Iruka (GNT4): Difference between revisions

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{{GNT4_Profile
{{GNT4_Profile
|name=Iruka
|name=Iruka Umino
|image=[[Image:char_gnt4_iru.png]]
|image=[[Image:char_gnt4_iru.png]]
|regnum=011850
|regnum=011850
|birthday=May 26th<br>(23 years old;<br>Gemini)
|birthday=May 26th<br>(23 years old;<br>Gemini)
|height=178cm  
|height=178cm  
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|hateseating=Mazegohan
|hateseating=Mazegohan
|jutsu=
|jutsu=
|word="Trust"
|word=信頼<br>"Trust"
|hobbies=Hot-spring therapy
|hobbies=Hot-spring therapy
|voicedby={{Region|Japan|Toshihiko Seki}}
|voicedby={{Region|Japan|Toshihiko Seki}}
}}
}}
{{GNT4 MiniNav}}
{{GNT4 MiniNav}}
==Summary==
==Summary==
{| class=wikitable style="text-align:center;"
{| class=wikitable style="text-align:center;"
|+ Vitals
|+ Vitals
Line 27: Line 27:
|}
|}


Iruka is a straightforward, but hard hitting character with easy to do and really damaging combos, who along with Mizuki shares the fastest standard super in the game at 5 frames. However he suffers from rather stubby normals that tend to not see much use outside of combos, as well as a lack of safe moves in general.
Iruka is a straightforward, but hard-hitting character with easy-to-do yet really damaging combos, who along with Mizuki shares the fastest standard super in the game, at 5 frames. However, he suffers from rather stubby normals that tend to not see much use outside of combos, as well as a lack of safe moves in general.


[[Image:color_gnt4_iru_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']]  
[[Image:color_gnt4_iru_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']]  
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==Moveset==
==Moveset==
===Combo List===
===Individual Move Breakdown===
 
