Naruto (GNT4): Difference between revisions
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===Combos and Tech=== | ===Combos and Tech=== | ||
{|class="wikitable" | |||
|- | |||
!Combos | |||
!Notes | |||
!Video | |||
|- | |||
|{{B}}{{B}}{{B}}{{B}} > {{B}}{{B}}{{X}} | |||
|Super basic combo. First from here. Let's practice to check the hit by stopping the duet in the middle with this combo | |||
|- | |||
|{{B}}{{A}}{{A}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{A}}{{B}}{{X}} | |||
|Basic combo A little advanced version and a full combo. Use it to take maximum damage from your opponent's Garkura | |||
|- | |||
|{{B}}{{A}}{{A}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{A}}{{Y}} > ({{6}}{{A}}{{Y}} × n) > Empty throw or avoidance action | |||
|A combo that takes damage and takes measures against transformation without going to the mystery. If you can do this, you too will use Naruto! | |||
|- | |||
|{{2}}{{B}}{{A}}{{B}}{{B}}{{B}}> {{2}}{{B}}{{A}}{{B}}{{X}} | |||
|Lower start basic. Derivation is exactly the same as {{B}} start, so it will be easy to do | |||
|- | |||
|{{2}}{{B}}{{A}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{A}}{{Y}} > ({{6}}{{A}}{{Y}} × n) > Empty throw or avoidance action | |||
|This is exactly the same | |||
|- | |||
|{{B}}{{A}}{{A}}{{B}}{{2}}{{X}} {{2}}{{B}}{{A}}{{B}}{{2}}{{X}} | |||
|It's a hassle, so I'll write it together, but it's a combo when you want to put a Rasengan. Rasengan that occurs slowly, but these two are okay | |||
|- | |||
|Throw> {{8}}{{A}}> {{8}}{{B}}> {{B}}{{A}}{{A}}{{B}}{{X}} | |||
|This game doesn't make a special distinction between throwing starts, so I'll just write this, but keep in mind that anti-aircraft kunai are often used to stabilize the float from the throw. There are many other combos you can do! Let's make your own original combo | |||
|- | |||
|{{Kyuubi}}{{B}}{{B}}{{B}}{{B}} > {{B}}{{B}}{{X}} | |||
|It's the same as normal, but the timing is slightly different because the technique is different. Well anyone can do it | |||
|- | |||
|{{Kyuubi}}{{6}}{{B}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{B}}{{X}} | |||
|{{6}}{{B}} start. There is no change in what you do separately. Thanks to this, Nine-tailed Naruto is super easy to operate. There isn't much ingenuity because all the derivations are the same, only the starting technique is different. It's a good idea to prepare a combo for each start. | |||
|} | |||
===Matchups=== | ===Matchups=== | ||
Revision as of 16:56, 31 December 2020
| Naruto Uzumaki | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| Ninja Registry Number | 012607 |
| Birthday | October 10th (13 years old; Libra) |
| Height | 147.5cm (4'10) |
| Weight | 40.6kg (89.5 lbs) |
| Blood type | B |
| Personality | Hates to lose, loves attention |
| Likes eating | Ramen from Ichiraku, oshiruko |
| Dislikes eating | Raw vegetables |
| Favorite phrase | 味噌チャーシュー大盛り "One miso-flavored ramen with extra pork on top!" |
| Wants to fight | The Akatsuki |
| Hobbies | Pranks, watering plants |
| Voiced by | |
Summary
As a wise man once said: If you believe it, you can be somebody. If you can be somebody, you can believe it.
| HP | 220 |
|---|---|
| Defense | 1760 |
As the titular character of the game, he's a well-balanced character that's easy for beginners to get into, with easy-to-execute combos and a pretty decent HP and defense - and he's got an air throw! However, his easiness to get into means it's also easy to deal with some of his schenanigans and it's tricky to incorporate his Secret Techniques into longer combos. It's also worth noting that he can transform into his Kyuubi form. However, it's a high-risk high-reward situation - while Naruto's combos change and his attack power rises, his durability becomes worse than that of Akamaru.

