Sasuke (GNT4): Difference between revisions

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(→‎Combos and Tech: Raw JP wiki combos)
(→‎Combos and Tech: Fixed formatting and translation)
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!Video
!Video
|-
|-
|{{B}}{{B}}{{B}}{{B}} > {{B}}{{B}}{{X}}
|style="white-space: nowrap;"|{{B}}{{B}}{{B}}{{B}} > {{B}}{{B}}{{X}}
|Super basic. Actually, there are only this many combos. Thanks to that, Sasuke is easy to touch even for beginners
|Super basic. There actaully aren't that many combos with Sasuke. Thanks to this, Sasuke is easy to learn even for beginners
|-
|-
|{{B}}{{B}}{{B}}{{B}} > {{B}}{{B}}{{B}}{{B}}{{Y}} > {{8}}{{B}}
|style="white-space: nowrap;"|{{B}}{{B}}{{B}}{{B}} > {{B}}{{B}}{{B}}{{B}}{{YCancel}} > {{8}}{{B}}
|If you insert the {{B}} {{4}}th stage twice, the direction of blow-off will change, so you need to {{Y}}-can and follow the direction before performing {{8}}{{B}}. Because of the blow throwing 〆, both damage and situation are stable and excellent
|When you do the 4th {{B}} for the second time, the knockback actually changes, so you need to {{YCancel}} and follow their direction before performing {{8}}{{B}}. Both the damage and positioning are consistent and great because of the {{8}}{B}} ending.
|-
|-
|{{6}}{{B}}{{A}}{{B}}{{B}} > {{B}}{{B}}{{X}}
|style="white-space: nowrap;"|{{6}}{{B}}{{A}}{{B}}{{B}} > {{B}}{{B}}{{X}}
|It should hurt the most. If you can insert {{6}}{{B}} ... Of course, you can also bring it in the direction of {{8}}{{B}}.
|It should hu. If you can insert {{6}}{{B}} ... Of course, you can also bring it in the direction of {{8}}{{B}}.
|-
|-
|{{6}}{{B}}> {{B}}{{B}}{{B}}{{B}}> {{8}}{{B}}
|style="white-space: nowrap;"|{{6}}{{B}}> {{B}}{{B}}{{B}}{{B}}> {{8}}{{B}}
|{{6}}{{B}} single hit confirmation combo. It's pretty easy, so this is fine when using {{6}}{{B}}
|{{6}}{{B}} single hit confirmation combo. It's pretty easy, so this is fine when using {{6}}{{B}}
|-
|-
|{{6}}{{B}}{{A}} > {{B}}{{B}}{{B}}{{B}} > {{8}}{{B}}
|style="white-space: nowrap;"|{{6}}{{B}}{{A}} > {{B}}{{B}}{{B}}{{B}} > {{8}}{{B}}
|You can check hits by inserting up to {{6}}{{B}}{{A}}, but the pattern that the difficulty of pressing has increased at once. It's great damage, but there's only practice to decide!
|You can check hits by inserting up to {{6}}{{B}}{{A}}, but the pattern that the difficulty of pressing has increased at once. It's great damage, but there's only practice to decide!
|-
|-
|{{B}}{{B}}{{B}}{{B}}{{Y}} > {{B}}{{B}}{{B}}{{B}}{{Y}} > {{8}}{{B}}
|style="white-space: nowrap;"|{{Sharingan}}{{B}}{{B}}{{B}}{{B}}{{Y}} > {{B}}{{B}}{{B}}{{B}}{{Y}} > {{8}}{{B}}
|Falcon Drop 〆Con Sharingan version. Since anti-aircraft kicking is compatible with {{Y}} can, it works like this in the case of combo
|Falcon Drop 〆Con Sharingan version. Since anti-aircraft kicking is compatible with {{Y}} can, it works like this in the case of combo
|-
|-
|{{B}}{{B}}{{B}}{{B}}{{B}}{{B}} > {{X}}
|style="white-space: nowrap;"|{{Sharingan}}{{B}}{{B}}{{B}}{{B}}{{B}}{{B}} > {{X}}
|The only combo that can hold a zigzag. If the {{B}} duet is released to the end, it will be a blow-off attack, so the stagger will be in time. It is difficult to adjust the position, so practice is required
|The only combo that can hold a zigzag. If the {{B}} duet is released to the end, it will be a blow-off attack, so the stagger will be in time. It is difficult to adjust the position, so practice is required
|-
|-
|* Combo using Sharingan cancellation cancellation
|style="white-space: nowrap;"|* Combo using Sharingan cancellation cancellation
|The Sharingan can be canceled by inputting {{4}}{{X}} again, and since the cancellation is the same as the mystery, it can be canceled from {{B}}{{B}} and canceled. Of course, it is just a release and there is no motion or rigidity, so it is established as a gap elimination or combo. Introducing a combo that uses this
|The Sharingan can be canceled by inputting {{4}}{{X}} again, and since the cancellation is the same as the super, it can be canceled from {{B}}{{B}} and canceled. Of course, it is just a release and there is no motion or rigidity, so it is established as a gap elimination or combo. Introducing a combo that uses this.
|-
|-
|{{Sharingan}}{{B}}{{B}}{{B}}{{B}}{{Y}}> {{B}}{{B}}{{4}}{{X}}> {{B}}{{B}}{{X}}
|style="white-space: nowrap;"|{{Sharingan}}{{B}}{{B}}{{B}}{{B}}{{Y}}> {{B}}{{B}}{{4}}{{X}}> {{B}}{{B}}{{X}}
|The feeling of sharingan release will be grasped if this combo is made. It's fun to be able to do it, so I definitely want to remember it
|The feeling of sharingan release will be grasped if this combo is made. It's fun to be able to do it, so I definitely want to remember it
|-
|-
|{{Sharingan}}{{B}}{{B}}{{4}}{{X}}> {{6}}{{B}}{{A}}{{B}}{{B}}> {{8}}{{B}}
|style="white-space: nowrap;"|{{Sharingan}}{{B}}{{B}}{{4}}{{X}}> {{6}}{{B}}{{A}}{{B}}{{B}}> {{8}}{{B}}
|Although the lever operation is a little busy, it can be connected to {{6}}{{B}}, so it is a combo that can extend the damage well.
|Although the lever operation is a little busy, it can be connected to {{6}}{{B}}, so it is a combo that can extend the damage well.
|}
|}