{|class="wikitable"
{|class="wikitable"
|-
|-
!Combo Number
!Basic Moves
!style="width:275px;"|Input
!Notes
!Notes
|-
|-
|'''Combo 1'''
|{{B}}
|{{B}} {{B}} {{B}} {{B}} {{B}}
|placeholder
|Can {{YCancel}} on 4th and 5th hit
|-
|'''Combo 2'''
|{{B}} {{B}} {{B}} {{B}} {{A}}
|Can {{YCancel}} on 4th hit
|-
|'''Combo 3'''
|{{B}} {{B}} {{B}} {{A}} {{A}}  
|Can {{YCancel}} on 5th hit
|-
|'''Combo 4'''
|{{B}} {{B}} {{B}} {{A}} {{B}} {{B}}
|Can {{YCancel}} on 5th and 6th hit
|-
|-
|'''Combo 5'''
|{{8}}{{B}}
|{{B}} {{B}} {{B}} {{A}} {{B}} {{A}}  
|
|Can {{YCancel}} on 5th hit
|-
|-
|'''Combo 6'''
|{{2}}{{B}}
|{{B}} {{B}} {{A}} {{A}}
|
|Can {{YCancel}} on 4th hit
|-
|-
|'''Combo 7'''
|{{4}}{{B}}
|{{6}} {{B}} {{B}} {{B}}
|
|Can {{YCancel}} on 2nd hit
|-
|-
|'''Combo 8'''
|{{6}}{{B}}
|{{6}} {{B}} {{B}} {{A}}
|
|Can {{YCancel}} on 2nd hit
|-
|-
|'''Combo 9'''
|{{Run}}{{B}}
|{{6}} {{B}} {{A}} {{A}}
|
|Can {{YCancel}} on 3rd hit
|-
|-
|'''Combo 10'''
!Special Moves
|{{6}} {{B}} {{A}} {{B}} {{B}}
!
|Can {{YCancel}} on 3rd hit
|-
|-
|'''Combo 11'''
|{{A}}
|{{6}} {{B}} {{A}} {{B}} {{A}}
|
|Can {{YCancel}} on 3rd hit
|-
|-
|'''Combo 12'''
|{{8}}{{A}}
|{{2}} {{B}} {{B}} {{A}} {{A}}  
|
|Can {{YCancel}} on 2nd and 4th hit
|-
|-
|'''Combo 13'''
|{{2}}{{A}}
|{{8}} {{B}} {{B}} {{A}} {{A}}
|
|Can {{YCancel}} on 2nd and 4th hit
|-
|-
|'''Combo 14'''
|{{4}}{{A}}
|{{2}} {{A}} {{B}} {{B}}
|
|Can {{YCancel}} on 2nd and 3rd hit
|-
|-
|'''Combo 15'''
|{{6}}{{A}}
|{{2}} {{A}} {{B}} {{A}}
|
|Can {{YCancel}} on 2nd hit
|-
|-
|'''Combo 16'''
|{{Run}}{{A}}
|{{2}} {{A}} {{A}} {{A}}
|
|Can {{YCancel}} on 3rd hit
|-
|-
|'''Combo 17'''
!Super Moves
|{{2}} {{A}} {{A}} {{B}} {{B}}
!
|Can {{YCancel}} on 3rd and 4th hit
|-
|-
|'''Combo 18'''
|{{X}}
|{{2}} {{A}} {{A}} {{B}} {{A}}
|
|Can {{YCancel}} on 3rd hit
|-
|-
|{{2}}{{X}}
|
|}
|}
===Combo List===
{{GNT4BasicCombos
|Combo01={{B}} {{B}} {{B}} {{B}} {{B}}
|Notes01=Can {{YCancel}} on 4th and 5th hit
|Combo02={{B}} {{B}} {{B}} {{B}} {{A}}
|Notes02=Can {{YCancel}} on 4th hit
|Combo03={{B}} {{B}} {{B}} {{A}} {{A}}
|Notes03=Can {{YCancel}} on 5th hit
|Combo04={{B}} {{B}} {{B}} {{A}} {{B}} {{B}}
|Notes04=Can {{YCancel}} on 5th and 6th hit
|Combo05={{B}} {{B}} {{B}} {{A}} {{B}} {{A}}
|Notes05=Can {{YCancel}} on 5th hit
|Combo06={{B}} {{B}} {{A}} {{A}}
|Notes06=Can {{YCancel}} on 4th hit<br>Chargeable on 3rd hit
|Combo07={{6}} {{B}} {{B}} {{B}}
|Notes07=Can {{YCancel}} on 2nd and 3rd hit
|Combo08={{6}} {{B}} {{B}} {{A}}
|Notes08=Can {{YCancel}} on 2nd hit
|Combo09={{6}} {{B}} {{A}} {{A}}
|Notes09=Can {{YCancel}} on 3rd hit
|Combo10={{6}} {{B}} {{A}} {{B}} {{B}}
|Notes10=Can {{YCancel}} on 3rd and 4th hit
|Combo11={{6}} {{B}} {{A}} {{B}} {{A}}
|Notes11=Can {{YCancel}} on 3rd hit
|Combo12={{2}} {{B}} {{B}} {{A}} {{A}}
|Notes12=Can {{YCancel}} on 2nd and 4th hit<br>Chargeable on 3rd hit
|Combo13={{8}} {{B}} {{B}} {{A}} {{A}}
|Notes13=Can {{YCancel}} on 2nd and 4th hit<br>Chargeable on 3rd hit
|Combo14={{6}} {{A}} {{A}}
|Notes14=Not present in the in-game Combo List<br/>Can {{YCancel}} on 2nd hit
|Combo15={{6}} {{A}} {{B}} {{B}}
|Notes15=Not present in the in-game Combo List<br/>Can {{YCancel}} on 2nd and 3rd hit
|Combo16={{6}} {{A}} {{B}} {{A}}
|Notes16=Not present in the in-game Combo List<br/>Can {{YCancel}} on 2nd hit
|Combo17={{2}} {{A}} {{B}} {{B}}
|Notes17=Can {{YCancel}} on 2nd and 3rd hit
|Combo18={{2}} {{A}} {{B}} {{A}}
|Notes18=Can {{YCancel}} on 2nd hit
|Combo19={{2}} {{A}} {{A}} {{A}}
|Notes19=Can {{YCancel}} on 3rd hit
|Combo20={{2}} {{A}} {{A}} {{B}} {{B}}
|Notes20=Can {{YCancel}} on 3rd and 4th hit
|Combo21={{2}} {{A}} {{A}} {{B}} {{A}}
|Notes21=Can {{YCancel}} on 3rd hit
}}


===Advanced Combos===
===Advanced Combos===
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Standard Y Cancel BnB that takes about 60%/70% of the opponent's life away. Most if not all of Iruka's optimal combos come from his many launchers.
Standard Y Cancel BnB that takes about 60%/70% of the opponent's life away. Most if not all of Iruka's optimal combos come from his many launchers.
===Individual Move Breakdown===
Coming soon.


==Discussions==
==Discussions==
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===Combos and Tech===
===Combos and Tech===
Coming soon.
{|class="wikitable"
|-
!Combos
!Notes
!Video
|-
|{{B}}{{B}}{{B}}{{B}}{{YCancel}} > ({{2}}{{A}}{{B}}{{YCancel}}) > {{B}}{{B}}{{X}}
|Just mystery. {{YCancel}} correction cut is an easy win, so be sure to
|
|-
|{{2}}{{B}}{{B}} > {{2}}{{B}}{{B}} > {{X}}
|Occurrence of {{X}} threat that can be connected without {{YCancel}}. Up to  hits can be connected without a {{YCancel}} from {{2}}{{B}}{{B}}, and up to 4 hits can be picked up with {{B}} without wasting anything other than {{2}}{{B}}{{B}}.
|
|-
|{{4}}{{B}}{{YCancel}} > {{2}}{{B}}{{B}} > {{2}}{{B}}{{B}} > {{X}} (Hit limit)
|(Recovery 75% or more, possible immediately after transformation)
|
|}


