Mizuki (GNT4): Difference between revisions
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{{GNT4_Profile | {{GNT4_Profile | ||
|name=Mizuki | |name=Mizuki | ||
|image=[[Image:char_gnt4_miz.png]] | |image=[[Image:char_gnt4_miz.png]] | ||
|regnum= | |regnum=011141 | ||
|birthday= | |birthday=October 21st<br>(27 years old;<br>Libra) | ||
|height= | |height=179.4cm | ||
|weight= | |weight=69.4kg | ||
|bloodtype= | |bloodtype=AB | ||
|personality= | |personality=Ambitious<br>Sneaky | ||
|likeseating= | |likeseating=Chirashi sushi | ||
|hateseating= | |hateseating=Ramen | ||
|jutsu= | |jutsu= | ||
|phrase= | |phrase=ポジティブ・シンキング<br>"Positive thinking" | ||
|word= | |word= | ||
|rivals= | |rivals= | ||
|hobbies= | |hobbies= | ||
|voicedby={{Region|Japan| | |voicedby={{Region|Japan|Shinichiro Miki}} | ||
}} | }} | ||
{{GNT4 MiniNav}} | {{GNT4 MiniNav}} | ||
==Summary== | ==Summary== | ||
{| class=wikitable style="text-align:center;" | {| class=wikitable style="text-align:center;" | ||
|+ Vitals | |+ Vitals | ||
| Line 31: | Line 29: | ||
|} | |} | ||
Sporting a moveset and gameplan similar to Iruka's, Mizuki is a straightforward, but hard-hitting character with easy-to-do yet really damaging combos; compared to Iruka, however, Mizuki leans more towards defensive play, with one of the best {{4}}{{B}} in the game. Both of his {{6}}{{A}} followups act as launchers, each for different situations. Mizuki and Iruka both share the fastest standard super in the game (at 5 frames), and he has the tools needed to land it. | |||
However, much like Iruka, he suffers from rather stubby normals that tend to not see much use outside of combos, as well as a lack of safe moves in general. | |||
[[Image:color_gnt4_miz_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']] | [[Image:color_gnt4_miz_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']] | ||
| Line 89: | Line 89: | ||
|- | |- | ||
|{{2}}{{X}} | |{{2}}{{X}} | ||
| | | | ||
|} | |} | ||
===Combo List=== | ===Combo List=== | ||
{{GNT4BasicCombos | {{GNT4BasicCombos | ||
|Combo01= | |Combo01={{B}} {{B}} {{B}} {{B}} {{B}} | ||
|Notes01= | |Notes01=Can {{YCancel}} on 4th hit | ||
|Combo02={{B}} {{B}} {{B}} {{B}} {{A}} | |||
|Notes02=Can {{YCancel}} on 4th hit | |||
|Combo03={{B}} {{B}} {{B}} {{A}} {{A}} | |||
|Notes03=Can {{YCancel}} on 5th hit | |||
|Combo04={{B}} {{B}} {{B}} {{A}} {{B}} {{B}} | |||
|Notes04=Can {{YCancel}} on 5th hit | |||
|Combo05={{B}} {{B}} {{B}} {{A}} {{B}} {{A}} | |||
|Notes05=Can {{YCancel}} on 5th hit | |||
|Combo06={{B}} {{B}} {{A}} {{B}} | |||
|Notes06=Chargeable on 3rd hit<br>Can {{YCancel}} on 4th hit | |||
|Combo07={{6}} {{B}} {{B}} {{B}} | |||
|Notes07=Can {{YCancel}} on 2nd hit | |||
|Combo08={{6}} {{B}} {{B}} {{A}} | |||
|Notes08=Can {{YCancel}} on 2nd hit | |||
|Combo09={{6}} {{B}} {{A}} {{A}} | |||
|Notes09=Can {{YCancel}} on 3rd hit | |||
|Combo10={{6}} {{B}} {{A}} {{B}} {{B}} | |||
|Notes10=Can {{YCancel}} on 3rd hit | |||
|Combo11={{6}} {{B}} {{A}} {{B}} {{A}} | |||
|Notes11=Can {{YCancel}} on 3rd hit | |||
|Combo12={{2}} {{B}} {{B}} {{A}} {{B}} | |||
|Notes12=Can {{YCancel}} on 2nd and 4th hit<br>Chargeable on 3rd hit | |||
|Combo13={{2}} {{B}} {{A}} {{B}} | |||
|Notes13=Chargeable on 2nd hit<br>Can {{YCancel}} on 3rd hit | |||
|Combo14={{2}} {{A}} {{B}} {{B}} | |||
|Notes14=Can {{YCancel}} on 2nd hit | |||
|Combo15={{2}} {{A}} {{B}} {{A}} | |||
|Notes15=Can {{YCancel}} on 2nd hit | |||
|Combo16={{2}} {{A}} {{A}} {{A}} | |||
|Notes16=Can {{YCancel}} on 3rd hit | |||
|Combo17={{2}} {{A}} {{A}} {{B}} {{B}} | |||
|Notes17=Can {{YCancel}} on 3rd hit | |||
|Combo18={{2}} {{A}} {{A}} {{B}} {{A}} | |||
|Notes18=Can {{YCancel}} on 3rd hit | |||
}} | }} | ||
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!Video | !Video | ||
|- | |- | ||
| | |{{Air}}{{A}} > {{B}} ~ | ||
|When | |When {{Air}}{{A}} hits, {{B}} and {{2}}{{A}} are connected. | ||
| | |||
|- | |- | ||
|{{2}}{{A}}> {{B}} ~ | |{{2}}{{A}}> {{B}} ~ | ||
|{{B}} and {{X}} can be connected by pushing from {{2}}{{A}} one-shot stop. | |{{B}} and {{X}} can be connected by pushing from {{2}}{{A}} one-shot stop. | ||
| | |||
|- | |- | ||
|{{B}}{{B}}{{B}}{{B}}{{Y}} > {{2}}{{A}}{{B}}{{Y}} > {{B}}{{B}}{{X}} | |{{B}}{{B}}{{B}}{{B}}{{Y}} > {{2}}{{A}}{{B}}{{Y}} > {{B}}{{B}}{{X}} | ||
|Just mystery. The {{ | |Just mystery. The {{YCancel}} correction cut is an easy win, so be sure to do it. | ||
| | |||
|} | |} | ||
Revision as of 22:09, 28 June 2021
| Mizuki | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| Ninja Registry Number | 011141 |
| Birthday | October 21st (27 years old; Libra) |
| Height | 179.4cm |
| Weight | 69.4kg |
| Blood type | AB |
| Personality | Ambitious Sneaky |
| Likes eating | Chirashi sushi |
| Dislikes eating | Ramen |
| Favorite phrase | ポジティブ・シンキング "Positive thinking" |
Summary
| HP | 220 |
|---|---|
| Defense | 1760 |
Sporting a moveset and gameplan similar to Iruka's, Mizuki is a straightforward, but hard-hitting character with easy-to-do yet really damaging combos; compared to Iruka, however, Mizuki leans more towards defensive play, with one of the best ![]()
in the game. Both of his ![]()
followups act as launchers, each for different situations. Mizuki and Iruka both share the fastest standard super in the game (at 5 frames), and he has the tools needed to land it.
However, much like Iruka, he suffers from rather stubby normals that tend to not see much use outside of combos, as well as a lack of safe moves in general.

at Character Select.
at Character Select.Moveset
Individual Move Breakdown
| Basic Moves | Notes |
|---|---|
| placeholder | |
| Special Moves | |
| Super Moves | |
Combo List
| Combo 1 | Can | |
| Combo 2 | Can | |
| Combo 3 | Can | |
| Combo 4 | Can | |
| Combo 5 | Can | |
| Combo 6 | Chargeable on 3rd hit Can | |
| Combo 7 | Can | |
| Combo 8 | Can | |
| Combo 9 | Can | |
| Combo 10 | Can | |
| Combo 11 | Can | |
| Combo 12 | Can Chargeable on 3rd hit | |
| Combo 13 | Chargeable on 2nd hit Can | |
| Combo 14 | Can | |
| Combo 15 | Can | |
| Combo 16 | Can | |
| Combo 17 | Can | |
| Combo 18 | Can |
Advanced Combos
| Input |
|---|
| placeholder |
placeholder
Discussions
placeholder
Learning Mizuki
placeholder
Strategy
placeholder
As Mizuki
placeholder
Against Mizuki
placeholder
Combos and Tech
| Combos | Notes | Video |
|---|---|---|
| When |
||
| Just mystery. The |
Matchups
placeholder
Resources
Why You Should Have a Pocket Mizuki
Frame Data
placeholder
References
Back 2 Basics Mizuki Move List
Willvolution.com Mizuki Threads Archive
JP GNT4 Wiki article on Mizuki
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