Kakashi (SCON4): Difference between revisions

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|-
|{{B}}
|{{B}}
|DESCRIPTION
|Frame 14 high jab
|-
|-
|{{8}}{{B}}
|{{8}}{{B}}
|DESCRIPTION}
|Kicks opponent in air, can do {{8}}{{B}}{{B}}{{X}} or any other super
|-
|-
|{{2}}{{B}}
|{{2}}{{B}}
|DESCRIPTION
|Beats wakeup kick
|-
|-
|{{4}}{{B}}
|{{4}}{{B}}
|DESCRIPTION
|Guard frames on frame 2, can do {{4}}{{B}}{{B}}{{YCancel}} for conversions
|-
|-
|{{6}}{{B}}
|{{6}}{{B}}
|DESCRIPTION
|Kicks opponent very far, combos into {{2}}{{A}}
|-
|-
|{{Run}}{{B}}
|{{Run}}{{B}}
|DESCRIPTION
|Running slide, can be sharingan cancelled ({{Sharingan}}{{4}}{{X}})
|-
|-
|{{Air}}{{B}}
|{{Air}}{{B}}
|DESCRIPTION
|Divekick
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|-
!Special Moves
!Special Moves
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|-
|-
|{{A}}
|{{A}}
|DESCRIPTION
|Throw shuriken
|-
|-
|{{8}}{{A}}
|{{8}}{{A}}
|DESCRIPTION
|Standard up-shuriken
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|-
|{{2}}{{A}}
|{{2}}{{A}}
|DESCRIPTION
|Goes underground and appears at your feet, can be combo'd into after {{6}}{{B}} and {{Sharingan}}{{6}}{{B}}, reactable and can be blocked, tied for highest damaging move that doesn't use chakra
|-
|-
|{{4}}{{A}}
|{{4}}{{A}}
|DESCRIPTION
|Counter, can be held until it drains you out of chakra
|-
|-
|{{6}}{{A}}
|{{6}}{{A}}
|DESCRIPTION
|Single kunai slash, links into jab 2 with {{6}}{{A}}{{B}}
|-
|-
|{{Run}}{{A}}
|{{Run}}{{A}}
|DESCRIPTION
|Running shuriken throw
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|-
|{{Air}}{{A}}
|{{Air}}{{A}}
|DESCRIPTION
|Air shuriken (standard air shanks)
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|-
!Super Moves
!Super Moves
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|-
|-
|{{X}}
|{{X}}
|DESCRIPTION
|Chidori, can be charged to increase damage
|-
|-
|{{2}}{{X}}
|{{4}}{{X}}
|DESCRIPTION
|Activates sharingan
|-
|{{Sharingan}}{{X}}
|Chidori, now only costing 3 bars, can be charged to increase damage
|-
|{{Sharingan}}{{2}}{{X}}
|One of the highest damaging supers in the game
|-
|{{Sharingan}}{{4}}{{X}}
|Dubbed "Sharingan Cancel" deactivates your Sharingan, this action has no duration and you can take any action directly after deactivating Sharingan
|}
|}



Revision as of 21:29, 1 June 2022

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Hatake Kakashi
Error creating thumbnail: Unable to save thumbnail to destination
HP 230
Guard Gauge 1840
Jab Speed Frame 14
Jab Height High
Backdash Type x
class="gnt4_nav" colspan="13"
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Summary

CHARACTER SUMMARY HERE (2-3 sentences)

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
Frame 14 high jab
Kicks opponent in air, can do or any other super
Down Beats wakeup kick
Away from opponent Guard frames on frame 2, can do Away from opponentY-Cancel for conversions
Towards opponent Kicks opponent very far, combos into Down
Running Running slide, can be sharingan cancelled (Away from opponent)
Divekick
Special Moves
Throw shuriken
Standard up-shuriken
Down Goes underground and appears at your feet, can be combo'd into after Towards opponent and Towards opponent, reactable and can be blocked, tied for highest damaging move that doesn't use chakra
Away from opponent Counter, can be held until it drains you out of chakra
Towards opponent Single kunai slash, links into jab 2 with Towards opponent
Running Running shuriken throw
Air shuriken (standard air shanks)
Super Moves
Chidori, can be charged to increase damage
Away from opponent Activates sharingan
Chidori, now only costing 3 bars, can be charged to increase damage
Down One of the highest damaging supers in the game
Away from opponent Dubbed "Sharingan Cancel" deactivates your Sharingan, this action has no duration and you can take any action directly after deactivating Sharingan

Strategy

CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)

Kakashi's numerous super-cancel points allow him to utilize Sharingan-cancels in many of his strings

Combos

Combos Notes
DESCRIPTION
> DESCRIPTION
Towards opponentY-Cancel > DownY-Cancel > DESCRIPTION
Towards opponentY-Cancel > Towards opponentY-Cancel > Y-Cancel > Towards opponent Lily Combo (swagged out it's mind)

Changes from Vanilla

  • LIST
  • OF
  • IMPORTANT
  • DIFFERENCES

Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
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