Revision as of 02:36, 3 January 2021

Sasuke Uchiha
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Ninja Registry Number 012606
Birthday July 23rd
(13 years old;
Leo)
Height 153.2cm
Weight 43.5kg
Blood type AB
Personality Cool,
Acts tough
Likes eating Tomatoes,
oshiruko (with okaka)
Dislikes eating Natto beans,
Sweet foods
Favorite word 力 (power/strength)
Hobbies Training, taking walks
Voiced by Japan 
Noriaki Sugiyama
class="gnt4_nav" colspan="13"


Summary

Coming soon.

Vitals
HP 210
Defense 1680

Coming soon.

Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Basic Moves Notes
placeholder
Down
Away from opponent
Towards opponent
Running
Special Moves
Down
Away from opponent
Towards opponent
Running
Super Moves
Down
Away from opponent

Combo List

Combo Number Input Notes
Combo 1 Can Y-Cancel on 4th hit
Combo 2
Combo 3
Combo 4 Can Y-Cancel on 4th hit
Combo 5 Towards opponent Can Y-Cancel on 3rd hit
Combo 6 Towards opponent Can Y-Cancel on 4th and 7th hit
Combo 7 Towards opponent
Combo 8 Towards opponent Can Y-Cancel on 4th hit
Combo 9 Towards opponent
Combo 10 Away from opponent
Combo 11 Down
Combo 12 Down
Combo 13 Down Can Y-Cancel on 3rd hit
Combo 14 Down
Combo 15 Down Can Y-Cancel on 3rd hit
Combo 16 Down

Advanced Combos

Input
Towards opponent ~ ~ Away from opponent ~ Towards opponent ~

Does some good damage, and works on backturned foes

Discussions

Coming soon.

Learning Sasuke

Coming soon.

Strategy

Sharingan Cancels

Sasuke benefits from an overall solid kit of safe buttons, punish tools and hard knockdown options. However, his greatest strength comes from his Sharingan cancels.

For 25 percent chakra, Sasuke can press Back-X to transform into Sharingan mode. This provides him with one of the better anti-air options in the game in Up-A and a real-time special in Jump-X (providing him with actual damage potential with his Down-B sweep, something absent from his standard form).

More importantly, Sasuke can deactivate Sharingan mode using Back-X after BB. BB Back-X leaves Sasuke at a huge frame advantage. This provides Sasuke with some of the only true 50-50 mixups in the game.

As Sasuke

Coming soon.

Against Sasuke

More to come.

Combos and Tech

Combos Notes Video
> Super basic. There actaully aren't that many combos with Sasuke. Thanks to this, Sasuke is easy to learn even for beginners
> Y-Cancel > When you do the 4th for the second time, the knockback actually changes, so you need to Y-Cancel and follow their direction before performing . Both the damage and positioning are consistent and great because of the {B}} ending.
Towards opponent > It should hu. If you can insert Towards opponent ... Of course, you can also bring it in the direction of .
Towards opponent> > Towards opponent single hit confirmation combo. It's pretty easy, so this is fine when using Towards opponent
Towards opponent > > You can check hits by inserting up to Towards opponent, but the pattern that the difficulty of pressing has increased at once. It's great damage, but there's only practice to decide!
> > Falcon Drop 〆Con Sharingan version. Since anti-aircraft kicking is compatible with can, it works like this in the case of combo
> The only combo that can hold a zigzag. If the duet is released to the end, it will be a blow-off attack, so the stagger will be in time. It is difficult to adjust the position, so practice is required
* Combo using Sharingan cancellation cancellation The Sharingan can be canceled by inputting Away from opponent again, and since the cancellation is the same as the super, it can be canceled from and canceled. Of course, it is just a release and there is no motion or rigidity, so it is established as a gap elimination or combo. Introducing a combo that uses this.
> Away from opponent> The feeling of sharingan release will be grasped if this combo is made. It's fun to be able to do it, so I definitely want to remember it
Away from opponent> Towards opponent> Although the lever operation is a little busy, it can be connected to Towards opponent, so it is a combo that can extend the damage well.

Matchups

Coming soon.

Resources

GameFAQs Sasuke Guide

Sasuke BnB Combos

Sasuke Short Clip

Frame Data

Coming soon.

References

Back 2 Basics Sasuke Move List

Willvolution.com Sasuke Threads Archive

JP GNT4 Wiki article on Sasuke

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