Beginner resources: Difference between revisions
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==Things to Remember== | ==Things to Remember== | ||
#{{4}}{{B}} on most characters is a reversal move, which you can use if you know your opponent is blindly attacking you. It | #{{4}}{{B}} on most characters is a reversal move, which you can use if you know your opponent is blindly attacking you. It has slow startup but is very hard to interrupt with attacks. | ||
#{{B}}{{B}}{{X}} is a universal combo into super. | #{{B}}{{B}}{{X}} is a universal combo into super. | ||
#If your opponent keeps throwing you, you can avoid it by pressing {{Y}}, {{B}} or {{A}} when you expect them to grab you. | #If your opponent keeps throwing you, you can avoid it by pressing {{Y}}, {{B}} or {{A}} when you expect them to grab you. | ||
#If you have your opponent in a combo and can win the round with either a Y-Cancel combo or a basic combo, choose the basic combo so you don't waste 25% Chakra that you could use next match (unless the style points are worth it). | #If you have your opponent in a combo and can win the round with either a Y-Cancel combo or a basic combo, choose the basic combo so you don't waste 25% Chakra that you could use next match (unless the style points are worth it). | ||
#Running sidestep ({{Run}}{{L}} or {{Run}}{{R}}) is super good for approaching, as it is incredibly fast and can set you up to attack your opponent from behind. | #Running sidestep ({{Run}}{{L}} or {{Run}}{{R}}) is super good for approaching, as it is incredibly fast and can set you up to attack your opponent from behind. | ||
Revision as of 20:18, 16 May 2018
Inspiration
Combo movie with all characters
TORNADO - A GNT4/GNT4Remix Combo Video
Guides for Improvement
Air Throw Points (Only Kabuto, Kakashi, Kiba, Kimimaro, Naruto, and OTK can air throw)
Using j.B's in Your Combos (Check video description for list of combos)
Using j.B's in Your Combos Add-On
Things to Remember

on most characters is a reversal move, which you can use if you know your opponent is blindly attacking you. It has slow startup but is very hard to interrupt with attacks.

is a universal combo into super.- If your opponent keeps throwing you, you can avoid it by pressing
,
or
when you expect them to grab you. - If you have your opponent in a combo and can win the round with either a Y-Cancel combo or a basic combo, choose the basic combo so you don't waste 25% Chakra that you could use next match (unless the style points are worth it).
- Running sidestep (

or 
) is super good for approaching, as it is incredibly fast and can set you up to attack your opponent from behind.