Rock Lee (SCON4): Difference between revisions
Jump to navigation
Jump to search
ArfentulGNT (talk | contribs) (→Combos) |
ArfentulGNT (talk | contribs) (→Combos) |
||
| Line 85: | Line 85: | ||
===Combos=== | ===Combos=== | ||
Because Lee's damage output changes as he opens gates, his combo structure needs to be adjusted to prevent the opponent from building enough meter to KNJ before a finisher. | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
| Line 107: | Line 109: | ||
|Both finishers require the wall | |Both finishers require the wall | ||
|- | |- | ||
|1G | |1G or 2G | ||
|{{B}}{{B}}{{A}}{{YCancel}} > {{B}}{{B}}{{A}}{{YCancel}} > {{A}}{{B}}{{A}}{{YCancel}} > {{6}}{{A}} | |{{B}}{{B}}{{A}}{{YCancel}} > {{B}}{{B}}{{A}}{{YCancel}} > {{A}}{{B}}{{A}}{{YCancel}} > {{6}}{{A}} | ||
| | | | ||
| Line 113: | Line 115: | ||
|1G | |1G | ||
|{{B}}{{B}}{{A}}{{YCancel}} > {{B}}{{B}}{{A}}{{YCancel}} > {{A}}{{B}}{{X}} | |{{B}}{{B}}{{A}}{{YCancel}} > {{B}}{{B}}{{A}}{{YCancel}} > {{A}}{{B}}{{X}} | ||
| | | | ||
|- | |- | ||
Revision as of 00:07, 1 June 2022
| Rock Lee | |
| File:Char gnt4 lee.png | |
| HP | 999 |
| Guard Gauge | 9999 |
| Jab Speed | Frame 11 |
| Jab Height | High |
| Backdash Type | Normal |
Summary
CHARACTER SUMMARY HERE (2-3 sentences)
at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| Special Moves | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| Super Moves | |
| DESCRIPTION | |
| DESCRIPTION |
Strategy
CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)
Combos
Because Lee's damage output changes as he opens gates, his combo structure needs to be adjusted to prevent the opponent from building enough meter to KNJ before a finisher.
| Gate | Combos | Notes |
|---|---|---|
| Meterless Opponent | ||
| All | Far from wall | |
| All | At wall | |
| 0G | Both finishers require the wall | |
| 1G or 2G | ||
| 1G | ||
| 2G | Falling against wall | |
| 2G | ||
| 2G | 240 Health ToD | |
| 1 Bar Chakra Opponent | ||
| All | ||
| All | ||
| 0G or 1G | ||
| 1G or 2G |
Changes from Vanilla
- LIST
- OF
- IMPORTANT
- DIFFERENCES
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS