Beginner resources: Difference between revisions

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#{{B}}{{B}}{{X}} is a universal combo into super. This means you can also Y-Cancel your current combo into {{B}}{{B}}{{X}} to end it with a super.
#{{B}}{{B}}{{X}} is a universal combo into super. This means you can also Y-Cancel your current combo into {{B}}{{B}}{{X}} to end it with a super.
#Running sidestep ({{Run}}{{L}} or {{Run}}{{R}}) is super good for approaching, as it is incredibly fast and can set you up to attack your opponent from behind.
#Running sidestep ({{Run}}{{L}} or {{Run}}{{R}}) is super good for approaching, as it is incredibly fast and can set you up to attack your opponent from behind.
#Don't forget to grab, especially if your opponent is only blocking. If they aren't quite close enough, you can always do {{Run}}{{Y}}. Make sure you know how to combo off grab, too.
#If your opponent keeps substituting your combo as soon as they hit 75% Chakra, you can watch their meter while you combo them and sidestep when you think they will KnJ. If they do, the sidestep will dodge their attack and you can start a new combo on them while they are in their attack animation.
#If your opponent keeps substituting your combo as soon as they hit 75% Chakra, you can watch their meter while you combo them and sidestep when you think they will KnJ. If they do, the sidestep will dodge their attack and you can start a new combo on them while they are in their attack animation.
#If your opponent keeps throwing you, you can avoid it by pressing {{Y}}, {{B}}, {{A}}, or {{X}} when you expect them to grab you.
#If your opponent keeps throwing you, you can avoid it by pressing {{Y}}, {{B}}, {{A}}, or {{X}} when you expect them to grab you.
#If you have your opponent in a combo and can win the round with either a Y-Cancel combo or a basic combo, choose the basic combo so you don't waste 25% Chakra that you could use next match (unless the style points are worth it).
#If you have your opponent in a combo and can win the round with either a Y-Cancel combo or a basic combo, choose the basic combo so you don't waste 25% Chakra that you could use next match (unless the style points are worth it).

Revision as of 20:40, 16 May 2018

Inspiration

Boocock's Review of GNT4

Combo movie with all characters

TORNADO - A GNT4/GNT4Remix Combo Video

Guides for Improvement

Y-Cancel/Combo Cancel Guide

Explaining Stance Break

Using Special Mid-String

"Forward Movement" Explained

Okizeme & You

Instant Run Tech

Mid-String Delay Punish Guide

Air Throw Points (Only Kabuto, Kakashi, Kiba, Kimimaro, Naruto, and OTK can air throw)

Using j.B's in Your Combos (Check video description for list of combos)

Using j.B's in Your Combos Add-On

Things to Remember

  1. Away from opponent on most characters is a reversal move, which you can use if you know your opponent is blindly attacking you. It has slow startup but is very hard to interrupt with attacks due to guard frames.
  2. is a universal combo into super. This means you can also Y-Cancel your current combo into to end it with a super.
  3. Running sidestep (Running or Running) is super good for approaching, as it is incredibly fast and can set you up to attack your opponent from behind.
  4. Don't forget to grab, especially if your opponent is only blocking. If they aren't quite close enough, you can always do Running. Make sure you know how to combo off grab, too.
  5. If your opponent keeps substituting your combo as soon as they hit 75% Chakra, you can watch their meter while you combo them and sidestep when you think they will KnJ. If they do, the sidestep will dodge their attack and you can start a new combo on them while they are in their attack animation.
  6. If your opponent keeps throwing you, you can avoid it by pressing , , , or when you expect them to grab you.
  7. If you have your opponent in a combo and can win the round with either a Y-Cancel combo or a basic combo, choose the basic combo so you don't waste 25% Chakra that you could use next match (unless the style points are worth it).