Mizuki (GNT4): Difference between revisions

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{{GNT4_Profile
{{GNT4_Profile
|name=Mizuki  
|name=Mizuki placeholder
|image=[[Image:char_gnt4_miz.png]]
|image=[[Image:char_gnt4_miz.png]]
|regnum=011141
|regnum=placeholder
|birthday=October 21st<br>(27 years old;<br>Libra)
|birthday=placeholder<br>(placeholder years old;<br>placeholder)
|height=179.4cm
|height=placeholder
|weight=69.4kg
|weight=placeholder
|bloodtype=AB
|bloodtype=placeholder
|personality=Ambitious<br>Sneaky
|personality=placeholder
|likeseating=Chirashi sushi
|likeseating=placeholder
|hateseating=Ramen
|hateseating=placeholder
|jutsu=
|jutsu=placeholder
|phrase=ポジティブ・シンキング<br>"Positive thinking"
|phrase=placeholder
|word=
|word=placeholder
|rivals=
|rivals=placeholder
|hobbies=
|hobbies=placeholder
|voicedby={{Region|Japan|Shinichiro Miki}}
|voicedby={{Region|Japan|placeholder}}
}}
}}
{{GNT4 MiniNav}}
{{GNT4 MiniNav}}


==Summary==
==Summary==
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{| class=wikitable style="text-align:center;"
{| class=wikitable style="text-align:center;"
|+ Vitals
|+ Vitals
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|}
|}


Sporting a moveset and gameplan similar to Iruka's, Mizuki is a straightforward, but hard-hitting character with easy-to-do yet really damaging combos; compared to Iruka, however, Mizuki leans more towards defensive play, with one of the best {{4}}{{B}} in the game. Both of his {{6}}{{A}} followups act as launchers, each for different situations. Mizuki and Iruka both share the fastest standard super in the game (at 5 frames), and he has the tools needed to land it.
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However, much like Iruka, he suffers from rather stubby normals that tend to not see much use outside of combos, as well as a lack of safe moves in general.


[[Image:color_gnt4_miz_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']]  
[[Image:color_gnt4_miz_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']]  
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|-
|-
|{{2}}{{X}}
|{{2}}{{X}}
|
|-
|{{4}}{{X}}
|
|
|}
|}


===Combo List===
===Combo List===
{{GNT4BasicCombos
{{GNT4BasicCombos
|Combo01={{B}} {{B}} {{B}} {{B}} {{B}}
|Combo01=placeholder
|Notes01=Can {{YCancel}} on 4th hit
|Notes01=
|Combo02={{B}} {{B}} {{B}} {{B}} {{A}}
|Notes02=Can {{YCancel}} on 4th hit
|Combo03={{B}} {{B}} {{B}} {{A}} {{A}}
|Notes03=Can {{YCancel}} on 5th hit
|Combo04={{B}} {{B}} {{B}} {{A}} {{B}} {{B}}
|Notes04=Can {{YCancel}} on 5th hit
|Combo05={{B}} {{B}} {{B}} {{A}} {{B}} {{A}}
|Notes05=Can {{YCancel}} on 5th hit
|Combo06={{B}} {{B}} {{A}} {{B}}
|Notes06=Chargeable on 3rd hit<br>Can {{YCancel}} on 4th hit
|Combo07={{6}} {{B}} {{B}} {{B}}
|Notes07=Can {{YCancel}} on 2nd hit
|Combo08={{6}} {{B}} {{B}} {{A}}
|Notes08=Can {{YCancel}} on 2nd hit
|Combo09={{6}} {{B}} {{A}} {{A}}
|Notes09=Can {{YCancel}} on 3rd hit
|Combo10={{6}} {{B}} {{A}} {{B}} {{B}}
|Notes10=Can {{YCancel}} on 3rd hit
|Combo11={{6}} {{B}} {{A}} {{B}} {{A}}
|Notes11=Can {{YCancel}} on 3rd hit
|Combo12={{2}} {{B}} {{B}} {{A}} {{B}}
|Notes12=Can {{YCancel}} on 2nd and 4th hit<br>Chargeable on 3rd hit
|Combo13={{2}} {{B}} {{A}} {{B}}
|Notes13=Chargeable on 2nd hit<br>Can {{YCancel}} on 3rd hit
|Combo14={{2}} {{A}} {{B}} {{B}}
|Notes14=Can {{YCancel}} on 2nd hit
|Combo15={{2}} {{A}} {{B}} {{A}}
|Notes15=Can {{YCancel}} on 2nd hit
|Combo16={{2}} {{A}} {{A}} {{A}}
|Notes16=Can {{YCancel}} on 3rd hit
|Combo17={{2}} {{A}} {{A}} {{B}} {{B}}
|Notes17=Can {{YCancel}} on 3rd hit
|Combo18={{2}} {{A}} {{A}} {{B}} {{A}}
|Notes18=Can {{YCancel}} on 3rd hit
}}
}}


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!Video
!Video
|-
|-
|{{Air}}{{A}} > {{B}} ~
|J{{A}} > {{B}} ~
|When {{Air}}{{A}} hits, {{B}} and {{2}}{{A}} are connected.
|When J{{A}} hits, {{B}} and {{2}}{{A}} are connected.
|
|-
|-
|{{2}}{{A}}> {{B}} ~
|{{2}}{{A}}> {{B}} ~
|{{B}} and {{X}} can be connected by pushing from {{2}}{{A}} one-shot stop.
|{{B}} and {{X}} can be connected by pushing from {{2}}{{A}} one-shot stop.
|
|-
|-
|{{B}}{{B}}{{B}}{{B}}{{Y}} > {{2}}{{A}}{{B}}{{Y}} > {{B}}{{B}}{{X}}
|{{B}}{{B}}{{B}}{{B}}{{Y}} > {{2}}{{A}}{{B}}{{Y}} > {{B}}{{B}}{{X}}
|Just mystery. The {{YCancel}} correction cut is an easy win, so be sure to do it.
|Just mystery. The {{Y}}-can correction cut is an easy win, so be sure to do it.
|
|}
|}



Revision as of 22:07, 28 June 2021

Mizuki placeholder
Error creating thumbnail: Unable to save thumbnail to destination
Ninja Registry Number placeholder
Birthday placeholder
(placeholder years old;
placeholder)
Height placeholder
Weight placeholder
Blood type placeholder
Personality placeholder
Likes eating placeholder
Dislikes eating placeholder
Proficient jutsu placeholder
Favorite phrase placeholder
Favorite word placeholder
Wants to fight placeholder
Hobbies placeholder
Voiced by Japan placeholder
class="gnt4_nav" colspan="13"


Summary

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Vitals
HP 220
Defense 1760

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Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Basic Moves Notes
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Down
Away from opponent
Towards opponent
Running
Special Moves
Down
Away from opponent
Towards opponent
Running
Super Moves
Down
Away from opponent

Combo List

Combo 1 placeholder


Advanced Combos

Input
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Discussions

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Learning Mizuki

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Strategy

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As Mizuki

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Against Mizuki

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Combos and Tech

Combos Notes Video
J > ~ When J hits, and Down are connected.
Down> ~ and can be connected by pushing from Down one-shot stop.
> Down > Just mystery. The -can correction cut is an easy win, so be sure to do it.

Matchups

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Resources

Why You Should Have a Pocket Mizuki

Frame Data

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References

Back 2 Basics Mizuki Move List

Willvolution.com Mizuki Threads Archive

JP GNT4 Wiki article on Mizuki


Error creating thumbnail: Unable to save thumbnail to destination
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