Playstyles (SCON4): Difference between revisions

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*All-around character with good HP and damage output
*All-around character with good HP and damage output
*{{4}}{{A}} summons a computer-controlled clone to create a 2-on-1 situation
*{{4}}{{A}} summons a computer-controlled clone to create a 2-on-1
*Transformation to zero-tailed Kyuubi (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage
*Transformation to zero-tailed Kyuubi (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy
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|{{GNT4CharLink|ssk|24|.}}
|{{GNT4CharLink|ssk|24|.}}
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*Close-combat character with a strong ({{B}}) string, pile-driver combo finisher ({{8}}{{B}}), and fast guard frame attack ({{4}}{{B}})
*Close-combat character with a strong {{B}} string, pile-driver combo finisher {{8}}{{B}}, and fast guard frame attack {{4}}{{B}}
*Activated Sharingan ({{4}}{{X}}) alters moveset, changes {{X}} super to Chidori, and unlocks Phoenix Flower jutsu ({{J}}{{X}})
*Activated Sharingan {{4}}{{X}} alters moveset, changes {{X}} super to Chidori, and unlocks Phoenix Flower jutsu {{J}}{{X}}
*"Sharingan cancel" gives access to notoriously strong 50/50 on block
*"Sharingan cancel" gives access to notoriously strong 50/50 on block
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy
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*High HP, close-combat fighter
*High HP, close-combat fighter
*Activated Sharingan gives access to altered moveset, powerful super, and unique {{4}}{{A}} counter
*Activated Sharingan gives access to altered moveset, powerful super, and unique {{4}}{{A}} counter
*Numerous super-cancel points allow Kakashi to make extensive use of Sharingan cancels for block 50/50's and KNJ punishes
*Makes extensive use of super-cancel points and Sharingan cancels for block 50/50's and KNJ punishes
|style="background-color:orange"|Hard
|style="background-color:orange"|Hard
|[https://www.youtube.com/watch?v=3uxZgHkkBVE Guide]
|[https://www.youtube.com/watch?v=3uxZgHkkBVE Guide]
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|{{GNT4CharLink|kan|24|.}}
|{{GNT4CharLink|kan|24|.}}
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*Squishy puppet character that fits many playstyles well
*Squishy puppet character who can keep the enemy at bay with Karasu
*Can attack and grab at the same time for unblockable setups 
*Smoke bomb and puppet position setups trap the opponent
*Strong projectiles make him a threat at long range
*Karasu can be used to counter attack and turn the opponent's opening into your own
|style="background-color:red"|Very Hard
|style="background-color:red"|Very Hard
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|{{GNT4CharLink|tem|24|.}}
|{{GNT4CharLink|tem|24|.}}
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*Squishy aerial zoner
*Squishy aerial combatant with glide mechanic {{J}}{{2}}{{B}}
*Tricky aerial movement
*Auto-cancel {{J}}{{B}} to close space and create guard mix-ups
*Solid aerial projectiles and attacks
*Large area {{2}}{{A}} attack and powerful {{J}}{{X}} super
|style="background-color:red"|Very Hard
|style="background-color:red"|Very Hard
|[https://www.youtube.com/watch?v=vYxitLWia3k Overview]
|[https://www.youtube.com/watch?v=vYxitLWia3k Overview]
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|{{GNT4CharLink|kar|24|.}}
|{{GNT4CharLink|kar|24|.}}
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*Joke character with superarmor on many moves
*Bonus character with continuous super armor
*???
*Limited moveset
*Do not play him
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy
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|{{GNT4CharLink|hak|24|.}}
|{{GNT4CharLink|hak|24|.}}
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*Squishy, technically demanding setup character  
*Squishy, technichal character who summons tracking needles with hold {{J}}{{A}}
*Has controllable homing projectiles
*Uses needles to set up tick throws and force the opponent to approach
*Strong zoning and pressure due to infinite setup
*Teleport {{2}}{{X}} super with invulnerable frames
|style="background-color:red"|Very Hard
|style="background-color:red"|Very Hard
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Revision as of 23:41, 30 December 2021

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This table is intended for Super CON4; however, links direct to the Vanilla GNT4 character pages.

Picking a Starter Character

Anyone labeled "Easy" is also a good beginner character.

Character Playstyle Difficulty Videos
Naruto
  • All-around character with good HP and damage output
  • Away from opponent summons a computer-controlled clone to create a 2-on-1
  • Transformation to zero-tailed Kyuubi (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage
Easy Overview

Guide

Sasuke
  • Close-combat character with a strong string, pile-driver combo finisher , and fast guard frame attack Away from opponent
  • Activated Sharingan Away from opponent alters moveset, changes super to Chidori, and unlocks Phoenix Flower jutsu Template:J
  • "Sharingan cancel" gives access to notoriously strong 50/50 on block
Easy Guide

Combos

Sakura
  • Utility character with numerous projectiles, teleports, and defensive options
  • Fast movement but limited close-range strings
  • Double charge to throw homing shuriken
Medium Guide
Kakashi
  • High HP, close-combat fighter
  • Activated Sharingan gives access to altered moveset, powerful super, and unique Away from opponent counter
  • Makes extensive use of super-cancel points and Sharingan cancels for block 50/50's and KNJ punishes
Hard Guide
Neji
  • Taijutsu rushdown character with feints to mix-up block strings
  • Demoralize opponents with chakra drain
  • Limited options at long range
Medium Overview

Guide

Rock Lee
  • Taijutsu character with high HP and a fast jab
  • Gate release (Away from opponent) levels-up damage and moveset, and also serves as invincible reversal
  • Gate of Life "2G" gives access to the most powerful super in the game
Easy Guide 1

Guide 2

Tenten
  • Mobile projectile user with lots of chip damage
  • Frustrate opponents with keep-away play and movement options
  • Control space with floor kunai traps (Down)
Medium Guide 1

Guide 2

Might Guy
  • Beefy taijustu character with fast jab
  • Similar moveset to Lee, with a single gate release reversal to increase damage
  • Charge Away from opponent is an auto-guard break
Easy Guide 1

Guide 2

Shikamaru
  • Off-beat character with rangy normals and a unique dodge mechanic
  • Wisdom stance Away from opponent leads to several teleport options
  • Unblockable oki jutsu Down is also a powerful combo option
Hard Guide
Choji
  • Tanky grappler with unblockable command throws
  • Eating chips (Down) increases the power of ensuing attacks
  • Superarmor on command throws
Easy
Ino
  • Acrobatic pressure menace
  • Ring justsu makes Ino unpredictable and gives her intricate combos
  • Chase down opponents as they try to escape guard pressure and combos
Hard Guide
Shino
  • Setup character with chakra drain
  • releases bugs which approach the opponent
  • Snowball character with great oki game
Medium Overview
Kiba
  • "Puppet" character who uses Akamaru to cross-up and counter attack the opponent
  • Covers ground quickly with sudden spin attacks
  • High crushes and low profiles make Kiba hard to hit
Hard
Hinata
  • Taijutsu character with explosive damage output
  • "Hyuuga cancel" feints lead to guard mix-ups
  • Devastating Down counter super
Medium
Gaara
  • Defensive character with difficult to escape combos
  • Uses sand for tracking and area-of-effect attacks
  • Fundamentals character with high HP
Easy
Kankuro
  • Squishy puppet character who can keep the enemy at bay with Karasu
  • Smoke bomb and puppet position setups trap the opponent
  • Karasu can be used to counter attack and turn the opponent's opening into your own
Very Hard
Temari
  • Squishy aerial combatant with glide mechanic Template:JDown
  • Auto-cancel Template:J to close space and create guard mix-ups
  • Large area Down attack and powerful Template:J super
Very Hard Overview
Karasu
  • Bonus character with continuous super armor
  • Limited moveset
Easy
Haku
  • Squishy, technichal character who summons tracking needles with hold Template:J
  • Uses needles to set up tick throws and force the opponent to approach
  • Teleport Down super with invulnerable frames
Very Hard
Zabuza
  • Mid-range tank
  • Slow but safe strings
  • High damage output and good command grab
Hard
Iruka
  • Defensive tank
  • Fundamentals-based play
  • Well-rounded with solid projectile
Easy
Mizuki
  • Defensive character
  • Fundamentals-based play
  • Solid projectile and very strong reversal
Easy Guide
Anko
  • Rushdown stance grappler
  • Can switch into grounded mode for extra moves
  • High-pressure strings and high-damage combos
Easy
Third Hokage
  • Utility character (lots of options)
  • Creative combos with "ring jutsu" mechanic
  • Can fit multiple playstyles well
Easy Overview
Jiraiya
  • Defensive tank
  • Can combo into strong command grab
  • Has bait-and-punish super that he can also combo into
Medium Overview
Tsunade
  • Technically-demanding grappler
  • Can switch opponent's inputs around
  • Frame-tight cancel creates inescapable combos
Very Hard
Orochimaru
  • Defensive character
  • All-around good frame data
  • Has super that drains opponent's chakra
Medium Overview
Jirobo
  • Tanky grappler
  • Unsafe strings but very high damage
  • Superarmor on many moves
Medium
Kidomaru
  • Setup character
  • Creative combos with "ring jutsu" mechanic
  • Strong command grabs used to extend combos
Hard
Sakon and Ukon
  • Rushdown combo character
  • Can switch to high-damage, superarmor moveset
  • Has strong bait-and-punish super
Easy
Tayuya
  • Zoner character
  • Uses demons for pressure, keep-out, and combos
  • Creative combos with "ring jutsu" mechanic
Medium
Kimimaro
  • Defensive character
  • Strong pressure when he gets in
  • Good bait-and-punish with wide, high-damage super
Easy
Kabuto
  • Defensive character
  • Squishy, but passively regenerates health
  • Has an infinite and character-specific tech
Medium
Itachi
  • Zones with clones
  • Strong combos off hit confirm
  • Has super that drains opponent's chakra
Medium Overview
Kisame
  • Mid-range tank
  • Can steal opponent's chakra
  • Slow strings but high damage output
Hard Overview
CS2 Sasuke
  • Rushdown character
  • Has lots of approach options, but no reversal
  • Strong mixups, very tricky
Medium
OTK Naruto
  • Squishy rushdown character (glass cannon)
  • Easy-to-execute combos
  • High damage output
Easy Overview
Awakened Hinata
  • Rushdown character
  • Can make custom combos that drain chakra
  • Has strong defensive options
Hard Guide