Playstyles (SCON4): Difference between revisions

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*All-around character with good HP and versatile moveset
*All-around character with good HP and versatile moveset
*{{4}}{{A}} summons a computer-controlled clone to create a 2-on-1
*{{4}}{{A}} summons a computer-controlled clone to create a 2-on-1
*Transformation to zero-tailed Kyuubi (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage
*Transformation to zero-tailed Kyuubi {{kyuubi}} (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy
|[https://www.youtube.com/watch?v=q1kVEUFjBso Overview]
|[https://www.youtube.com/watch?v=q1kVEUFjBso Overview]
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*Close-combat fighter with a strong {{B}} string and pile-driver combo finisher {{8}}{{B}}
*Close-combat fighter with a strong {{B}} string and pile-driver combo finisher {{8}}{{B}}
*Activated Sharingan {{4}}{{X}} alters moveset, changes {{X}} super to Chidori, and unlocks Phoenix Flower jutsu {{Air}}{{X}}
*{{Sharingan}} Activated Sharingan {{4}}{{X}} alters moveset, changes {{X}} super to Chidori, and unlocks {{Air}}{{X}} Phoenix Flower jutsu
*"Sharingan cancel" gives access to notoriously strong 50/50 on block
*{{Sharingan}} "Sharingan cancel" gives access to notoriously strong 50/50 on block
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy
|[https://www.youtube.com/watch?v=WBeAfyEqzGg Guide]
|[https://www.youtube.com/watch?v=WBeAfyEqzGg Guide]
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*High HP, close-combat fighter
*High HP, close-combat fighter
*Activated Sharingan gives access to altered moveset, powerful super, and unique {{4}}{{A}} counter
*{{Sharingan}} Activated Sharingan gives access to altered moveset, powerful super, and unique {{4}}{{A}} counter
*Makes extensive use of super-cancel points and Sharingan cancels for block 50/50's and KNJ punishes
*Makes extensive use of super-cancel points and Sharingan cancels for block 50/50's and KNJ punishes
|style="background-color:orange"|Hard
|style="background-color:orange"|Hard
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*Taijutsu character with high HP and a fast jab
*Taijutsu character with high HP and a fast jab
*Gate release {{4}}{{X}} levels-up damage and moveset, and also serves as invincible reversal
*{{4}}{{X}} Gate release levels-up damage and moveset, and also serves as invincible reversal
*Gate of Life "2G" gives access to the most powerful super in the game and other goodies
*Gate of Life ("2G") gives access to the most powerful super in the game and other goodies
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy
|[https://www.youtube.com/watch?v=Q62gyTcXwMM Guide 1]
|[https://www.youtube.com/watch?v=Q62gyTcXwMM Guide 1]
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*Mobile projectile user with lots of chip damage
*Mobile projectile user with lots of chip damage
*Frustrate opponents with keep-away play and movement options
*Frustrate opponents with keep-away play and movement options
*Control space with floor kunai traps {{2}}{{A}}
*Control space with {{2}}{{A}} floor kunai traps
|style="background-color:yellow"|Medium
|style="background-color:yellow"|Medium
|[https://www.youtube.com/watch?v=Irgv4wU_CB0 Guide 1]
|[https://www.youtube.com/watch?v=Irgv4wU_CB0 Guide 1]
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*Off-beat character with rangy normals and a unique dodge mechanic
*Off-beat character with rangy normals and a unique dodge mechanic
*Wisdom stance {{4}}{{A}} leads to several teleport options  
*{{4}}{{A}} Wisdom stance leads to several teleport options  
*Unblockable oki jutsu {{2}}{{X}} is also a powerful combo starter
*Unblockable oki jutsu {{2}}{{X}} is also a powerful combo starter
|style="background-color:orange"|Hard
|style="background-color:orange"|Hard
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*Tanky grappler with unblockable command grabs
*Tanky grappler with unblockable command grabs
*Eating chips {{2}}{{A}} increases the power of ensuing attacks
*Grab a quick bite to eat with {{2}}{{A}} to increase the power of ensuing attacks
*Superarmor on command grabs
*Superarmor on command grabs
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy
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*Fundamentals, high HP, and strong guard with difficult-to-escape combo loops
*Fundamentals, high HP, and strong guard with difficult-to-escape combo loops
*Uses sand for tracking and area attacks
*Uses sand for tracking and area attacks
*Unleash Shukaku with Gaara's high damage reversal {{2}}{{X}} super
*Unleash Shukaku with Gaara's high damage {{2}}{{X}} reversal super
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy
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|{{GNT4CharLink|tem|24|.}}
|{{GNT4CharLink|tem|24|.}}
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*Squishy aerial combatant with glide mechanic {{Air}}{{2}}{{B}}
*Squishy aerial combatant with {{Air}}{{2}}{{B}} glide mechanic
*Auto-cancel {{Air}}{{B}} to close space and create guard mix-ups
*Auto-cancel {{Air}}{{B}} to close space and create guard mix-ups
*Large area {{2}}{{A}} attack and powerful {{Air}}{{X}} super
*Slicing winds: Spinning {{2}}{{A}} and cyclonic {{Air}}{{X}} super
|style="background-color:red"|Very Hard
|style="background-color:red"|Very Hard
|[https://www.youtube.com/watch?v=vYxitLWia3k Overview]
|[https://www.youtube.com/watch?v=vYxitLWia3k Overview]
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*Squishy, technical character who summons tracking needles with hold {{Air}}{{A}}
*Squishy, technical character who summons tracking needles with hold {{Air}}{{A}}
*Uses needles to set up tick throws and force the opponent to approach, and can "needle loop" combo indefinitely
*Uses needles to set up tick throws and force the opponent to approach, and can "needle loop" combo indefinitely
*Teleport {{2}}{{X}} super with invulnerable frames
*{{2}}{{X}} Teleport super with invulnerable frames
|style="background-color:red"|Very Hard
|style="background-color:red"|Very Hard
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*Big man with a big sword
*Big man with a big sword
*Utilizes versatile {{Air}}{{A}} slash for defense and to create openings
*Utilize a versatile {{Air}}{{A}} slash for defense and to create openings
*High damage including slam throw with {{2}}{{Y}}
*High damage output includes {{2}}{{Y}} slam throw
|style="background-color:orange"|Hard
|style="background-color:orange"|Hard
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|{{GNT4CharLink|miz|24|.}}
|{{GNT4CharLink|miz|24|.}}
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*Similar style to Iruka with differences such as {{air}}{{A}} and {{4}}{{B}}
*Similar style to Iruka with differences such as {{air}}{{A}} angle and {{4}}{{B}}
*{{Air}}{{A}} links to ground combos
*{{Air}}{{A}} links to ground combos
*High damage and projectile reversal
*High damage and projectile reversal
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*Utility character with varied elemental jutsu controlled with "ring" combos
*Utility character with varied elemental jutsu controlled with "ring" combos
*Spry for an old man- quick teleports and crushes make him hard to catch
*Spry for an old man- quick teleports and crushes make him hard to catch
*Devastating combo finishers with {{2}}{{A}}, {{2}}{{X}}, and {{X}}
*Devastating combo finishers: {{2}}{{A}}, {{2}}{{X}}, and {{X}}
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy
|[https://www.youtube.com/watch?v=xpfMASPxCR8 Overview]
|[https://www.youtube.com/watch?v=xpfMASPxCR8 Overview]
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*Big, beefy, and strong
*Big, beefy, and strong
*Captures opponents with {{2}}{{A}} swamp jutsu
*Suck opponents into the mud with {{2}}{{A}} swamp jutsu
*Drop THE TOAD, made unavoidable by linking with the swamp jutsu
*Drop the {{2}}{{X}} toad on your foe, made unescapable by linking after the swamp jutsu
|style="background-color:yellow"|Medium
|style="background-color:yellow"|Medium
|[https://www.youtube.com/watch?v=AaQkMjQ9T9Q Overview]
|[https://www.youtube.com/watch?v=AaQkMjQ9T9Q Overview]
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*Taijutsu character with multiple grabs and feints
*Taijutsu character with multiple grabs and feints
*Inflicts confusion status effect with charge {{A}} attacks
*Inflict the confusion status effect with charge {{A}} attacks
*Recover HP with {{2}}{{X}} super
*Recover half your health bar using Tsunade's {{2}}{{X}} super
|style="background-color:red"|Very Hard
|style="background-color:red"|Very Hard
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|{{GNT4CharLink|oro|24|.}}
|{{GNT4CharLink|oro|24|.}}
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*All-around fighter with snowball, chakra control gameplan
*All-around fighter with a game-warping super
*{{X}} super zero's and seals the victim's chakra for 10 seconds
*{{X}} super zero's and seals the victim's chakra for 10 seconds
*Kunai attacks deal lots of chip damage and lead to combos
*Kunai attacks deal lots of chip damage and lead to combos
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|{{GNT4CharLink|bou|24|.}}
|{{GNT4CharLink|bou|24|.}}
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*"Grappler" with hyperarmor command grab {{8}}{{A}
*"Grappler" with {{8}}{{A}} hyperarmor command grab
*Slow but has high HP and damage output
*Slow but has high HP and damage output
*{{2}}{{X}} super steals all meter from the victim
*{{2}}{{X}} super steals all meter from the victim
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*"Ring jutsu" character with command grabs and defensive options
*"Ring jutsu" character with command grabs and defensive options
*Unblockable oki setups with {{6}}{{a}}
*Unblockable oki setups with {{6}}{{a}} web
*Auto-cancelling {{air}}{{B}} packs a wallop  
*Auto-cancelling {{air}}{{B}} packs a wallop  
|style="background-color:orange"|Hard
|style="background-color:orange"|Hard
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|{{GNT4CharLink|kim|24|.}}
|{{GNT4CharLink|kim|24|.}}
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*Bring the pain with damaging buttons and high guard damage
*Bring the hurt with damaging buttons and high guard damage
*Big tail hitboxes and lots of chip damage with multi-hit bone attacks
*Big tail hitboxes and lots of chip damage with multi-hit bone attacks
*Massive, variable-damage {{2}}{{X}} super with unblockable setups  
*Massive, variable-damage {{2}}{{X}} super with unblockable setups  
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*Projectile character who frustrates the opponent with clone summons (see: {{air}}{{A}})
*Projectile character who frustrates the opponent with clone summons (see: {{air}}{{A}})
*{{X}} Tsukuyomi super drains half the victim's chakra
*Tsukuyomi {{X}} super drains half the victim's chakra
*Cover your own back with teleports and clones
*Cover your own back with teleports and clones
|style="background-color:yellow"|Medium
|style="background-color:yellow"|Medium
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*Similar moveset to Zabuza but trades movement options for the chakra-sapping sword, Samehada  
*Similar moveset to Zabuza but trades movement options for the chakra-sapping sword, Samehada  
*{{air}}{{A}} {{B}}{{B}}{{A}}{{A}}{{B}}{{ycancel}} {{B}}{{B}}{{X}}
*{{air}}{{A}} {{B}}{{B}}{{A}}{{A}}{{B}}{{YCancel}} {{B}}{{B}}{{X}}
*Only ranged options is water shark jutsu {{2}}{{X}}
*Only ranged option is {{2}}{{X}} water shark cannon
|style="background-color:orange"|Hard
|style="background-color:orange"|Hard
|[https://www.youtube.com/watch?v=qHxtny4frGw Overview]
|[https://www.youtube.com/watch?v=qHxtny4frGw Overview]
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*Glass cannon with punishing block strings and quick lunging attacks
*Glass cannon with punishing block strings and quick lunging attacks
*Leave an impression with the low-profiling, spinning slam {{8}}{{A}}, also a fantastic combo finisher
*Leave an impression with the low-profiling, spinning {{8}}{{A}} slam, also a fantastic combo finisher
*Leap across the screen {{6}}{{B}} or {{X}} super activator
*Leap across the screen {{6}}{{B}} or {{X}} super activator
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy

Revision as of 20:18, 31 December 2021

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This table is intended for Super CON4; however, links direct to the Vanilla GNT4 character pages.

Picking a Starter Character

Anyone labeled "Easy" is also a good beginner character.

Character Playstyle Difficulty Videos
Naruto
  • All-around character with good HP and versatile moveset
  • Away from opponent summons a computer-controlled clone to create a 2-on-1
  • Transformation to zero-tailed Kyuubi Nine-Tails form (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage
Easy Overview

Guide

Sasuke
  • Close-combat fighter with a strong string and pile-driver combo finisher
  • Activated Sharingan Away from opponent alters moveset, changes super to Chidori, and unlocks Phoenix Flower jutsu
  • "Sharingan cancel" gives access to notoriously strong 50/50 on block
Easy Guide

Combos

Sakura
  • Utility character with numerous projectiles, teleports, and defensive options
  • Fast movement but limited close-range strings
  • Double charge to throw homing shuriken
Medium Guide
Kakashi
  • High HP, close-combat fighter
  • Activated Sharingan gives access to altered moveset, powerful super, and unique Away from opponent counter
  • Makes extensive use of super-cancel points and Sharingan cancels for block 50/50's and KNJ punishes
Hard Guide
Neji
  • Taijutsu rushdown character with feints to mix-up block strings
  • Demoralize opponents with chakra drain
  • Limited options at long range
Medium Overview

Guide

Rock Lee
  • Taijutsu character with high HP and a fast jab
  • Away from opponent Gate release levels-up damage and moveset, and also serves as invincible reversal
  • Gate of Life ("2G") gives access to the most powerful super in the game and other goodies
Easy Guide 1

Guide 2

Tenten
  • Mobile projectile user with lots of chip damage
  • Frustrate opponents with keep-away play and movement options
  • Control space with Down floor kunai traps
Medium Guide 1

Guide 2

Might Guy
  • Beefy taijustu character with fast jab
  • Similar moveset to Lee, with a single gate release reversal to increase damage
  • Charge Away from opponent is an auto-guard break
Easy Guide 1

Guide 2

Shikamaru
  • Off-beat character with rangy normals and a unique dodge mechanic
  • Away from opponent Wisdom stance leads to several teleport options
  • Unblockable oki jutsu Down is also a powerful combo starter
Hard Guide
Choji
  • Tanky grappler with unblockable command grabs
  • Grab a quick bite to eat with Down to increase the power of ensuing attacks
  • Superarmor on command grabs
Easy
Ino
  • Acrobatic pressure menace
  • Ring justsu makes Ino unpredictable and leads to intricate sequences
  • Chase down opponents as they try to escape guard pressure and combos
Hard Guide
Shino
  • Setup character with chakra drain
  • releases bugs which approach the opponent
  • Snowball your advantage and make use of bugs for great oki game
Medium Overview
Kiba
  • Team up with Akamaru to cross-up and counterattack the opponent
  • Covers ground quickly with sudden spin attacks
  • High crushes and low profiles make Kiba hard to hit
Hard
Hinata
  • Taijutsu character with explosive damage output
  • "Hyuuga cancel" feints lead to guard mix-ups
  • Devastating Down counter super
Medium
Gaara
  • Fundamentals, high HP, and strong guard with difficult-to-escape combo loops
  • Uses sand for tracking and area attacks
  • Unleash Shukaku with Gaara's high damage Down reversal super
Easy
Kankuro
  • Squishy puppet character who keeps the enemy at bay with Karasu
  • Smoke bomb and puppet setups trap the opponent
  • Karasu can be used to counterattack and turn the opponent's opening into your own
Very Hard
Temari
  • Squishy aerial combatant with Down glide mechanic
  • Auto-cancel to close space and create guard mix-ups
  • Slicing winds: Spinning Down and cyclonic super
Very Hard Overview
Karasu
  • Bonus character: Control Karasu directly without Kankuro on the battlefield
  • Continuous super armor and limited moveset
  • Currently no ground throw and not tournament legal
Easy
Haku
  • Squishy, technical character who summons tracking needles with hold
  • Uses needles to set up tick throws and force the opponent to approach, and can "needle loop" combo indefinitely
  • Down Teleport super with invulnerable frames
Very Hard
Zabuza
  • Big man with a big sword
  • Utilize a versatile slash for defense and to create openings
  • High damage output includes Down slam throw
Hard
Iruka
  • Tank character with high HP, good defensive options, and strong attacks
  • Very fast super activation
  • Rasen-shuriken projectiles
Easy
Mizuki
  • Similar style to Iruka with differences such as angle and Away from opponent
  • links to ground combos
  • High damage and projectile reversal
Easy Guide
Anko
  • Offensive character with devastating combos and chip damage
  • Access to several command grabs and unique throws
  • Floor stance with grab and teleport options
Easy
Third Hokage
  • Utility character with varied elemental jutsu controlled with "ring" combos
  • Spry for an old man- quick teleports and crushes make him hard to catch
  • Devastating combo finishers: Down, Down, and
Easy Overview
Jiraiya
  • Big, beefy, and strong
  • Suck opponents into the mud with Down swamp jutsu
  • Drop the Down toad on your foe, made unescapable by linking after the swamp jutsu
Medium Overview
Tsunade
  • Taijutsu character with multiple grabs and feints
  • Inflict the confusion status effect with charge attacks
  • Recover half your health bar using Tsunade's Down super
Very Hard
Orochimaru
  • All-around fighter with a game-warping super
  • super zero's and seals the victim's chakra for 10 seconds
  • Kunai attacks deal lots of chip damage and lead to combos
Medium Overview
Jirobo
  • "Grappler" with hyperarmor command grab
  • Slow but has high HP and damage output
  • Down super steals all meter from the victim
Medium
Kidomaru
  • "Ring jutsu" character with command grabs and defensive options
  • Unblockable oki setups with Towards opponent web
  • Auto-cancelling packs a wallop
Hard
Sakon and Ukon
  • Away from opponent Transformation character: Sakon has better strings, Ukon has persistent super-armor
  • Close-range fighter that limits your opponent's options when fighting as Ukon
  • Blot out the sun with massive "Kuchiyose: Rashomon!" Down jutsu
Easy
Tayuya
  • Zone out enemies with sound waves and doki-demon summons
  • Area-of-effect, unblockable Down super
  • Ring-combo options with attacks
Medium
Kimimaro
  • Bring the hurt with damaging buttons and high guard damage
  • Big tail hitboxes and lots of chip damage with multi-hit bone attacks
  • Massive, variable-damage Down super with unblockable setups
Easy
Kabuto
  • Fundamentals character with quick jab
  • This medical-nin has a smaller health bar but passively recovers "red" HP
  • Access to grounded loops and painful Down combo finisher
Medium
Itachi
  • Projectile character who frustrates the opponent with clone summons (see: )
  • Tsukuyomi super drains half the victim's chakra
  • Cover your own back with teleports and clones
Medium Overview
Kisame
  • Similar moveset to Zabuza but trades movement options for the chakra-sapping sword, Samehada
  • Y-Cancel
  • Only ranged option is Down water shark cannon
Hard Overview
CS2 Sasuke
  • Offense-first character with high damage, teleports, and Down chakra burst
  • Take to the skies with aerial strings and tracking fireball jutsu
  • Has no guard frame attack but gets a "cheap" tracking teleport kick in return
Medium
OTK Naruto
  • Glass cannon with punishing block strings and quick lunging attacks
  • Leave an impression with the low-profiling, spinning slam, also a fantastic combo finisher
  • Leap across the screen Towards opponent or super activator
Easy Overview
Awakened Hinata
  • Hybrid character who mixes the movesets of Shy Hinata and Neji
  • Borrows Neji's string starters, super, and Away from opponent counter
  • ...and Shy's Down counter-special, string finishers, and
Hard Guide