CS2 Sasuke (GNT4): Difference between revisions
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|name=Curse Seal 2 Sasuke | |name=Curse Seal 2 Sasuke | ||
|image=[[Image:char_gnt4_sa2.png]] | |image=[[Image:char_gnt4_sa2.png]] | ||
|regnum=012606 | |regnum=012606 | ||
|birthday=July 23rd<br>(13 years old;<br> Leo) | |birthday=July 23rd<br>(13 years old;<br> Leo) | ||
|height=153.2cm | |height=153.2cm | ||
|weight=43.5kg | |weight=43.5kg | ||
|bloodtype=AB | |bloodtype=AB | ||
|personality=Cool | |personality=Cool<br>Acts tough | ||
|likeseating=Tomatoes | |likeseating=Tomatoes<br>Oshiruko (with okaka) | ||
|hateseating=Natto beans | |hateseating=Natto beans<br>Sweet foods | ||
|word=力 | |word=力<br>"Power" | ||
|hobbies=Training | |hobbies=Training<br>Taking walks | ||
|voicedby={{Region|Japan|<br>Noriaki Sugiyama}} | |voicedby={{Region|Japan|<br>Noriaki Sugiyama}} | ||
}} | }} | ||
| Line 36: | Line 36: | ||
==Moveset== | ==Moveset== | ||
=== | ===Individual Move Breakdown=== | ||
{|Class="wikitable" | {|Class="wikitable" | ||
|- | |||
!Basic Moves | |||
!Notes | |||
|- | |||
|{{B}} | |||
|placeholder | |||
|- | |||
|{{8}}{{B}} | |||
| | |||
|- | |||
|{{2}}{{B}} | |||
| | |||
|- | |||
|{{4}}{{B}} | |||
| | |||
|- | |||
|{{6}}{{B}} | |||
| | |||
|- | |||
|{{Run}}{{B}} | |||
| | |||
|- | |||
!Special Moves | |||
! | |||
|- | |||
|{{A}} | |||
| | |||
|- | |||
|{{8}}{{A}} | |||
| | |||
|- | |||
|{{2}}{{A}} | |||
| | |||
|- | |||
|{{4}}{{A}} | |||
| | |||
|- | |||
|{{6}}{{A}} | |||
| | |||
|- | |||
|{{Run}}{{A}} | |||
| | |||
|- | |||
!Super Moves | |||
! | |||
|- | |||
|{{X}} | |||
| | |||
|- | |||
|{{2}}{{X}} | |||
| | |||
|} | |} | ||
===Combo List=== | |||
{{GNT4BasicCombos | |||
|Combo01={{B}} {{B}} {{B}} {{B}} {{B}} {{B}} {{B}} | |||
|Notes01=Can {{YCancel}} on 4th hit | |||
|Combo02={{B}} {{B}} {{B}} {{B}} {{A}} | |||
|Notes02=Can {{YCancel}} on 4th hit<br>Can hold {{A}} on 5th hit | |||
|Combo03={{B}} {{B}} {{B}} {{A}} | |||
|Notes03= | |||
|Combo04={{B}} {{B}} {{A}} {{A}} | |||
|Notes04=Can {{YCancel}} on 4th hit<br>Chargeable on 4th hit | |||
|Combo05={{6}} {{B}} {{B}} {{B}} {{B}} {{B}} | |||
|Notes05=Can {{YCancel}} on 3rd hit | |||
|Combo06={{6}} {{B}} {{B}} {{B}} {{A}} | |||
|Notes06=Can {{YCancel}} on 3rd hit<br>Can hold {{A}} on 4th hit | |||
|Combo07={{6}} {{B}} {{B}} {{A}} {{A}} | |||
|Notes07=Can {{YCancel}} on 4th hit<br>Chargeable on 4th hit | |||
|Combo08={{6}} {{B}} {{A}} {{A}} {{A}} {{B}} | |||
|Notes08=Can {{YCancel}} on 3rd hit | |||
|Combo09={{6}} {{B}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}} {{B}} | |||
|Notes09=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 3rd, 4th, 5th and 6th hit | |||
|Combo10={{6}} {{B}} {{A}} {{A}} {{B}} {{B}} {{B}} {{A}} | |||
|Notes10=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 3rd, 4th, 5th and 6th hit<br>Can hold {{A}} on 7th hit | |||
|Combo11={{6}} {{B}} {{A}} {{A}} {{B}} {{B}} {{A}} | |||
|Notes11=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 3rd, 4th and 5th hit | |||
|Combo12={{6}} {{B}} {{A}} {{A}} {{B}} {{A}} {{A}} | |||
|Notes12=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 3rd, 4th and 5th hit<br>Chargeable on 5th hit | |||
|Combo13={{6}} {{B}} {{A}} {{A}} {{A}} {{B}} | |||
|Notes13=Not present in the in-game Combo List<br>Can {{YCancel}} on 3rd hit | |||
|Combo14={{4}} {{B}} {{A}} {{A}} {{B}} | |||
|Notes14=Can {{YCancel}} on 2nd hit | |||
|Combo15={{4}} {{B}} {{B}} {{B}} {{B}} {{B}} | |||
|Notes15=Can {{YCancel}} on 2nd and 3rd hit | |||
|Combo16={{4}} {{B}} {{B}} {{B}} {{A}} | |||
|Notes16=Can {{YCancel}} on 2nd and 3rd hit<br>Can hold {{A}} on 4th hit | |||
|Combo17={{4}} {{B}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}} | |||
|Notes17=Not present in the in-game Combo List<br>Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit | |||
|Combo18={{4}} {{B}} {{A}} {{B}} {{B}} {{B}} {{A}} | |||
|Notes18=Not present in the in-game Combo List<br>Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit<br>Can hold {{A}} on 6th hit | |||
|Combo19={{4}} {{B}} {{A}} {{B}} {{B}} {{A}} | |||
|Notes19=Not present in the in-game Combo List<br>Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd and 4th hit | |||
|Combo20={{4}} {{B}} {{A}} {{B}} {{A}} {{A}} | |||
|Notes20=Not present in the in-game Combo List<br>Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit<br>Chargeable on 5th hit | |||
|Combo21={{4}} {{B}} {{A}} {{A}} {{B}} | |||
|Notes21=Not present in the in-game Combo List<br>Can {{YCancel}} on 2nd hit | |||
|Combo22={{2}} {{B}} {{B}} | |||
|Notes22= | |||
|Combo23={{2}} {{B}} {{A}} {{A}} {{B}} | |||
|Notes23=Can {{YCancel}} on 2nd hit | |||
|Combo24={{2}} {{B}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}} | |||
|Notes24=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit | |||
|Combo25={{2}} {{B}} {{A}} {{B}} {{B}} {{B}} {{A}} | |||
|Notes25=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit<br>Can hold {{A}} on 6th hit | |||
|Combo26={{2}} {{B}} {{A}} {{B}} {{B}} {{A}} | |||
|Notes26=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd and 4th hit | |||
|Combo27={{2}} {{B}} {{A}} {{B}} {{A}} {{A}} | |||
|Notes27=Not present in the in-game Combo List<br>Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit<br>Chargeable on 5th hit | |||
|Combo28={{A}} {{A}} {{A}} {{B}} | |||
|Notes28=Can {{YCancel}} on 2nd hit | |||
|Combo29={{A}} {{B}} {{A}} | |||
|Notes29=Can {{YCancel}} on 2nd hit<br>Can hold {{A}} on 3rd hit | |||
|Combo30={{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}} | |||
|Notes30=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd and 4th hit | |||
|Combo31={{A}} {{A}} {{B}} {{B}} {{A}} | |||
|Notes31=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd and 4th hit<br>Can hold {{A}} on 5th hit | |||
|Combo32={{A}} {{A}} {{B}} {{A}} {{A}} | |||
|Notes32=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit<br>Chargeable on 5th hit | |||
|Combo33={{8}} {{A}} {{B}} | |||
|Notes33= | |||
|Combo34={{Run}} {{A}} {{A}} | |||
|Notes34= | |||
|Combo35={{Air}} {{B}} {{B}} | |||
|Notes35= | |||
}} | |||
===Advanced Combos=== | ===Advanced Combos=== | ||
{|class="wikitable" | {|class="wikitable" style="width:30%; text-align:center;" | ||
|- | |||
!Input | |||
|- | |||
|placeholder | |||
|} | |} | ||
placeholder | |||
==Discussions== | ==Discussions== | ||
Coming soon. | Coming soon. | ||
===Learning CS2 Sasuke=== | ===Learning CS2 Sasuke=== | ||
Coming soon. | Coming soon. | ||
| Line 61: | Line 191: | ||
!Video | !Video | ||
|- | |- | ||
|{{B}}{{B}}{{A}}{{A}}{{ | |{{B}}{{B}}{{A}}{{A}}{{YCancel}}> {{8}}{{B}} | ||
|It is the same as Sasuke. There are various other {{8}}{{B}}〆, so let's aim positively | |It is the same as Sasuke. There are various other {{8}}{{B}}〆, so let's aim positively | ||
| | |||
|- | |- | ||
|{{B}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{A}}{{B}}{{X}} | |{{B}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{A}}{{B}}{{X}} | ||
|If you connect to the mystery, you can take more damage from {{B}}{{B}} | |If you connect to the mystery, you can take more damage from {{B}}{{B}} | ||
| | |||
|- | |- | ||
|{{B}}{{B}}{{B}}{{B}}{{ | |{{B}}{{B}}{{B}}{{B}}{{YCancel}} > Low altitude {{Air}}{{B}} > {{2}}{{A}}{{YCancel}} > {{8}}{{B}} | ||
|Safety-oriented computer. It will also be stable. The firepower is not so, but it is stable and safe anyway. This character is easy to incorporate into a combo because the difficulty level of low-altitude | |Safety-oriented computer. It will also be stable. The firepower is not so, but it is stable and safe anyway. This character is easy to incorporate into a combo because the difficulty level of low-altitude {{Air}}{{B}} is extremely low. It is recommended to pick up the low-altitude {{Air}}{{B}} at {{2}}{{A}} because the float will be stable. | ||
It is recommended to pick up the low-altitude | | | ||
|} | |} | ||
===Matchups=== | ===Matchups=== | ||
Coming soon. | Coming soon. | ||
==Resources== | ==Resources== | ||
[https://www.youtube.com/watch?v=IE2Qe-EAkcY Anti: Mashing Out of CS2's Running B Guard Break Stun] | [https://www.youtube.com/watch?v=IE2Qe-EAkcY Anti: Mashing Out of CS2's Running B Guard Break Stun] | ||
Latest revision as of 23:43, 24 May 2021
| Curse Seal 2 Sasuke | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| Ninja Registry Number | 012606 |
| Birthday | July 23rd (13 years old; Leo) |
| Height | 153.2cm |
| Weight | 43.5kg |
| Blood type | AB |
| Personality | Cool Acts tough |
| Likes eating | Tomatoes Oshiruko (with okaka) |
| Dislikes eating | Natto beans Sweet foods |
| Favorite word | 力 "Power" |
| Hobbies | Training Taking walks |
| Voiced by | Noriaki Sugiyama |
Summary
Coming soon.
| HP | 220 |
|---|---|
| Defense | 1760 |
CS2 is a unique character in GNT4; he is the only character that lacks a ![]()
with guard frames. Instead, his ![]()
is a (techable) teleport. This affects his playstyle in that he is susceptible to pressure that would otherwise be unsafe against another character. Additionally, he is unable to pressure other characters as his strings are generally unsafe on block. However, he has effective punish tools for heavy damage and KnJ farming.
Indeed, CS2 is a character that relies solely on neutral mixups to win.

at Character Select.
at Character Select.Moveset
Individual Move Breakdown
| Basic Moves | Notes |
|---|---|
| placeholder | |
| Special Moves | |
| Super Moves | |
Combo List
| Combo 1 | Can | |
| Combo 2 | Can Can hold | |
| Combo 3 | ||
| Combo 4 | Can Chargeable on 4th hit | |
| Combo 5 | Can | |
| Combo 6 | Can Can hold | |
| Combo 7 | Can Chargeable on 4th hit | |
| Combo 8 | Can | |
| Combo 9 | Can Can | |
| Combo 10 | Can Can Can hold | |
| Combo 11 | Can Can | |
| Combo 12 | Can Can Chargeable on 5th hit | |
| Combo 13 | Not present in the in-game Combo List Can | |
| Combo 14 | Can | |
| Combo 15 | Can | |
| Combo 16 | Can Can hold | |
| Combo 17 | Not present in the in-game Combo List Can Can | |
| Combo 18 | Not present in the in-game Combo List Can Can Can hold | |
| Combo 19 | Not present in the in-game Combo List Can Can | |
| Combo 20 | Not present in the in-game Combo List Can Can Chargeable on 5th hit | |
| Combo 21 | Not present in the in-game Combo List Can | |
| Combo 22 | ||
| Combo 23 | Can | |
| Combo 24 | Can Can | |
| Combo 25 | Can Can Can hold | |
| Combo 26 | Can Can | |
| Combo 27 | Not present in the in-game Combo List Can Can Chargeable on 5th hit | |
| Combo 28 | Can | |
| Combo 29 | Can Can hold | |
| Combo 30 | Can Can | |
| Combo 31 | Can Can Can hold | |
| Combo 32 | Can Can Chargeable on 5th hit | |
| Combo 33 | ||
| Combo 34 | ||
| Combo 35 |
Advanced Combos
| Input |
|---|
| placeholder |
placeholder
Discussions
Coming soon.
Learning CS2 Sasuke
Coming soon.
Strategy
Coming soon.
Combos and Tech
| Combos | Notes | Video |
|---|---|---|
| It is the same as Sasuke. There are various other |
||
| If you connect to the mystery, you can take more damage from |
||
| Safety-oriented computer. It will also be stable. The firepower is not so, but it is stable and safe anyway. This character is easy to incorporate into a combo because the difficulty level of low-altitude |
Matchups
Coming soon.
Resources
Anti: Mashing Out of CS2's Running B Guard Break Stun
Hippo's Practical CS2 Combo Video
Amu's CS2 Phantom X Demonstration
Frame Data
Coming soon.
References
Willvolution.com CS2 Threads Archive
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