Naruto (GNT4): Difference between revisions

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Revision as of 07:01, 19 May 2021

Naruto Uzumaki
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Ninja Registry Number 012607
Birthday October 10th
(13 years old;
Libra)
Height 147.5cm (4'10)
Weight 40.6kg (89.5 lbs)
Blood type B
Personality Hates to lose,
loves attention
Likes eating Ramen from Ichiraku,
oshiruko
Dislikes eating Raw vegetables
Favorite phrase 味噌チャーシュー大盛り
"One miso-flavored ramen with extra pork on top!"
Wants to fight The Akatsuki
Hobbies Pranks, watering plants
Voiced by Japan Junko Takeuchi
class="gnt4_nav" colspan="13"

Summary

As a wise man once said: If you believe it, you can be somebody. If you can be somebody, you can believe it.

Vitals
HP 220
Defense 1760

As the titular character of the game, he's a well-balanced character that's easy for beginners to get into, with easy-to-execute combos and a pretty decent HP and defense - and he's got an air throw! However, his easiness to get into means it's also easy to deal with some of his schenanigans and it's tricky to incorporate his Secret Techniques into longer combos. It's also worth noting that he can transform into his Kyuubi form. However, it's a high-risk high-reward situation - while Naruto's combos change and his attack power rises, his durability becomes worse than that of Akamaru.

Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Basic Moves Notes
Launcher
Down
Away from opponent Auto-guards
Towards opponent
Running Floats the opponent
Special Moves
Chargeable; 1st charge staggers; 2nd charge knockdown the opponent
Down
Away from opponent Summons a Naruto clone; can unsummon by doing Away from opponent again; Nine-Tails form Counters non-super Taijutsu
Towards opponent Can
Running
Super Moves
Down
Away from opponent Goes into Nine-Tails formKyuubi Naruto mode; drains life afterwards; regains chakra passively

Combo List

Normal Form

Combo 1 Can Y-Cancel on 3rd hit
Combo 2 Can Y-Cancel on 3rd hit
Combo 3 Can Y-Cancel on 3rd hit
Combo 4 Can Y-Cancel on 3rd and 5th hit
Combo 5 Can Y-Cancel on 3rd, 4th, and 5th hit
Combo 6 Can Y-Cancel on 4th hit
Combo 7 Can Y-Cancel on 4th hit
Combo 8 Towards opponent Can Y-Cancel on 3rd hit
Combo 9 Towards opponent Can Y-Cancel on 3rd hit
Combo 10 Down Can Y-Cancel on 2nd and 4th hit
Combo 11 Down Can Y-Cancel on 2nd, 3rd, 4th, and 7th hit
Combo 12 Down Can Y-Cancel on 2nd, 3rd, and 4th hit
Combo 13 Running Can Y-Cancel on 2nd and 4th hit
Combo 14 Running Can Y-Cancel on 2nd, 3rd, 4th, and 7th hit
Combo 15 Running Can Y-Cancel on 2nd, 3rd, and 4th hit
Combo 16 Running Can Y-Cancel on 3rd hit
Combo 17 Running


Nine-Tails Nine-Tails form Form

Combo 1 Can Y-Cancel on 6th hit
Combo 2
Combo 3
Combo 4 Can Y-Cancel on 5th hit
Combo 5 Can Y-Cancel on 4th hit
Combo 6 Can Y-Cancel on 7th hit
Combo 7
Combo 8
Combo 9
Combo 10 Can Y-Cancel on 6th hit
Combo 11
Combo 12
Combo 13 Can Y-Cancel on 3rd hit
Combo 14 Towards opponent Can Y-Cancel on 6th hit
Combo 15 Towards opponent
Combo 16 Towards opponent
Combo 17 Towards opponent
Combo 18 Down Can Y-Cancel on 6th hit
Combo 19 Down
Combo 20 Down
Combo 21 Down
Combo 22 Can Y-Cancel on 4th hit
Combo 23
Combo 24 Towards opponent Can Y-Cancel on 3rd hit
Combo 25 Towards opponent Can Y-Cancel on 5th hit
Combo 26 Towards opponent
Combo 27 Towards opponent
Combo 28


Advanced Combos (from Ninja Art Complete Works)

Input
Towards opponent + ~ ~ Down +

Naruto's "Chunin" combo. Does 9 combo hits.

Input
Nine-Tails form + ~ ~ Down +

Naruto's second "Chunin" combo. Does 9 combo hits.

Input
Nine-Tails form + ~ ~ ~

Naruto's "Jonin" combo. Does 16 combo hits.

Discussions

Coming soon.

Learning Naruto

Coming soon.

Strategy

Coming soon.

As Naruto

Coming soon.

Against Naruto

Naruto suffers from stubby jabs, slow normals and a Back-B that provides inadequate coverage. The moves he would use to get in (Forward-B, Running-B) can be punished on reaction. He loses rather easily to strong footsies characters as a result, and zoning characters have little issue staying away from him.

More to come.

Combos and Tech

Combos Notes Video
> Very basic combo. Start here. Need to stop the first string in the middle for the combo to connect.
> Down Basic combo. It's longer and a bit more advanced. Use this to do optimal damage to your opponent.
> DownY-Cancel > Towards opponentY-Cancel loop A high-damage combo that's good for getting you opponent to KnJ without having to bait it out of them. If you can do this, you know how to play Naruto!
Down > Down Combo off of Down. The rest is the same as when you start with , so it's easy to do.
Down > DownY-Cancel > Towards opponentY-Cancel loop Same as above, but into Towards opponent loops.
Down Combo from into Down (Rasengan).
DownDown Combo from Down into Down.
> > > Throw combo into super.
Nine-Tails form > Same as the first combo, but slight timing difference due to ZTK mode.
Nine-Tails formTowards opponent > Down Combo from Towards opponent. There is no change afterwards. Because of this, ZTK Naruto is super easy to play. There isn't much ingenuity because all the continuations are the same; only the starting move is different. It's a good idea to prepare a combo for each starting move.

Matchups

Coming soon.

Resources

GNT4 - Best of Netplay Ninjas #1 (2/28/2018) - Netplay Ninjas combo video

Naruto Clash of Ninja 4 (GNT4) : DDM Combos III - DanDaMan combos

Naruto GNT 4 naruto combo CE and Y Cancel

Naruto GNT4 Max combo Naruto Y cancel, CE

Frame Data

Coming soon.

References

Back 2 Basics Naruto Movelist

Willvolution Naruto Threads

JP GNT4 Wiki article on Naruto


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