Sakura (SCON4): Difference between revisions
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{{SCON4_profile | {{SCON4_profile | ||
|name=Haruno Sakura | |name=Haruno Sakura | ||
|image=[[Image: | |image=[[Image:char_gnt4_sak.png]] | ||
|HP=210 | |HP=210 | ||
|Guard=1640 | |Guard=1640 | ||
| Line 15: | Line 15: | ||
Sakura didn't exactly ''do'' much during part 1 of the anime. So what did we wind up with in Eighting's ''Clash of Ninja''? Hard-hitting, "Inner Sakura" style normals and a plethora of shuriken projectiles. In ''Super'', she receives a revamped combo game that can put the fear in the eyes of any opponent. | Sakura didn't exactly ''do'' much during part 1 of the anime. So what did we wind up with in Eighting's ''Clash of Ninja''? Hard-hitting, "Inner Sakura" style normals and a plethora of shuriken projectiles. In ''Super'', she receives a revamped combo game that can put the fear in the eyes of any opponent. | ||
[[Image: | [[Image:color_gnt4_sak_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']] | ||
[[Image: | [[Image:color_gnt4_sak_p2.png|thumb|255px|'''Press {{Y}} at Character Select.''']] | ||
==Gameplay== | ==Gameplay== | ||
Revision as of 05:02, 24 May 2022
| Haruno Sakura | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| HP | 210 |
| Guard Gauge | 1640 |
| Jab Speed | Frame 15 |
| Jab Height | High |
| Backdash Type | Quick |
Summary
Sakura didn't exactly do much during part 1 of the anime. So what did we wind up with in Eighting's Clash of Ninja? Hard-hitting, "Inner Sakura" style normals and a plethora of shuriken projectiles. In Super, she receives a revamped combo game that can put the fear in the eyes of any opponent.
at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes | ||
|---|---|---|---|
| Basic frame 15 jab | |||
| Staggers. Good combo filler and super confirm. | |||
| Launches. One of the better 2B's in the game. Quick, cancellable, and leads to a strong block string. | |||
| Extremely fast guard frame attack. Only 7 guard frames so must be timed before the incoming attack. | |||
| Staggers | |||
| Knocks down | |||
| Instant overhead kick which autocancels and can lead to plus frames if performed while landing | |||
| Special Moves | |||
| Shuriken throw with an | |||
| Double charge |
Sakura will throw a group of slower shurikens which home in on the enemy. | ||
| An array of shurikens which cover all vertical space | |||
| Launches | |||
| Back teleport | |||
| A lunging kunai slash | |||
| Running shuriken toss | |||
| Jump shuriken. Can throw multiple groups with the string | |||
| Throws | |||
| Unique throw animation which leaves the victim standing in front of Sakura and vulnerable to all of Sakura's buttons. | |||
| Another unique throw which deals more damage and causes a hard knockdown. | Super Moves | ||
| Inner Sakura takes it to the opponent. Fast startup | |||
| Inner Sakura REALLY takes it to the opponent. Slower than 5X but has more active frames and does more damage. |
Strategy
CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)
Combos
| Combos | Notes |
|---|---|
| Straight forward super confirm. | |
| Damaging super confirm with no just frame required | |
| An example of a combo off of a throw |
Changes from Vanilla
- LIST
- OF
- IMPORTANT
- DIFFERENCES
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS