Kankuro (GNT4): Difference between revisions

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{{GNT4_Profile
{{GNT4_Profile
|name=Kankuro placeholder
|name=Kankuro
|image=[[Image:char_gnt4_kan.png]]
|image=[[Image:char_gnt4_kan.png]]
|regnum=placeholder
|regnum=54-002
|birthday=placeholder<br>(placeholder years old;<br>placeholder)
|birthday=May 15th<br>(15 years old;<br>Taurus)
|height=placeholder
|height=167cm
|weight=placeholder
|weight=61.2kg
|bloodtype=placeholder
|bloodtype=B
|personality=placeholder
|personality=Scheming
|likeseating=placeholder
|likeseating=Hamburger steak
|hateseating=placeholder
|hateseating=Spinach
|jutsu=placeholder
|jutsu=
|phrase=placeholder
|phrase=好機、逸すべからず<br>"Never miss a good opportunity"
|word=placeholder
|word=
|rivals=placeholder
|rivals=Anyone but Gaara
|hobbies=placeholder
|hobbies=Colecting marionettes
|voicedby={{Region|Japan|placeholder}}
|voicedby={{Region|Japan|Yasuyuki Kase}}
}}
}}
{{GNT4 MiniNav}}
{{GNT4 MiniNav}}
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|
|
|-
|-
|{{4}}{{X}}
|{{Air}}{{X}}
|
|
|}
|}


===Combo List===
===Combo List===
{{GNT4BasicCombos
{{GNT4BasicCombos
|Combo01=placeholder
|Combo01={{B}} {{B}} {{B}} {{B}}
|Notes01=
|Notes01=
|Combo02={{B}} {{B}} {{B}} {{A}} {{A}}
|Notes02=
|Combo03={{B}} {{B}} {{A}} {{A}} {{A}}
|Notes03=
|Combo04={{B}} {{B}} {{A}} {{B}} {{B}} {{B}}
|Notes04=Can {{YCancel}} on 6th hit
|Combo05={{B}} {{B}} {{A}} {{B}} {{B}} {{A}}
|Notes05=
|Combo06={{B}} {{B}} {{A}} {{B}} {{A}} {{A}} {{A}} {{A}} {{A}} {{A}}
|Notes06=
|Combo07={{B}} {{B}} {{A}} {{B}} {{A}} {{B}} (into Combo 1-9)
|Notes07=
|Combo08={{B}} {{A}} {{B}} {{A}} {{B}} (into Combo 1-9)
|Notes08=
|Combo09={{B}} {{A}} {{A}} {{A}}
|Notes09=
|Combo10={{8}} {{B}} (into Combo 1-9)
|Notes10=
|Combo11={{2}} {{B}} {{B}} {{B}}
|Notes11=
|Combo12={{2}} {{B}} {{B}} {{A}} {{A}}
|Notes12=
|Combo13={{6}} {{B}} {{A}} {{B}} (into Combo 1-9)
|Notes13=
|Combo14={{6}} {{B}} {{B}} {{B}}
|Notes14=Can {{YCancel}} on 6th hit
|Combo15={{6}} {{B}} {{B}} {{A}}
|Notes15=
|Combo16={{6}} {{B}} {{A}} {{A}} {{A}} {{A}} {{A}} {{A}}
|Notes16=
|Combo17={{6}} {{A}} {{A}} {{A}}
|Notes17=
|Combo18={{6}} {{A}} {{B}} {{B}} {{B}}
|Notes18=Can {{YCancel}} on 6th hit
|Combo19={{6}} {{A}} {{B}} {{B}} {{A}}
|Notes19=
|Combo20={{6}} {{A}} {{B}} {{A}} {{A}} {{A}} {{A}} {{A}} {{A}}
|Notes20=
|Combo21={{6}} {{A}} {{B}} {{A}} {{B}} (into Combo 1-9)
|Notes21=
|Combo22={{2}} {{A}} {{A}} {{A}} {{A}} {{A}} {{A}}
|Notes22=
}}
}}


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!Input
!Input
|-
|-
|b b a b a (Wait)  
|{{B}} {{B}} {{A}} {{B}} {{A}} (Wait) * n
|}
|}


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|-
|-
|{{B}}{{B}}{{A}}{{B}}{{A}} * n
|{{B}}{{B}}{{A}}{{B}}{{A}} * n
|Loop control. {{B}}{{B}}{{A}}{{B}} "{{A}}" -{{B}} is recommended to be pressed at the same time
|Loop control. {{B}}{{B}}{{A}}{{B}} {{A}}+{{B}} is recommended to be pressed at the same time
|-
|-
|{{B}}{{A}} * n
|{{B}}{{A}} * n
|Loopcon part {{2}}. {{A}}nyway, the advantage is that you only have to press the {{B}} button and the {{A}} button alternately. It is also attractive that there is a chance to return to {{B}} again even if you fail to push and become {{B}}{{A}}{{B}}{{A}}
|Loop control part 2. Anyway, the advantage is that you only have to press the {{B}} button and the {{A}} button alternately. It is also attractive that there is a chance to return to {{B}} again even if you fail to push and become {{B}}{{A}}{{B}}{{A}}
|-
|-
|{{B}}{{B}}{{B}}{{A}}> J{{X}}
|{{B}}{{B}}{{B}}{{A}}> {{Air}}{{X}}
|One of the means to take damage stably
|One of the means to take damage stably
|-
|-
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|If you do not pick it up from the dash, the mystery will be ska
|If you do not pick it up from the dash, the mystery will be ska
|-
|-
|({{6}}{{B}}{{A}}or{{B}}{{B}}{{A}}{{B}}{{A}}) > {{B}}{{B}}J{{X}} > {{B}}{{B}}{{A}}{{B}}{{B}}{{B}} ({{Y}}J{{X}})
|({{6}}{{B}}{{A}}or{{B}}{{B}}{{A}}{{B}}{{A}}) > {{B}}{{B}}J{{X}} > {{B}}{{B}}{{A}}{{B}}{{B}}{{B}} ({{Y}}{{Air}}{{X}})
|{{A}} combo that cannot be transformed from J{{X}}. ({{Y}}J{{X}}) is limited to the edge of the screen. It is necessary to jump the crow between {{B}}{{B}} and J{{X}} (input is {{2}}{{X}}) and to dash the crow in front between {{B}}{{B}} and {{B}}{{B}}{{A}}. {{Y}}J{{X}} also jumps the crow in advance and inputs {{2}}{{X}}
|A combo that cannot be transformed from {{Air}}{{X}}. ({{Y}}{{Air}}{{X}}) is limited to the edge of the screen. It is necessary to jump the crow between {{B}}{{B}} and {{Air}}{{X}} (input as {{2}}{{X}}) and to dash the crow in front between {{B}}{{B}} and {{B}}{{B}}{{A}}. {{Y}}{{Air}}{{X}} also jumps the crow in advance and inputs {{2}}{{X}}
|-
|-
|{{2}}{{A}}{{A}}> {{2}}{{A}}{{A}}{{A}} (Delay)> {{2}}{{A}}{{A}}{{A}}{{A}}{{A}}
|{{2}}{{A}}{{A}}> {{2}}{{A}}{{A}}{{A}} (Delay)> {{2}}{{A}}{{A}}{{A}}{{A}}{{A}}

Revision as of 08:19, 21 May 2021

Kankuro
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Ninja Registry Number 54-002
Birthday May 15th
(15 years old;
Taurus)
Height 167cm
Weight 61.2kg
Blood type B
Personality Scheming
Likes eating Hamburger steak
Dislikes eating Spinach
Favorite phrase 好機、逸すべからず
"Never miss a good opportunity"
Wants to fight Anyone but Gaara
Hobbies Colecting marionettes
Voiced by Japan Yasuyuki Kase
class="gnt4_nav" colspan="13"


Summary

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Vitals
HP 185
Defense 1480

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Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Basic Moves Notes
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Down
Away from opponent
Towards opponent
Running
Special Moves
Down
Away from opponent
Towards opponent
Running
Super Moves
Down

Combo List

Combo 1
Combo 2
Combo 3
Combo 4 Can Y-Cancel on 6th hit
Combo 5
Combo 6
Combo 7 (into Combo 1-9)
Combo 8 (into Combo 1-9)
Combo 9
Combo 10 (into Combo 1-9)
Combo 11 Down
Combo 12 Down
Combo 13 Towards opponent (into Combo 1-9)
Combo 14 Towards opponent Can Y-Cancel on 6th hit
Combo 15 Towards opponent
Combo 16 Towards opponent
Combo 17 Towards opponent
Combo 18 Towards opponent Can Y-Cancel on 6th hit
Combo 19 Towards opponent
Combo 20 Towards opponent
Combo 21 Towards opponent (into Combo 1-9)
Combo 22 Down


Advanced Combos

Input
(Wait) * n

Kankuro's infinite.

Discussions

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Learning Kankuro

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Strategy

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As Kankuro

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Against Kankuro

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Combos and Tech

Combos Notes Video
* n Loop control. + is recommended to be pressed at the same time
* n Loop control part 2. Anyway, the advantage is that you only have to press the button and the button alternately. It is also attractive that there is a chance to return to again even if you fail to push and become
> One of the means to take damage stably
> If you do not pick it up from the dash, the mystery will be ska
(Towards opponentor) > J > () A combo that cannot be transformed from . () is limited to the edge of the screen. It is necessary to jump the crow between and (input as Down) and to dash the crow in front between and . also jumps the crow in advance and inputs Down
Down> Down (Delay)> Down Crow combo. It doesn't cause much damage, so it may be better to get up and attack at the end rather than hitting it

Matchups

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Resources

Why Kankuro is Broken

Frame Data

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References

Back 2 Basics Kankuro Move List

Willvolution.com Kankuro Threads Archive

JP GNT4 Wiki article on Kankuro


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