Iruka (GNT4): Difference between revisions

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===Combos and Tech===
===Combos and Tech===
Coming soon.
{|class="wikitable"
|-
!Combos
!Notes
!Video
|-
|{{B}}{{B}}{{B}}{{B}}{{Y}} > ({{2}}{{A}}{{B}}{{Y}}) > {{B}}{{B}}{{X}}
|Just mystery. {{Y}}-can correction cut is an easy win, so be sure to
|-
|{{2}}{{B}}{{B}} > {{2}}{{B}}{{B}} > {{X}}
|Occurrence of {{X}} threat that can be connected without {{Y}}-can. Up to  hits can be connected without a {{Y}}-can from {{2}}{{B}}{{B}}, and up to {{4}} hits can be picked up with {{B}} without wasting anything other than {{2}}{{B}}{{B}}.
|-
|{{4}}{{B}}yc{{2}}{{B}}{{B}} > {{2}}{{B}}{{B}} > {{X}} (Hit limit) {{2}}{{B}}{{B}} > {{2}}{{B}}{{B}} > {{B}}{{B}}{{X}}
|(Recovery 75% or more, possible immediately after transformation)
|}


===Matchups===
===Matchups===

Revision as of 17:53, 31 December 2020

Iruka Umino
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Ninja Registry Number 011850
Birthday May 26th
(23 years old;
Gemini)
Height 178cm
Weight 66.2kg
Blood type O
Personality Good-natured, kind, optimistic
Likes eating Ramen from Ichiraku
Dislikes eating Mazegohan
Favorite word "Trust"
Hobbies Hot-spring therapy
Voiced by Japan Toshihiko Seki
class="gnt4_nav" colspan="13"

Summary

Vitals
HP 230
Defense 1840

Iruka is a straightforward, but hard hitting character with easy to do and really damaging combos, who along with Mizuki shares the fastest standard super in the game at 5 frames. However he suffers from rather stubby normals that tend to not see much use outside of combos, as well as a lack of safe moves in general.

Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Coming soon.

Combo List

Combo Number Input Notes
Combo 1 Can Y-Cancel on 4th and 5th hit
Combo 2 Can Y-Cancel on 4th hit
Combo 3 Can Y-Cancel on 5th hit
Combo 4 Can Y-Cancel on 5th and 6th hit
Combo 5 Can Y-Cancel on 5th hit
Combo 6 Can Y-Cancel on 4th hit
Combo 7 Towards opponent Can Y-Cancel on 2nd hit
Combo 8 Towards opponent Can Y-Cancel on 2nd hit
Combo 9 Towards opponent Can Y-Cancel on 3rd hit
Combo 10 Towards opponent Can Y-Cancel on 3rd hit
Combo 11 Towards opponent Can Y-Cancel on 3rd hit
Combo 12 Down Can Y-Cancel on 2nd and 4th hit
Combo 13 Can Y-Cancel on 2nd and 4th hit
Combo 14 Down Can Y-Cancel on 2nd and 3rd hit
Combo 15 Down Can Y-Cancel on 2nd hit
Combo 16 Down Can Y-Cancel on 3rd hit
Combo 17 Down Can Y-Cancel on 3rd and 4th hit
Combo 18 Down Can Y-Cancel on 3rd hit

Advanced Combos

Input
Towards opponent + Y-Cancel ~ Down Y-Cancel ~

Standard Y Cancel BnB that takes about 60%/70% of the opponent's life away. Most if not all of Iruka's optimal combos come from his many launchers.

Discussions

Coming soon.

Learning Iruka

Coming soon.

Strategy

Coming soon.

As Iruka

Coming soon.

Against Iruka

Coming soon.

More to come.

Combos and Tech

Combos Notes Video
> (Down) > Just mystery. -can correction cut is an easy win, so be sure to
Down > Down > Occurrence of threat that can be connected without -can. Up to hits can be connected without a -can from Down, and up to Away from opponent hits can be picked up with without wasting anything other than Down.
Away from opponentycDown > Down > (Hit limit) Down > Down > (Recovery 75% or more, possible immediately after transformation)

Matchups

Coming soon.

Resources

I R Chuunin (Iruka Combo Video)

Frame Data

placeholder

References

Back 2 Basics Iruka Move List

Willvolution.com Iruka Threads Archive

JP GNT4 Wiki article on Iruka


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