Kabuto (GNT4): Difference between revisions
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{{GNT4_Profile | {{GNT4_Profile | ||
|name=Kabuto | |name=Kabuto Yakushi | ||
|image=[[Image:char_gnt4_kab.png]] | |image=[[Image:char_gnt4_kab.png]] | ||
|regnum= | |regnum=012140 | ||
|birthday= | |birthday=February 29th<br>(20 years old;<br>Pisces) | ||
|height= | |height=176.2cm | ||
|weight= | |weight=65kg | ||
|bloodtype= | |bloodtype=AB | ||
|personality= | |personality=Calculating<br>Cold-blooded | ||
|likeseating= | |likeseating=Grilled salted mackerel<br>Grilled salted sea bream | ||
|hateseating= | |hateseating=Raw meat | ||
|jutsu= | |jutsu=Mystical Palm Jutsu<br>Cellular Activation<br>Other medical jutsu | ||
|phrase= | |phrase=千変万化<br>"Everything is ever-changing" | ||
|word= | |word= | ||
|rivals= | |rivals= | ||
|hobbies= | |hobbies= | ||
|voicedby={{Region|Japan| | |voicedby={{Region|Japan|Nobutoshi Canna}} | ||
}} | }} | ||
{{GNT4 MiniNav}} | {{GNT4 MiniNav}} | ||
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|} | |} | ||
Kabuto's moveset features several bizarre properties: extremely long-lasting autoguard on certain moves, bizarre attributes and even port-specific interactions! Behind this zany moveset lies a simple yet reliable character, perfect to engage in most situations. He's also got an air throw to further bolster his bag of tools, even! | |||
[[Image:color_gnt4_kab_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']] | [[Image:color_gnt4_kab_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']] | ||
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|- | |- | ||
|{{2}}{{X}} | |{{2}}{{X}} | ||
| | | | ||
|} | |} | ||
===Combo List=== | ===Combo List=== | ||
{{GNT4BasicCombos | {{GNT4BasicCombos | ||
|Combo01= | |Combo01={{B}} {{B}} {{B}} {{B}} {{B}} | ||
|Notes01= | |Notes01= | ||
|Combo02={{B}} {{B}} {{B}} {{B}} {{A}} | |||
|Notes02=Can {{YCancel}} on 5th hit | |||
|Combo03={{B}} {{B}} {{A}} {{B}} {{B}} {{B}} | |||
|Notes03=Can {{YCancel}} on 4th hit | |||
|Combo04={{B}} {{B}} {{A}} {{B}} {{B}} {{A}} | |||
|Notes04= | |||
|Combo05={{B}} {{B}} {{A}} {{B}} {{A}} {{B}} | |||
|Notes05=6th hit has autoguard | |||
|Combo06={{B}} {{B}} {{A}} {{B}} {{A}} {{A}} | |||
|Notes06=Can {{YCancel}} on 6th hit<br>6th hit has autoguard | |||
|Combo07={{B}} {{B}} {{A}} {{A}} {{A}} | |||
|Notes07=Can {{YCancel}} on 5th hit<br>5th hit has autoguard | |||
|Combo08={{2}} {{B}} {{B}} {{B}} | |||
|Notes08= | |||
|Combo09={{2}} {{B}} {{B}} {{A}} | |||
|Notes09=Can {{YCancel}} on 3rd hit | |||
|Combo10={{6}} {{B}} {{B}} {{B}} | |||
|Notes10=Can {{YCancel}} on 3rd hit | |||
|Combo11={{6}} {{B}} {{B}} {{A}} | |||
|Notes11= | |||
|Combo12={{6}} {{B}} {{A}} {{B}} | |||
|Notes12=3rd hit has autoguard | |||
|Combo13={{6}} {{B}} {{A}} {{A}} | |||
|Notes13=Can {{YCancel}} on 3rd hit<br>3rd hit has autoguard | |||
|Combo14={{6}} {{A}} {{A}} {{A}} {{A}} | |||
|Notes14=Can {{X}} on 2nd hit<br>Can {{YCancel}} on 4th hit<br>4th hit has autoguard | |||
|Combo15={{6}} {{A}} {{A}} {{B}} {{B}} {{B}} | |||
|Notes15=Can {{X}} on 2nd hit<br>Can {{YCancel}} on 5th hit | |||
|Combo16={{6}} {{A}} {{A}} {{B}} {{B}} {{A}} | |||
|Notes16= | |||
|Combo17={{6}} {{A}} {{A}} {{B}} {{A}} {{B}} | |||
|Notes17=Can {{X}} on 2nd hit<br>5th hit has autoguard | |||
|Combo18={{6}} {{A}} {{A}} {{B}} {{A}} {{A}} | |||
|Notes18=Can {{X}} on 2nd hit<br>Can {{YCancel}} on 5th hit<br>5th hit has autoguard | |||
}} | }} | ||
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==Discussions== | ==Discussions== | ||
placeholder | placeholder | ||
===Learning Kabuto=== | ===Learning Kabuto=== | ||
placeholder | placeholder | ||
===Strategy=== | ===Strategy=== | ||
placeholder | placeholder | ||
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====<span style="color:red;">As Kabuto</span>==== | ====<span style="color:red;">As Kabuto</span>==== | ||
placeholder | placeholder | ||
====<span style="color:blue;">Against Kabuto</span>==== | ====<span style="color:blue;">Against Kabuto</span>==== | ||
placeholder | placeholder | ||
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|- | |- | ||
|{{B}}{{B}}{{B}}{{B}}{{Y}} > ({{2}}{{B}}{{B}}{{Y}}) > {{6}}{{A}}{{A}}{{X}} | |{{B}}{{B}}{{B}}{{B}}{{Y}} > ({{2}}{{B}}{{B}}{{Y}}) > {{6}}{{A}}{{A}}{{X}} | ||
| | |Basic con. The numbers in parentheses should be used properly in consultation with the other party's transformation gauge. | ||
|- | |- | ||
|{{ | |Any combo {{YCancel}} > {{2}}{{B}}{{B}}{{Y}} > {{6}}{{A}}{{A}}{{X}} | ||
|General-purpose foundation computer | |General-purpose foundation computer | ||
|- | |- | ||
|{{B}}{{B}}{{A}}{{B}}{{A}} | |{{B}}{{B}}{{A}}{{B}}{{A}} ~ {{B}}{{B}}{{X}} | ||
|Loop control. This is the most stable once you get used to it. Simultaneous push tech recommended | |Loop control. This is the most stable once you get used to it. Simultaneous push tech recommended | ||
|- | |- | ||
|{{B}}{{B}}{{A}}{{B}}{{A}} | |{{B}}{{B}}{{A}}{{B}}{{A}} ~ {{B}}{{B}}{{A}}{{B}}{{A}} ~ {{B}}{{B}}{{X}} | ||
|Maximum con. Enter when the transformation gauge is 0. Simultaneous push tech recommended | |Maximum con. Enter when the transformation gauge is 0. Simultaneous push tech recommended | ||
|- | |- | ||
|{{B}}{{B}}{{A}}{{B}}{{A}} × n | |{{B}}{{B}}{{A}}{{B}}{{A}} × n | ||
|Loop control. Since there is no floating technique, you can connect until the opponent changes. | |Loop control. Since there is no floating technique, you can connect until the opponent changes. Also (ry | ||
|} | |} | ||
===Matchups=== | ===Matchups=== | ||
placeholder | placeholder | ||
==Resources== | ==Resources== | ||
[https://www.gamefaqs.com/gamecube/929451-naruto-gekitou-ninja-taisen-4/faqs/45873 GameFAQs Kabuto Guide] | [https://www.gamefaqs.com/gamecube/929451-naruto-gekitou-ninja-taisen-4/faqs/45873 GameFAQs Kabuto Guide] | ||
Latest revision as of 05:08, 22 May 2021
| Kabuto Yakushi | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| Ninja Registry Number | 012140 |
| Birthday | February 29th (20 years old; Pisces) |
| Height | 176.2cm |
| Weight | 65kg |
| Blood type | AB |
| Personality | Calculating Cold-blooded |
| Likes eating | Grilled salted mackerel Grilled salted sea bream |
| Dislikes eating | Raw meat |
| Proficient jutsu | Mystical Palm Jutsu Cellular Activation Other medical jutsu |
| Favorite phrase | 千変万化 "Everything is ever-changing" |
Summary
placeholder
| HP | 180 |
|---|---|
| Defense | 1640 |
Kabuto's moveset features several bizarre properties: extremely long-lasting autoguard on certain moves, bizarre attributes and even port-specific interactions! Behind this zany moveset lies a simple yet reliable character, perfect to engage in most situations. He's also got an air throw to further bolster his bag of tools, even!

at Character Select.
at Character Select.Moveset
Individual Move Breakdown
| Basic Moves | Notes |
|---|---|
| placeholder | |
| Special Moves | |
| Super Moves | |
Combo List
| Combo 1 | ||
| Combo 2 | Can | |
| Combo 3 | Can | |
| Combo 4 | ||
| Combo 5 | 6th hit has autoguard | |
| Combo 6 | Can 6th hit has autoguard | |
| Combo 7 | Can 5th hit has autoguard | |
| Combo 8 | ||
| Combo 9 | Can | |
| Combo 10 | Can | |
| Combo 11 | ||
| Combo 12 | 3rd hit has autoguard | |
| Combo 13 | Can 3rd hit has autoguard | |
| Combo 14 | Can Can 4th hit has autoguard | |
| Combo 15 | Can Can | |
| Combo 16 | ||
| Combo 17 | Can 5th hit has autoguard | |
| Combo 18 | Can Can 5th hit has autoguard |
Advanced Combos
| Input |
|---|
| placeholder |
placeholder
Discussions
placeholder
Learning Kabuto
placeholder
Strategy
placeholder
As Kabuto
placeholder
Against Kabuto
placeholder
Combos and Tech
| Combos | Notes | Video |
|---|---|---|
| Basic con. The numbers in parentheses should be used properly in consultation with the other party's transformation gauge. | ||
| Any combo |
General-purpose foundation computer | |
| Loop control. This is the most stable once you get used to it. Simultaneous push tech recommended | ||
| Maximum con. Enter when the transformation gauge is 0. Simultaneous push tech recommended | ||
| Loop control. Since there is no floating technique, you can connect until the opponent changes. Also (ry |
Matchups
placeholder
Resources
Painkiller (Kabuto Combo Video)
Anti: More 100% Combos On Kabuto
Frame Data
placeholder
References
Back 2 Basics Kabuto Move List
Willvolution.com Kabuto Threads Archive
JP GNT4 Wiki article on Kabuto
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