Playstyles (SCON4): Difference between revisions

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*Rushdown stance character
*Rushdown stance grappler
*Can switch into grappler moveset
*Can switch into grounded mode for extra moves
*High-pressure strings and high-damage combos
*High-pressure strings and high-damage combos
|style="background-color:lime"|Easy
|style="background-color:lime"|Easy

Revision as of 02:09, 2 January 2021

This table is intended for Super GNT4; however, links direct to the Vanilla GNT4 character pages.

Picking a Starter Character

Anyone labeled "Easy" is also a good beginner character.

Character Playstyle Difficulty Videos
Naruto
  • Pressure character with good mixups
  • Can create clones for setplay
  • Can enter ZTK mode for rushdown moveset
Easy Overview

Guide

Sasuke
  • Pressure character with easy combos
  • Can enter Sharingan mode for new moves with increased utility
  • Has set up for notoriously strong 50/50 on block
Easy Guide
Sakura
  • Utility character (lots of options)
  • Fast movement but slow strings
  • Homing projectile
Medium Guide
Kakashi
  • Defensive tank
  • Can enter Sharingan mode to gain aggressive moveset
  • Has set up for strong 50/50s and combo extensions
Hard Guide
Neji
  • Rushdown character
  • Can make custom combos that drain chakra
  • Unsafe strings but high damage output
Medium Overview

Guide

Rock Lee
  • Rushdown, level-up tank
  • Can open gates for new moves and more damage
  • All attacks do chip damage
Medium Guide
Tenten
  • Projectile zoner
  • Unique movement on ground and in air
  • Can combo with projectiles and off stage traps
Medium Guide
Might Guy
  • Rushdown tank
  • Can open gate to increase damage
  • All attacks do chip damage
Easy Guide
Shikamaru
  • Stance character
  • Teleports allow for tricky pressure
  • Simple tools that can be pushed far
Hard Guide
Choji
  • Tanky grappler
  • Can increase damage output over match
  • Superarmor on many moves
Easy
Ino
  • Rushdown character
  • Creative combos with "ring jutsu" mechanic
  • Strong mixups and juggles
Hard
Shino
  • Space-control zoner
  • Sets up moving traps on stage
  • Strong combos off of blockstun and knockdown
Medium Overview
Kiba
  • Puppet character
  • Has setups to stun opponent and attack
  • Can use dog to attack opponent from both sides
Hard
Hinata
  • Rushdown character
  • Can make custom combos
  • Strong mixups and pressure
Medium
Gaara
  • Defensive character
  • Basic combo structure
  • Many ranged attacks and reversal tools
Easy
Kankuro
  • Squishy puppet character that fits many playstyles well
  • Can attack and grab at the same time for unblockable setups
  • Strong projectiles make him a threat at long range
Very Hard
Temari
  • Squishy aerial zoner
  • Tricky aerial movement
  • Solid aerial projectiles and attacks
Very Hard Overview
Karasu
  • Joke character with superarmor on many moves
  • ???
  • Do not play him
Easy
Haku
  • Squishy, technically demanding setup character
  • Has controllable homing projectiles
  • Strong zoning and pressure due to infinite setup
Very Hard
Zabuza
  • Mid-range tank
  • Slow but safe strings
  • High damage output and good command grab
Hard
Iruka
  • Defensive tank
  • Fundamentals-based play
  • Well-rounded with solid projectile
Easy
Mizuki
  • Defensive character
  • Fundamentals-based play
  • Solid projectile and very strong reversal
Easy Guide
Anko
  • Rushdown stance grappler
  • Can switch into grounded mode for extra moves
  • High-pressure strings and high-damage combos
Easy
Third Hokage
  • Utility character (lots of options)
  • Creative combos with "ring jutsu" mechanic
  • Can fit multiple playstyles well
Easy Overview
Jiraiya
  • Defensive tank
  • Can combo into strong command grab
  • Has bait-and-punish super that he can also combo into
Medium Overview
Tsunade
  • Technically-demanding grappler
  • Can switch opponent's inputs around
  • Frame-tight cancel creates inescapable combos
Very Hard
Orochimaru
  • Defensive character
  • All-around good frame data
  • Has super that drains opponent's chakra
Medium Overview
Jirobo
  • Tanky grappler
  • Unsafe strings but very high damage
  • Superarmor on many moves
Medium
Kidomaru
  • Setup character
  • Creative combos with "ring jutsu" mechanic
  • Strong command grabs used to extend combos
Hard
Sakon and Ukon
  • Rushdown combo character
  • Can switch to high-damage, superarmor moveset
  • Has strong bait-and-punish super
Easy
Tayuya
  • Zoner character
  • Uses demons for pressure, keep-out, and combos
  • Creative combos with "ring jutsu" mechanic
Medium
Kimimaro
  • Defensive character
  • Strong pressure when he gets in
  • Good bait-and-punish with wide, high-damage super
Easy
Kabuto
  • Defensive character
  • Squishy, but passively regenerates health
  • Has an infinite and character-specific tech
Medium
Itachi
  • Zones with clones
  • Strong combos off hit confirm
  • Has super that drains opponent's chakra
Medium Overview
Kisame
  • Mid-range tank
  • Can steal opponent's chakra
  • Slow strings but high damage output
Hard Overview
CS2 Sasuke
  • Rushdown character
  • Has lots of approach options, but no reversal
  • Strong mixups, very tricky
Medium
OTK Naruto
  • Squishy rushdown character (glass cannon)
  • Easy-to-execute combos
  • High damage output
Easy Overview
Awakened Hinata
  • Rushdown character
  • Can make custom combos that drain chakra
  • Has strong defensive options
Hard