===Matchups===
===Matchups===
Coming soon.
Coming soon.
==Resources==
[https://www.youtube.com/watch?v=OMg9uVd3mdU I R Chuunin (Iruka Combo Video)]
==Frame Data==
placeholder
==References==
[https://web.archive.org/web/20081005212616/http://www.willvolution.com:80/back2basics_gnt4_iruka.htm Back 2 Basics Iruka Move List]
[https://web.archive.org/web/20120422005224/http://www.willvolution.com:80/phpBB2/viewforum.php?f=78 Willvolution.com Iruka Threads Archive]
[https://www51.atwiki.jp/gnt4/pages/41.html JP GNT4 Wiki article on Iruka]


<br clear="all">
<br clear="all">

Latest revision as of 06:20, 13 May 2023

Iruka Umino
Error creating thumbnail: Unable to save thumbnail to destination
Ninja Registry Number 011850
Birthday May 26th
(23 years old;
Gemini)
Height 178cm
Weight 66.2kg
Blood type O
Personality Good-natured, kind, optimistic
Likes eating Ramen from Ichiraku
Dislikes eating Mazegohan
Favorite word 信頼
"Trust"
Hobbies Hot-spring therapy
Voiced by Japan Toshihiko Seki
class="gnt4_nav" colspan="13"


Summary

Vitals
HP 230
Defense 1840

Iruka is a straightforward, but hard-hitting character with easy-to-do yet really damaging combos, who along with Mizuki shares the fastest standard super in the game, at 5 frames. However, he suffers from rather stubby normals that tend to not see much use outside of combos, as well as a lack of safe moves in general.

Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Basic Moves Notes
placeholder
Down
Away from opponent
Towards opponent
Running
Special Moves
Down
Away from opponent
Towards opponent
Running
Super Moves
Down

Combo List

Combo 1 Can Y-Cancel on 4th and 5th hit
Combo 2 Can Y-Cancel on 4th hit
Combo 3 Can Y-Cancel on 5th hit
Combo 4 Can Y-Cancel on 5th and 6th hit
Combo 5 Can Y-Cancel on 5th hit
Combo 6 Can Y-Cancel on 4th hit
Chargeable on 3rd hit
Combo 7 Towards opponent Can Y-Cancel on 2nd and 3rd hit
Combo 8 Towards opponent Can Y-Cancel on 2nd hit
Combo 9 Towards opponent Can Y-Cancel on 3rd hit
Combo 10 Towards opponent Can Y-Cancel on 3rd and 4th hit
Combo 11 Towards opponent Can Y-Cancel on 3rd hit
Combo 12 Down Can Y-Cancel on 2nd and 4th hit
Chargeable on 3rd hit
Combo 13 Can Y-Cancel on 2nd and 4th hit
Chargeable on 3rd hit
Combo 14 Towards opponent Not present in the in-game Combo List
Can Y-Cancel on 2nd hit
Combo 15 Towards opponent Not present in the in-game Combo List
Can Y-Cancel on 2nd and 3rd hit
Combo 16 Towards opponent Not present in the in-game Combo List
Can Y-Cancel on 2nd hit
Combo 17 Down Can Y-Cancel on 2nd and 3rd hit
Combo 18 Down Can Y-Cancel on 2nd hit
Combo 19 Down Can Y-Cancel on 3rd hit
Combo 20 Down Can Y-Cancel on 3rd and 4th hit
Combo 21 Down Can Y-Cancel on 3rd hit


Advanced Combos

Input
Towards opponent + Y-Cancel ~ Down Y-Cancel ~

Standard Y Cancel BnB that takes about 60%/70% of the opponent's life away. Most if not all of Iruka's optimal combos come from his many launchers.

Discussions

Coming soon.

Learning Iruka

Coming soon.

Strategy

Coming soon.

As Iruka

Coming soon.

Against Iruka

Coming soon.

More to come.

Combos and Tech

Combos Notes Video
Y-Cancel > (DownY-Cancel) > Just mystery. Y-Cancel correction cut is an easy win, so be sure to
Down > Down > Occurrence of threat that can be connected without Y-Cancel. Up to hits can be connected without a Y-Cancel from Down, and up to 4 hits can be picked up with without wasting anything other than Down.
Away from opponentY-Cancel > Down > Down > (Hit limit) (Recovery 75% or more, possible immediately after transformation)

Matchups

Coming soon.

Resources

I R Chuunin (Iruka Combo Video)

Frame Data

placeholder

References

Back 2 Basics Iruka Move List

Willvolution.com Iruka Threads Archive

JP GNT4 Wiki article on Iruka


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