Guide/Notation: Difference between revisions

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|[[Sidestep]] or defensive [[Substitution]], depending on time of use.
|[[Sidestep]] or defensive [[Substitution]], depending on time of use.
|<pre>{{L}}</pre>
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|{{Z}}
|Tag out with partner or tag out [[Substitution]], depending on time of use (Three-Man Squad). Change player target in 4-player battle.
|<pre>{{L}}</pre>
|<pre>{{L}}</pre>
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Revision as of 17:38, 7 May 2018

Hey! So the Clash of Ninja games are fairly unconventional, and on our wiki we'll have quite a few icons which might confuse newcomers. We've done our best to keep them straightforward, but just in case, we've created a guide for you to consult whether you're new to the games or assembling a combo guide.

  • Similar to most fighting game movelists, all button inputs are by the assumption that your character is facing right.
  • The button design used on the wiki assumes you are playing Clash of Ninja with a GameCube controller. A "conversion guide" will be available soon.
Icon Basic Inputs How to type
Weak attack. Usually a quick kick or punch.
{{B}}
Strong attack. Most characters throw a projectile, but some perform physical attacks such as dives or lunges.
{{A}}
Used primarily to throw. Can throw off an opponent at the end of a combo. Is also used to perform a Y-Cancel Y-Cancel.
{{Y}}
Secret Technique. Comparable to Supers in most fighting games. In GNT4 onward, characters can have multiple Secret Techniques.
{{X}}
Sidestep or defensive Substitution, depending on time of use.
{{L}}
Tag out with partner or tag out Substitution, depending on time of use (Three-Man Squad). Change player target in 4-player battle.
{{L}}
Down Down button. Can do a directional attack if pressed in tandem with an attack button.
{{2}}
Away from opponent Away from opponent. Double-tapping this will sometimes let your character perform a backflip. Can do a directional attack if pressed in tandem with an attack button.
{{4}}
Towards opponent Towards your opponent. Double-tapping this will make your character dash or run Running if held. Can do a directional attack if pressed in tandem with an attack button.
{{6}}
Up. Will typically cause character to jump but can also do a directional attack if pressed in tandem with an attack button.
{{8}}
Input Form/Stance changes How to type
Nine-Tails form Naruto's demon fox form. Activated with Away from opponent when playing Naruto.
{{Kyuubi}}
Shikamaru's "Knowledge stance". He will assume this stance during combos ingame, which link to other actions.
{{Shika}}
Anko's "Special pose". She will assume this stance during combos ingame, which then link to other actions.
{{AnkoPose}}
Ukon form Sakon/Ukon's right-head form. Activated by Away from opponent when controlling Sakon Sakon form (confirmed by Sakon flashing magenta)
{{UkonForm}}
Sakon form Sakon/Ukon's left-head form. Activated by Away from opponent when controlling Ukon Ukon form (confirmed by Sakon flashing blue)
{{SakonForm}}
Towa's Claw form, accessible to Towa in the Clash of Ninja Revolution games. Activated by Away from opponent.
{{Claw}}
Byakugan form, accessible to Hinata in Clash of Ninja Revolution 3. Activated by Away from opponent.
{{Byakugan}}
Tenten's sword summoning stance. Accessible in Clash of Ninja Revolution 3.
{{TenSword}}
Tenten's twin-swords summoning stance. Accessible in Clash of Ninja Revolution 3.
{{TenTSword}}
Tenten's longsword summoning stance. Accessible in Clash of Ninja Revolution 3.
{{TenLSword}}
Tenten's Naginata summoning stance. Accessible in Clash of Ninja Revolution 3.
{{TenSpear}}
Tenten's red staff summoning stance. Accessible in Clash of Ninja Revolution 3.
{{TenStaff}}
Input Advanced techniques How to type
Y-Cancel Present in games from GNT4 onward. The Y-Cancel is performed mid-combo, which stops your character mid-animation and allows you to begin a new combo. A visual effect accompanies this.
{{YCancel}}
Hyuuga Cancel A technique unique to Byakugan users and Tsunade that allows you to cancel animations mid-attack - similar to Y-Canceling, but no visual effect accompanies this.
{{HCancel}}