Kankuro (GNT4): Difference between revisions
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(→Combos and Tech: Fixed formatting and translation) |
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|{{B}}{{B}}{{A}}{{B}}{{A}} * n | |{{B}}{{B}}{{A}}{{B}}{{A}} * n | ||
| | |Looping combo. For {{B}}{{B}}{{A}}{{B}}"{{A}}", the {{A}} should be pressed at the same time as the {{B}}. | ||
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|- | |- | ||
|{{B}}{{A}} * n | |{{B}}{{A}} * n | ||
| | |Looping combo #2. The advantage to this one is that you only have to press {{B}} and {{A}} separately. The good thing is that even if you mess up your timing and get {{B}}{{A}}{{B}}{{A}}, you have a chance to get back to just {{B}} again. | ||
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|{{B}}{{B}}{{B}}{{A}}> {{Air}}{{X}} | |{{B}}{{B}}{{B}}{{A}}> {{Air}}{{X}} | ||
|One of the | |One of the most reliable ways to do damage. | ||
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|- | |- | ||
|{{B}}{{B}}{{B}}{{A}} > {{B}}{{B}}{{X}} | |{{B}}{{B}}{{B}}{{A}} > {{B}}{{B}}{{X}} | ||
|If you do not | |If you do not connect this high enough from the dash, you won't get the super. | ||
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|- | |- | ||
|({{6}}{{B}}{{A}}or{{B}}{{B}}{{A}}{{B}}{{A}}) > {{B}}{{B}} | |({{6}}{{B}}{{A}} or {{B}}{{B}}{{A}}{{B}}{{A}}) > {{B}}{{B}}{{Air}}{{X}} > {{B}}{{B}}{{A}}{{B}}{{B}}{{B}} ({{YCancel}}{{Air}}{{X}}) | ||
|A combo | |A combo, which cannot be substituted, for {{Air}}{{X}}. ({{Y}}{{Air}}{{X}}) is limited to the edge of the screen. You need Karasu to jump between {{B}}{{B}} and {{Air}}{{X}} (input as {{2}}{{X}}) and have Karasu dash forward between {{B}}{{B}} and {{B}}{{B}}{{A}}. {{Y}}{{Air}}{{X}} also requires you to have the Karasu jump in advance and inputs {{2}}{{X}}. | ||
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|{{2}}{{A}}{{A}}> {{2}}{{A}}{{A}}{{A}} (Delay)> {{2}}{{A}}{{A}}{{A}}{{A}}{{A}} | |{{2}}{{A}}{{A}} > {{2}}{{A}}{{A}}{{A}}(Delay) > {{2}}{{A}}{{A}}{{A}}{{A}}{{A}} | ||
| | |Karasu combo. It doesn't cause much damage, so it may be better to go for a wake up attack at the end rather than hit it all. | ||
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|} | |} | ||
Revision as of 00:38, 21 December 2021
| Kankuro | |
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| Ninja Registry Number | 54-002 |
| Birthday | May 15th (15 years old; Taurus) |
| Height | 167cm |
| Weight | 61.2kg |
| Blood type | B |
| Personality | Scheming |
| Likes eating | Hamburger steak |
| Dislikes eating | Spinach |
| Favorite phrase | 好機、逸すべからず "Never miss a good opportunity" |
| Wants to fight | Anyone but Gaara |
| Hobbies | Colecting marionettes |
| Voiced by | |
Summary
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| HP | 185 |
|---|---|
| Defense | 1480 |
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at Character Select.
at Character Select.Moveset
Individual Move Breakdown
| Basic Moves | Notes |
|---|---|
| placeholder | |
| Special Moves | |
| Super Moves | |
Combo List
| Combo 1 | ||
| Combo 2 | ||
| Combo 3 | ||
| Combo 4 | Can | |
| Combo 5 | ||
| Combo 6 | ||
| Combo 7 | ||
| Combo 8 | ||
| Combo 9 | ||
| Combo 10 | ||
| Combo 11 | ||
| Combo 12 | ||
| Combo 13 | ||
| Combo 14 | Can | |
| Combo 15 | ||
| Combo 16 | ||
| Combo 17 | ||
| Combo 18 | Can | |
| Combo 19 | ||
| Combo 20 | ||
| Combo 21 | ||
| Combo 22 |
Advanced Combos
| Input |
|---|
Kankuro's infinite.
Discussions
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Learning Kankuro
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Strategy
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As Kankuro
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Against Kankuro
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Combos and Tech
| Combos | Notes | Video |
|---|---|---|
| Looping combo. For |
||
| Looping combo #2. The advantage to this one is that you only have to press |
||
| One of the most reliable ways to do damage. | ||
| If you do not connect this high enough from the dash, you won't get the super. | ||
| ( |
A combo, which cannot be substituted, for |
|
| Karasu combo. It doesn't cause much damage, so it may be better to go for a wake up attack at the end rather than hit it all. |
Matchups
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Resources
Frame Data
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References
Back 2 Basics Kankuro Move List
Willvolution.com Kankuro Threads Archive
JP GNT4 Wiki article on Kankuro
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