Kakashi (SCON4): Difference between revisions
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| Line 27: | Line 27: | ||
|- | |- | ||
|{{B}} | |{{B}} | ||
| | |Frame 14 high jab | ||
|- | |- | ||
|{{8}}{{B}} | |{{8}}{{B}} | ||
| | |Kicks opponent in air, can do {{8}}{{B}}{{B}}{{X}} or any other super | ||
|- | |- | ||
|{{2}}{{B}} | |{{2}}{{B}} | ||
| | |Beats wakeup kick | ||
|- | |- | ||
|{{4}}{{B}} | |{{4}}{{B}} | ||
| | |Guard frames on frame 2, can do {{4}}{{B}}{{B}}{{YCancel}} for conversions | ||
|- | |- | ||
|{{6}}{{B}} | |{{6}}{{B}} | ||
| | |Kicks opponent very far, combos into {{2}}{{A}} | ||
|- | |- | ||
|{{Run}}{{B}} | |{{Run}}{{B}} | ||
| | |Running slide, can be sharingan cancelled ({{Sharingan}}{{4}}{{X}}) | ||
|- | |- | ||
|{{Air}}{{B}} | |{{Air}}{{B}} | ||
| | |Divekick | ||
|- | |- | ||
!Special Moves | !Special Moves | ||
| Line 51: | Line 51: | ||
|- | |- | ||
|{{A}} | |{{A}} | ||
| | |Throw shuriken | ||
|- | |- | ||
|{{8}}{{A}} | |{{8}}{{A}} | ||
| | |Standard up-shuriken | ||
|- | |- | ||
|{{2}}{{A}} | |{{2}}{{A}} | ||
| | |Goes underground and appears at your feet, can be combo'd into after {{6}}{{B}} and {{Sharingan}}{{6}}{{B}}, reactable and can be blocked, tied for highest damaging move that doesn't use chakra | ||
|- | |- | ||
|{{4}}{{A}} | |{{4}}{{A}} | ||
| | |Counter, can be held until it drains you out of chakra | ||
|- | |- | ||
|{{6}}{{A}} | |{{6}}{{A}} | ||
| | |Single kunai slash, links into jab 2 with {{6}}{{A}}{{B}} | ||
|- | |- | ||
|{{Run}}{{A}} | |{{Run}}{{A}} | ||
| | |Running shuriken throw | ||
|- | |- | ||
|{{Air}}{{A}} | |{{Air}}{{A}} | ||
| | |Air shuriken (standard air shanks) | ||
|- | |- | ||
!Super Moves | !Super Moves | ||
| Line 75: | Line 75: | ||
|- | |- | ||
|{{X}} | |{{X}} | ||
| | |Chidori, can be charged to increase damage | ||
|- | |- | ||
|{{2}}{{X}} | |{{4}}{{X}} | ||
| | |Activates sharingan | ||
|- | |||
|{{Sharingan}}{{X}} | |||
|Chidori, now only costing 3 bars, can be charged to increase damage | |||
|- | |||
|{{Sharingan}}{{2}}{{X}} | |||
|One of the highest damaging supers in the game | |||
|- | |||
|{{Sharingan}}{{4}}{{X}} | |||
|Dubbed "Sharingan Cancel" deactivates your Sharingan, this action has no duration and you can take any action directly after deactivating Sharingan | |||
|} | |} | ||
Revision as of 21:29, 1 June 2022
| Hatake Kakashi | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| HP | 230 |
| Guard Gauge | 1840 |
| Jab Speed | Frame 14 |
| Jab Height | High |
| Backdash Type | x |
Summary
CHARACTER SUMMARY HERE (2-3 sentences)

at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| Frame 14 high jab | |
| Kicks opponent in air, can do | |
| Beats wakeup kick | |
| Guard frames on frame 2, can do | |
| Kicks opponent very far, combos into | |
| Running slide, can be sharingan cancelled ( | |
| Divekick | |
| Special Moves | |
| Throw shuriken | |
| Standard up-shuriken | |
| Goes underground and appears at your feet, can be combo'd into after | |
| Counter, can be held until it drains you out of chakra | |
| Single kunai slash, links into jab 2 with | |
| Running shuriken throw | |
| Air shuriken (standard air shanks) | |
| Super Moves | |
| Chidori, can be charged to increase damage | |
| Activates sharingan | |
| Chidori, now only costing 3 bars, can be charged to increase damage | |
| One of the highest damaging supers in the game | |
| Dubbed "Sharingan Cancel" deactivates your Sharingan, this action has no duration and you can take any action directly after deactivating Sharingan |
Strategy
CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)

Combos
| Combos | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| Lily Combo (swagged out it's mind) |
Changes from Vanilla
- LIST
- OF
- IMPORTANT
- DIFFERENCES
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS