Needle Loop: Difference between revisions
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The two needle projectile users of the ''Clash of Ninja!'' series, Haku (GNT1-4 and SCON4) and Komachi (Rev2 and Rev3) are capable of a grounded or on-the-ground (OTG) hit infinite using their {{Air}}{{A}} attack, known to the playerbase as "''Needle Loops"''. When performed consistently, Needle Loops can bleed out the victim's entire life bar, potentially forcing a substitution. In ''GNT4'' , they are associated with Haku's unsubbable touch-of-death (ToD) after {{2}}{{X}}. | The two needle projectile users of the ''Clash of Ninja!'' series, Haku (GNT1-4 and SCON4) and Komachi (Rev2 and Rev3) are capable of a grounded or on-the-ground (OTG) hit infinite using their {{Air}}{{A}} attack, known to the playerbase as "''Needle Loops"''. When performed consistently, Needle Loops can bleed out the victim's entire life bar, potentially forcing a substitution. They may also be inescapable or nearly inescapable while used with Haku or Komachi with their back to a corner, forcing a front substitution resulting in continued Needle Loop hits. In ''GNT4'' , they are associated with Haku's unsubbable touch-of-death (ToD) after {{2}}{{X}}. | ||
==Executing Needle Loops== | ==Executing Needle Loops== | ||
Revision as of 15:21, 30 September 2022
The two needle projectile users of the Clash of Ninja! series, Haku (GNT1-4 and SCON4) and Komachi (Rev2 and Rev3) are capable of a grounded or on-the-ground (OTG) hit infinite using their ![]()
attack, known to the playerbase as "Needle Loops". When performed consistently, Needle Loops can bleed out the victim's entire life bar, potentially forcing a substitution. They may also be inescapable or nearly inescapable while used with Haku or Komachi with their back to a corner, forcing a front substitution resulting in continued Needle Loop hits. In GNT4 , they are associated with Haku's unsubbable touch-of-death (ToD) after ![]()
.
Executing Needle Loops
Needle Loops are made possible due to Haku and Komachi's ability to "split" their ![]()
attack in to parts. Normally, holding ![]()
will hold the needles in the air at the cost of chakra. While holding, held needles will track the opponent and fire towards their current location once released. Needles fire two at a time (or one at a time in Super) during separate frames. By releasing and then immediately re-holding
, Haku/Komachi can launch some but not all of their needles. When properly timed and repeated, this will result in a continuous combo.
The general input pattern of a Needle Loop is:
- Jump
- Press, release, and then hold


- After landing, run forward

- Repeat steps 1-3
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Hippo's demonstration (Youtube) of Haku's OTG unsubbable needle loop following ![]()
in GNT4