OTK Naruto (SCON4): Difference between revisions

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===Gameplay footage===
===Gameplay footage===
Snoogans(OTK) VS. Cyber(CS2/Mizuki)
*[https://youtu.be/5FIisG7Na_o?t=919 Snoogans vs. Cyber (JRBG 48 Losers Quarters)]
@15:19
Snoogans(OTK/Neji) VS. Malex(Tsunade)
@54:07
https://youtu.be/5FIisG7Na_o
 





Revision as of 20:03, 6 October 2022

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Naruto OTK
File:Char gnt4 nrt.png
HP 200
Guard Gauge 1760
Jab Speed Frame 15
Jab Height MID
Backdash Type x
class="gnt4_nav" colspan="13"
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Summary

CHARACTER SUMMARY HERE (2-3 sentences)

File:Color gnt4 nrt p1.png
Press at Character Select.
File:Color gnt4 nrt p2.png
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
FRAME 15 MID
UPWARD SWIPE
Down FAST LOW, CRUSHES ON FRAME 12, CAN FOLLOW UP WITH , , , ETC.
Away from opponent DOWNWARD SWIPE, COMBOS INTO , ITS TECHABLE BUT YOU GET MEATIES FOR FREE
Towards opponent BIG LUNGE, GOOD WIFF PUNISHER, GREAT FOR FOLLOWING UP A FULLSCREEN LAUNCHED OPPONENT, COMBO IT INTO OR
Running BIG SCOOP, LAUNCHES, CAN BE Y-Cancel (OTK GOES SO LOW TO THE GROUD HE PASSES THROUGH SOME CHARACTERS)
BIG DIVE, BIG DAMAGE COMBO FILLER (LAB IT)
Special Moves
ALSO A MID BUT IT COMES OUT FRAME 18
SLAM THROW
Down YOU GO UNDERGROUND AND APPEAR WHERE THE OPPONENT IS ON SCREEN (PRESS FOR SLAM THROW, PRESS FOR JUMPING)
Away from opponent COUNTER, MOVE IS SIMILAR TO CS2 Down IT CAN Y-Cancel AS WELL
Towards opponent BIG HAND (CAN BE Y-Cancel)
Running RUNNING TELEPORT
DOWNWARD SWIPE BUT IN THE AIR (HOLD Down TO DO AN ENERGY BLAST)
Super Moves
BIG LUNGE BIG DAMAGE
Down WIDE FULLSCREEN PROJECTILE, STAGGERS GROUNDED OPPONENTS, GREAT FOR COMBOS IN CRISIS MODE

Strategy

OTK is an aggressive character with high damaging combos, solid okizeme, great wiff punish tools and block stings that can easily break your guard if you're not careful.

Combos

Combos Notes
DESCRIPTION
> DESCRIPTION
Towards opponentY-Cancel > DownY-Cancel > DESCRIPTION
COMBO 4 ETC

Changes from Vanilla

List may be outdated.

  • Health: decreased from 220 to 180
  • Grabbable Moves: 6A, JA, 2B(A), 8A landing
  • 5B: has more blockstun
  • 5B(B): hitbox appears one frame later
  • 4B: no longer pushes on block
  • 4B2A: is 2BA with 6 additional startup frames
  • 2B(A): changed to be 6A, 2B2A added as old 2BA
  • 8B(A): has 8 frames less blockstun; cannot be transferred into after hitting the ground; does not bounce
  • 8BB(B): damage reduced from 18 to 16
  • 8BBBB; 8BBBA: added as new strings to match 5BBBBBB and 5BBBBBA
  • 4A: increased activation window
  • A4A: has a slightly smaller hitbox and made to do more damage and be unsubbable and untechable
  • 2A: hitbox appears one frame later
  • 8A: on block or OTG "lands" 11 frames later; has two more frames endlag; actually low crushes the frame before the hitbox appears
  • A8A: victim transitions to get up 14 frames faster; OTK is hittable and grabbable shortly after he does damage
  • RA, 6BAA(A) given three grabbable frames before the teleport
  • 2X: high crush frames removed
  • GRKnJ: no longer intangible anymore

Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage


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