Tsunade (SCON4): Difference between revisions

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* {{6}}{{B}}{{B}} ends with a lift. can do an airthrow as a follow up
* {{6}}{{B}}{{B}} ends with a lift. can do an airthrow as a follow up
* {{6}}{{B}}{{A}}{{A}} can do a charge cancel on the 1st A or can end with a command grab finger flick
* {{6}}{{B}}{{A}}{{A}} can do a charge cancel on the 1st A or can end with a command grab finger flick
* Tsunade can {{X}} directly following {{2}}{{Y}} with proper timing
* {{2}}{{X}} can be used to recover from life deficits that may otherwise be difficult to overcome. Tsunade can use this when she launches her opponent or when she has enough distance away from her opponent to prevent any interruptions.


{{2}}{{X}} can be used to recover from life deficits that may otherwise be difficult to overcome. Tsunade can use this when she launches her opponent or when she has enough distance away from her opponent to prevent any interruptions.
[[File:Tsunade-HC-Chart.png|thumb|300px|Tsunade has several strings which can Hyuga-cancelled by pressing {{Y}} during the startup or charge of the attack|650px]]
 
[[File:Tsu 2yx.gif|Tsunade can {{X}} directly following {{2}}{{Y}} with proper timing]]
[[File:Tsunade-HC-Chart.png|thumb|Tsunade has several strings which can Hyuga-cancelled by pressing {{Y}} during the startup or charge of the attack|650px]]


===Combos===
===Combos===

Revision as of 23:58, 9 July 2022

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Tsunade
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HP 220
Guard Gauge 1760
Jab Speed Frame 14
Jab Height High
Backdash Type x
class="gnt4_nav" colspan="13"
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Summary

CHARACTER SUMMARY HERE (2-3 sentences)

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
Frame 14 jab, high
Blockable hit-grab when close, spinning launch on hit with the "sour spot", when further from the opponent
Down Sweeps
Away from opponent Guard frame attack. Pushes on block or sends the opponent flying on a hit.
Towards opponent Hits mid
Running Bounces and has a follow-up string
Descending strike which causes a shockwave around Tsunade. The strike but not the shockwave can be y-cancelled (Y-Cancel)
Special Moves
Hits mid. An alternate "jab" for Tsunade
Lunging kick. Knocks down.
Down Tsunade creates a fissure in the ground. The outer hitbox does very little damage but restands the victim on hit with the feet stuck animation. This tip hitbox is Tsunade's only attack that deals chip damage. The inner fissure hitbox sweeps the opponent. There is also a shockwave around Tsunade which sweeps the opponent.
Away from opponent Counter. Teleports Tsunade behind the opponent with her back turned and she strikes behind her causing a knockdown. Works on projectiles.
Towards opponent High. Chargeable and can be Hyuuga cancelled. 1C inflicts a confusion status effect on the opponent which swaps their directional inputs. 2C is unblockable and swaps A and B instead of directional inputs.
Running Big wind up punch. Does lots of guard damage and will often result in a guard break.
Unblockable command grab with hyper armor
Super Moves
High damage super
Down Tsuande's Mitotic Regeneration Jutsu. Requires a full bar of chakra to heal 100 HP (just under half Tsunade's healthbar. Can only be activated once a round. After a short cutscene, Tsunade will slowly begin regaining HP equal to about half her life bar. This jutsu does not require physical contact (you don't have to hit the opponent to do it).
The fissure hitboxes on Tsunade's 2A

Strategy

Tsunade can feint or "Hyuuga-cancel" (Hyuuga Cancel) certain attacks during startup. attacks which can be feinted can also be charged to inflict Tsunade's confusion status effect with their second level charges being unblockable, creating a threatening mixup between straight forward attacks, grabs, and unblockable attacks.

  • Hyuuga Cancel (this can be a mix-up for grab on shield)
  • Hyuuga Cancel. This is also her -Shield breaking combo. A mix-up on shield. Do not spam this move. Your opponent will catch on and counter the shield break combo.
  • Towards opponent ends with a lift. can do an airthrow as a follow up
  • Towards opponent can do a charge cancel on the 1st A or can end with a command grab finger flick
  • Tsunade can directly following Down with proper timing
  • Down can be used to recover from life deficits that may otherwise be difficult to overcome. Tsunade can use this when she launches her opponent or when she has enough distance away from her opponent to prevent any interruptions.
Tsunade has several strings which can Hyuga-cancelled by pressing during the startup or charge of the attack

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Combos

Combos Notes
> OR OR Basic bread & butter combo
... DESCRIPTION
> Tsunade's longest string, ends with a launcher. Combos into or at the wall can , Charge Towards opponent to inflict confusion, or /

Changes from Vanilla

  • LIST
  • OF
  • IMPORTANT
  • DIFFERENCES

Resources

Guides and Info

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Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
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