Guide/Notation: Difference between revisions
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|{{L}} | |{{L}} | ||
|[[Sidestep]] or defensive [[Substitution]], depending on time of use. | |[[Sidestep]] or defensive [[Substitution]], depending on time of use. | ||
|<pre>{{L}}</pre> | |||
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|{{Z}} | |||
|Tag out with partner or tag out [[Substitution]], depending on time of use (Three-Man Squad). Change player target in 4-player battle. | |||
|<pre>{{L}}</pre> | |<pre>{{L}}</pre> | ||
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Revision as of 17:38, 7 May 2018
Hey! So the Clash of Ninja games are fairly unconventional, and on our wiki we'll have quite a few icons which might confuse newcomers. We've done our best to keep them straightforward, but just in case, we've created a guide for you to consult whether you're new to the games or assembling a combo guide.
- Similar to most fighting game movelists, all button inputs are by the assumption that your character is facing right.
- The button design used on the wiki assumes you are playing Clash of Ninja with a GameCube controller. A "conversion guide" will be available soon.
| Icon | Basic Inputs | How to type |
|---|---|---|
| Weak attack. Usually a quick kick or punch. | {{B}}
| |
| Strong attack. Most characters throw a projectile, but some perform physical attacks such as dives or lunges. | {{A}}
| |
| Used primarily to throw. Can throw off an opponent at the end of a combo. Is also used to perform a Y-Cancel |
{{Y}}
| |
| Secret Technique. Comparable to Supers in most fighting games. In GNT4 onward, characters can have multiple Secret Techniques. | {{X}}
| |
| Sidestep or defensive Substitution, depending on time of use. | {{L}}
| |
| Tag out with partner or tag out Substitution, depending on time of use (Three-Man Squad). Change player target in 4-player battle. | {{L}}
| |
| Down button. Can do a directional attack if pressed in tandem with an attack button. | {{2}}
| |
| Away from opponent. Double-tapping this will sometimes let your character perform a backflip. Can do a directional attack if pressed in tandem with an attack button. | {{4}}
| |
| Towards your opponent. Double-tapping this will make your character dash or run |
{{6}}
| |
| Up. Will typically cause character to jump but can also do a directional attack if pressed in tandem with an attack button. | {{8}}
| |
| Input | Form/Stance changes | How to type |
| Naruto's demon fox form. Activated with |
{{Kyuubi}}
| |
| Shikamaru's "Knowledge stance". He will assume this stance during combos ingame, which link to other actions. | {{Shika}}
| |
| Anko's "Special pose". She will assume this stance during combos ingame, which then link to other actions. | {{AnkoPose}}
| |
| Sakon/Ukon's right-head form. Activated by |
{{UkonForm}}
| |
| Sakon/Ukon's left-head form. Activated by |
{{SakonForm}}
| |
| Towa's Claw form, accessible to Towa in the Clash of Ninja Revolution games. Activated by |
{{Claw}}
| |
| Byakugan form, accessible to Hinata in Clash of Ninja Revolution 3. Activated by |
{{Byakugan}}
| |
| Tenten's sword summoning stance. Accessible in Clash of Ninja Revolution 3. | {{TenSword}}
| |
| Tenten's twin-swords summoning stance. Accessible in Clash of Ninja Revolution 3. | {{TenTSword}}
| |
| Tenten's longsword summoning stance. Accessible in Clash of Ninja Revolution 3. | {{TenLSword}}
| |
| Tenten's Naginata summoning stance. Accessible in Clash of Ninja Revolution 3. | {{TenSpear}}
| |
| Tenten's red staff summoning stance. Accessible in Clash of Ninja Revolution 3. | {{TenStaff}}
| |
| Input | Advanced techniques | How to type |
| Present in games from GNT4 onward. The Y-Cancel is performed mid-combo, which stops your character mid-animation and allows you to begin a new combo. A visual effect accompanies this. | {{YCancel}}
| |
| A technique unique to Byakugan users and Tsunade that allows you to cancel animations mid-attack - similar to Y-Canceling, but no visual effect accompanies this. | {{HCancel}}
|