at Character Select.
at Character Select.Moveset
Individual Move Breakdown
| Basic Moves | Notes |
|---|---|
| Launcher | |
| Auto-guards | |
| Floats the opponent | |
| Special Moves | |
| Chargeable; 1st charge staggers; 2nd charge knockdown the opponent | |
| Summons a Naruto clone; can unsummon by doing | |
| Can | |
| Super Moves | |
| Goes into |
Combo List
Normal Form
| Combo 1 | Can | |
| Combo 2 | Can | |
| Combo 3 | Can | |
| Combo 4 | Can | |
| Combo 5 | Can | |
| Combo 6 | Can | |
| Combo 7 | Can | |
| Combo 8 | Can | |
| Combo 9 | Can | |
| Combo 10 | Can | |
| Combo 11 | Can | |
| Combo 12 | Can | |
| Combo 13 | Can | |
| Combo 14 | Can | |
| Combo 15 | Can | |
| Combo 16 | Can | |
| Combo 17 |
Nine-Tails
Form
| Combo 1 | Can | |
| Combo 2 | ||
| Combo 3 | ||
| Combo 4 | Can | |
| Combo 5 | Can | |
| Combo 6 | Can | |
| Combo 7 | ||
| Combo 8 | ||
| Combo 9 | ||
| Combo 10 | Can | |
| Combo 11 | ||
| Combo 12 | ||
| Combo 13 | Can | |
| Combo 14 | Can | |
| Combo 15 | ||
| Combo 16 | ||
| Combo 17 | ||
| Combo 18 | Can | |
| Combo 19 | ||
| Combo 20 | ||
| Combo 21 | ||
| Combo 22 | Can | |
| Combo 23 | ||
| Combo 24 | Can | |
| Combo 25 | Can | |
| Combo 26 | ||
| Combo 27 | ||
| Combo 28 |
Advanced Combos (from Ninja Art Complete Works)
| Input |
|---|
Naruto's "Chunin" combo. Does 9 combo hits.
| Input |
|---|
Naruto's second "Chunin" combo. Does 9 combo hits.
| Input |
|---|
Naruto's "Jonin" combo. Does 16 combo hits.
Discussions
Coming soon.
Learning Naruto
Coming soon.
Strategy
Coming soon.
As Naruto
Coming soon.
Against Naruto
Naruto suffers from stubby jabs, slow normals and a Back-B that provides inadequate coverage. The moves he would use to get in (Forward-B, Running-B) can be punished on reaction. He loses rather easily to strong footsies characters as a result, and zoning characters have little issue staying away from him.
More to come.
Combos and Tech
| Combos | Notes | Video |
|---|---|---|
| Super basic combo. First from here. Let's practice to check the hit by stopping the duet in the middle with this combo | ||
| Basic combo A little advanced version and a full combo. Use it to take maximum damage from your opponent's Garkura | ||
| A combo that takes damage and takes measures against transformation without going to the mystery. If you can do this, you too will use Naruto! | ||
| Lower start basic. Derivation is exactly the same as | ||
| This is exactly the same | ||
| It's a hassle, so I'll write it together, but it's a combo when you want to put a Rasengan. Rasengan that occurs slowly, but these two are okay | ||
| Throw> |
This game doesn't make a special distinction between throwing starts, so I'll just write this, but keep in mind that anti-aircraft kunai are often used to stabilize the float from the throw. There are many other combos you can do! Let's make your own original combo | |
| It's the same as normal, but the timing is slightly different because the technique is different. Well anyone can do it | ||
Matchups
Coming soon.
Resources
GNT4 - Best of Netplay Ninjas #1 (2/28/2018) - Netplay Ninjas combo video
Naruto Clash of Ninja 4 (GNT4) : DDM Combos III - DanDaMan combos
Naruto GNT 4 naruto combo CE and Y Cancel
Naruto GNT4 Max combo Naruto Y cancel, CE
Frame Data
Coming soon.
References
JP GNT4 Wiki article on Naruto
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