| Character
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Playstyle
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Difficulty
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Videos
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Naruto
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- All-around character with good HP and damage output
- 4A summons a computer-controlled clone to create a 2-on-1 situation
- Transformation to zero-tailed Kyuubi (ZTK) exchanges utility and ranged attacks for powerful, close-combat strings and chip damage
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Easy
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Overview
Guide
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Sasuke
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- Close-combat character with a strong 5B string, powerful capture state combo finisher (8B), and fast guard frame attack (4B)
- Activated Sharingan (4X) alters moveset, changes 5X super to Chidori, and unlocks Phoenix Flower jutsu (JX)
- "Sharingan cancel" gives access to notoriously strong 50/50 on block
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Easy
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Guide
Combos
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Sakura
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- Utility character with numerous projectiles, teleports, and defensive options
- Fast movement but limited close-range strings
- Double charge 5A to throw homing shuriken
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Medium
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Guide
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Kakashi
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- High HP, close-combat fighter
- Activated Sharingan gives access to altered moveset, powerful super, and unique 4A counter
- Numerous super-cancel points allow Kakashi to make extensive use of "Sharingan cancel" for block 50/50's and KNJ traps
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Hard
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Guide
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Neji
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- Taijutsu rushdown character with feints to mix-up block strings
- Demoralize opponents with chakra drain
- Limited options at long range
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Medium
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Overview
Guide
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Rock Lee
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- Taijutsu character with high HP and a fast jab
- Gate release (4X) levels-up damage and moveset, and also serves as invincible reversal
- Gate of Life "2G" gives access to the most powerful super in the game
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Easy
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Guide 1
Guide 2
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Tenten
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- Mobile projectile user with lots of chip damage
- Frustrate opponents with keep-away play and movement options
- Control space with floor kunai traps (2A)
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Medium
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Guide 1
Guide 2
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Might Guy
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- Beefy taijustu character with fast jab
- Similar moveset to Lee, with a single gate release reversal to increase damage
- Charge 4B is an auto-guard break
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Easy
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Guide 1
Guide 2
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Shikamaru
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- Off-beat character with far-reaching normals and a unique dodge mechanic
- Teleports allow for tricky pressure
- Simple tools that can be pushed far
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Hard
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Guide
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Choji
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- Tanky grappler
- Can increase damage output over match
- Superarmor on many moves
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Easy
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Ino
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- Rushdown character
- Creative combos with "ring jutsu" mechanic
- Strong mixups and juggles
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Hard
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Guide
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Shino
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- Space-control zoner
- Sets up moving traps on stage
- Strong combos off of blockstun and knockdown
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Medium
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Overview
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Kiba
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- Puppet character
- Has setups to stun opponent and attack
- Can use dog to attack opponent from both sides
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Hard
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Hinata
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- Rushdown character
- Can make custom combos
- Strong mixups and pressure
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Medium
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Gaara
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- Defensive character
- Basic combo structure
- Many ranged attacks and reversal tools
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Easy
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Kankuro
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- Squishy puppet character that fits many playstyles well
- Can attack and grab at the same time for unblockable setups
- Strong projectiles make him a threat at long range
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Very Hard
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Temari
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- Squishy aerial zoner
- Tricky aerial movement
- Solid aerial projectiles and attacks
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Very Hard
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Overview
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Karasu
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- Joke character with superarmor on many moves
- ???
- Do not play him
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Easy
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Haku
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- Squishy, technically demanding setup character
- Has controllable homing projectiles
- Strong zoning and pressure due to infinite setup
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Very Hard
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Zabuza
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- Mid-range tank
- Slow but safe strings
- High damage output and good command grab
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Hard
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Iruka
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- Defensive tank
- Fundamentals-based play
- Well-rounded with solid projectile
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Easy
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Mizuki
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- Defensive character
- Fundamentals-based play
- Solid projectile and very strong reversal
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Easy
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Guide
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Anko
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- Rushdown stance grappler
- Can switch into grounded mode for extra moves
- High-pressure strings and high-damage combos
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Easy
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Third Hokage
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- Utility character (lots of options)
- Creative combos with "ring jutsu" mechanic
- Can fit multiple playstyles well
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Easy
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Overview
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Jiraiya
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- Defensive tank
- Can combo into strong command grab
- Has bait-and-punish super that he can also combo into
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Medium
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Overview
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Tsunade
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- Technically-demanding grappler
- Can switch opponent's inputs around
- Frame-tight cancel creates inescapable combos
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Very Hard
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Orochimaru
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- Defensive character
- All-around good frame data
- Has super that drains opponent's chakra
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Medium
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Overview
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Jirobo
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- Tanky grappler
- Unsafe strings but very high damage
- Superarmor on many moves
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Medium
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Kidomaru
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- Setup character
- Creative combos with "ring jutsu" mechanic
- Strong command grabs used to extend combos
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Hard
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Sakon and Ukon
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- Rushdown combo character
- Can switch to high-damage, superarmor moveset
- Has strong bait-and-punish super
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Easy
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Tayuya
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- Zoner character
- Uses demons for pressure, keep-out, and combos
- Creative combos with "ring jutsu" mechanic
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Medium
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Kimimaro
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- Defensive character
- Strong pressure when he gets in
- Good bait-and-punish with wide, high-damage super
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Easy
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Kabuto
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- Defensive character
- Squishy, but passively regenerates health
- Has an infinite and character-specific tech
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Medium
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Itachi
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- Zones with clones
- Strong combos off hit confirm
- Has super that drains opponent's chakra
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Medium
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Overview
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Kisame
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- Mid-range tank
- Can steal opponent's chakra
- Slow strings but high damage output
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Hard
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Overview
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CS2 Sasuke
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- Rushdown character
- Has lots of approach options, but no reversal
- Strong mixups, very tricky
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Medium
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OTK Naruto
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- Squishy rushdown character (glass cannon)
- Easy-to-execute combos
- High damage output
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Easy
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Overview
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Awakened Hinata
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- Rushdown character
- Can make custom combos that drain chakra
- Has strong defensive options
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Hard
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Guide
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