should enter Sharingan mode whenever he has a chance, most often after scoring a knockdown, since it gives him access to several of his best moves and Sharingan cancels. While attacking the enemy's guard in Sharingan mode, every super-cancel point becomes a mix-up as Kakashi can either continue his string or disabling Sharingan, and either starting a new block string or going for a throw.

Combos
| Combos | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| Lily Combo (swagged out it's mind) |
Changes from Vanilla
- LIST
- OF
- IMPORTANT
- DIFFERENCES
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS