Playstyles (SCON4): Difference between revisions
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*All-around character with good HP and damage output | *All-around character with good HP and damage output | ||
*{{4}}{{A}} summons a computer-controlled clone to create a 2-on-1 | *{{4}}{{A}} summons a computer-controlled clone to create a 2-on-1 | ||
*Transformation to zero-tailed Kyuubi (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage | *Transformation to zero-tailed Kyuubi (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage | ||
|style="background-color:lime"|Easy | |style="background-color:lime"|Easy | ||
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|{{GNT4CharLink|ssk|24|.}} | |{{GNT4CharLink|ssk|24|.}} | ||
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*Close-combat character with a strong | *Close-combat character with a strong {{B}} string, pile-driver combo finisher {{8}}{{B}}, and fast guard frame attack {{4}}{{B}} | ||
*Activated Sharingan | *Activated Sharingan {{4}}{{X}} alters moveset, changes {{X}} super to Chidori, and unlocks Phoenix Flower jutsu {{J}}{{X}} | ||
*"Sharingan cancel" gives access to notoriously strong 50/50 on block | *"Sharingan cancel" gives access to notoriously strong 50/50 on block | ||
|style="background-color:lime"|Easy | |style="background-color:lime"|Easy | ||
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*High HP, close-combat fighter | *High HP, close-combat fighter | ||
*Activated Sharingan gives access to altered moveset, powerful super, and unique {{4}}{{A}} counter | *Activated Sharingan gives access to altered moveset, powerful super, and unique {{4}}{{A}} counter | ||
* | *Makes extensive use of super-cancel points and Sharingan cancels for block 50/50's and KNJ punishes | ||
|style="background-color:orange"|Hard | |style="background-color:orange"|Hard | ||
|[https://www.youtube.com/watch?v=3uxZgHkkBVE Guide] | |[https://www.youtube.com/watch?v=3uxZgHkkBVE Guide] | ||
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|{{GNT4CharLink|kan|24|.}} | |{{GNT4CharLink|kan|24|.}} | ||
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*Squishy puppet character | *Squishy puppet character who can keep the enemy at bay with Karasu | ||
* | *Smoke bomb and puppet position setups trap the opponent | ||
* | *Karasu can be used to counter attack and turn the opponent's opening into your own | ||
|style="background-color:red"|Very Hard | |style="background-color:red"|Very Hard | ||
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|{{GNT4CharLink|tem|24|.}} | |{{GNT4CharLink|tem|24|.}} | ||
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*Squishy aerial | *Squishy aerial combatant with glide mechanic {{J}}{{2}}{{B}} | ||
* | *Auto-cancel {{J}}{{B}} to close space and create guard mix-ups | ||
* | *Large area {{2}}{{A}} attack and powerful {{J}}{{X}} super | ||
|style="background-color:red"|Very Hard | |style="background-color:red"|Very Hard | ||
|[https://www.youtube.com/watch?v=vYxitLWia3k Overview] | |[https://www.youtube.com/watch?v=vYxitLWia3k Overview] | ||
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|{{GNT4CharLink|kar|24|.}} | |{{GNT4CharLink|kar|24|.}} | ||
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* | *Bonus character with continuous super armor | ||
* | *Limited moveset | ||
|style="background-color:lime"|Easy | |style="background-color:lime"|Easy | ||
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|{{GNT4CharLink|hak|24|.}} | |{{GNT4CharLink|hak|24|.}} | ||
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*Squishy, | *Squishy, technichal character who summons tracking needles with hold {{J}}{{A}} | ||
* | *Uses needles to set up tick throws and force the opponent to approach | ||
* | *Teleport {{2}}{{X}} super with invulnerable frames | ||
|style="background-color:red"|Very Hard | |style="background-color:red"|Very Hard | ||
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Revision as of 23:41, 30 December 2021
This table is intended for Super CON4; however, links direct to the Vanilla GNT4 character pages.
Anyone labeled "Easy" is also a good beginner character.
| Character | Playstyle | Difficulty | Videos |
|---|---|---|---|
|
Easy | Overview | |
|
Easy | Guide | |
|
Medium | Guide | |
|
Hard | Guide | |
|
Medium | Overview | |
|
Easy | Guide 1 | |
|
Medium | Guide 1 | |
|
Easy | Guide 1 | |
|
Hard | Guide | |
|
Easy | ||
|
Hard | Guide | |
|
Medium | Overview | |
|
Hard | ||
|
Medium | ||
|
Easy | ||
|
Very Hard | ||
|
Very Hard | Overview | |
|
Easy | ||
|
Very Hard | ||
|
Hard | ||
|
Easy | ||
|
Easy | Guide | |
|
Easy | ||
|
Easy | Overview | |
|
Medium | Overview | |
|
Very Hard | ||
|
Medium | Overview | |
|
Medium | ||
|
Hard | ||
|
Easy | ||
|
Medium | ||
|
Easy | ||
|
Medium | ||
|
Medium | Overview | |
|
Hard | Overview | |
|
Medium | ||
|
Easy | Overview | |
|
Hard | Guide |