Iruka (GNT4): Difference between revisions
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{{GNT4_Profile | {{GNT4_Profile | ||
|name=Iruka | |name=Iruka Umino | ||
|image=[[Image:char_gnt4_iru.png]] | |image=[[Image:char_gnt4_iru.png]] | ||
|regnum=011850 | |regnum=011850 | ||
|birthday=May 26th<br>(23 years old;<br>Gemini) | |birthday=May 26th<br>(23 years old;<br>Gemini) | ||
|height=178cm | |height=178cm | ||
| Line 11: | Line 11: | ||
|hateseating=Mazegohan | |hateseating=Mazegohan | ||
|jutsu= | |jutsu= | ||
|word="Trust" | |word=信頼<br>"Trust" | ||
|hobbies=Hot-spring therapy | |hobbies=Hot-spring therapy | ||
|voicedby={{Region|Japan|Toshihiko Seki}} | |voicedby={{Region|Japan|Toshihiko Seki}} | ||
}} | }} | ||
{{GNT4 MiniNav}} | {{GNT4 MiniNav}} | ||
==Summary== | ==Summary== | ||
{| class=wikitable style="text-align:center;" | {| class=wikitable style="text-align:center;" | ||
|+ Vitals | |+ Vitals | ||
| Line 27: | Line 27: | ||
|} | |} | ||
Iruka is a straightforward, but hard hitting character with easy to do | Iruka is a straightforward, but hard-hitting character with easy-to-do yet really damaging combos, who along with Mizuki shares the fastest standard super in the game, at 5 frames. However, he suffers from rather stubby normals that tend to not see much use outside of combos, as well as a lack of safe moves in general. | ||
[[Image:color_gnt4_iru_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']] | [[Image:color_gnt4_iru_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']] | ||
| Line 33: | Line 33: | ||
==Moveset== | ==Moveset== | ||
=== | ===Individual Move Breakdown=== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! | !Basic Moves | ||
!Notes | !Notes | ||
|- | |- | ||
| | |{{B}} | ||
|placeholder | |||
| | |||
|- | |- | ||
|{{8}}{{B}} | |||
|{{ | | | ||
| | |||
|- | |- | ||
| | |{{2}}{{B}} | ||
| | |||
| | |||
|- | |- | ||
|{{4}}{{B}} | |||
|{{ | | | ||
| | |||
|- | |- | ||
|{{6}}{{B}} | |||
|{{ | | | ||
| | |||
|- | |- | ||
|{{Run}}{{B}} | |||
|{{ | | | ||
| | |||
|- | |- | ||
!Special Moves | |||
! | |||
|- | |- | ||
| | |{{A}} | ||
| | |||
| | |||
|- | |- | ||
| | |{{8}}{{A}} | ||
| | |||
| | |||
|- | |- | ||
|{{2}}{{A}} | |||
|{{ | | | ||
| | |||
|- | |- | ||
| | |{{4}}{{A}} | ||
| | |||
| | |||
|- | |- | ||
| | |{{6}}{{A}} | ||
| | |||
| | |||
|- | |- | ||
| | |{{Run}}{{A}} | ||
| | |||
| | |||
|- | |- | ||
!Super Moves | |||
! | |||
|- | |- | ||
| | |{{X}} | ||
| | |||
| | |||
|- | |- | ||
| | |{{2}}{{X}} | ||
|{{2}} {{A}} {{A}} {{A}} | | | ||
|Can {{YCancel}} on 3rd hit | |} | ||
===Combo List=== | |||
{{GNT4BasicCombos | |||
|Combo01={{B}} {{B}} {{B}} {{B}} {{B}} | |||
|Notes01=Can {{YCancel}} on 4th and 5th hit | |||
|Combo02={{B}} {{B}} {{B}} {{B}} {{A}} | |||
|Notes02=Can {{YCancel}} on 4th hit | |||
|Combo03={{B}} {{B}} {{B}} {{A}} {{A}} | |||
|Notes03=Can {{YCancel}} on 5th hit | |||
|Combo04={{B}} {{B}} {{B}} {{A}} {{B}} {{B}} | |||
|Notes04=Can {{YCancel}} on 5th and 6th hit | |||
|Combo05={{B}} {{B}} {{B}} {{A}} {{B}} {{A}} | |||
|Notes05=Can {{YCancel}} on 5th hit | |||
|Combo06={{B}} {{B}} {{A}} {{A}} | |||
|Notes06=Can {{YCancel}} on 4th hit<br>Chargeable on 3rd hit | |||
|Combo07={{6}} {{B}} {{B}} {{B}} | |||
|Notes07=Can {{YCancel}} on 2nd and 3rd hit | |||
|Combo08={{6}} {{B}} {{B}} {{A}} | |||
|Notes08=Can {{YCancel}} on 2nd hit | |||
|Combo09={{6}} {{B}} {{A}} {{A}} | |||
|Notes09=Can {{YCancel}} on 3rd hit | |||
|Combo10={{6}} {{B}} {{A}} {{B}} {{B}} | |||
|Notes10=Can {{YCancel}} on 3rd and 4th hit | |||
|Combo11={{6}} {{B}} {{A}} {{B}} {{A}} | |||
|Notes11=Can {{YCancel}} on 3rd hit | |||
|Combo12={{2}} {{B}} {{B}} {{A}} {{A}} | |||
|Notes12=Can {{YCancel}} on 2nd and 4th hit<br>Chargeable on 3rd hit | |||
|Combo13={{8}} {{B}} {{B}} {{A}} {{A}} | |||
|Notes13=Can {{YCancel}} on 2nd and 4th hit<br>Chargeable on 3rd hit | |||
|Combo14={{6}} {{A}} {{A}} | |||
|Notes14=Not present in the in-game Combo List<br/>Can {{YCancel}} on 2nd hit | |||
|Combo15={{6}} {{A}} {{B}} {{B}} | |||
|Notes15=Not present in the in-game Combo List<br/>Can {{YCancel}} on 2nd and 3rd hit | |||
|Combo16={{6}} {{A}} {{B}} {{A}} | |||
|Notes16=Not present in the in-game Combo List<br/>Can {{YCancel}} on 2nd hit | |||
|Combo17={{2}} {{A}} {{B}} {{B}} | |||
|Notes17=Can {{YCancel}} on 2nd and 3rd hit | |||
|Combo18={{2}} {{A}} {{B}} {{A}} | |||
|Notes18=Can {{YCancel}} on 2nd hit | |||
|Combo19={{2}} {{A}} {{A}} {{A}} | |||
|Notes19=Can {{YCancel}} on 3rd hit | |||
|Combo20={{2}} {{A}} {{A}} {{B}} {{B}} | |||
|Notes20=Can {{YCancel}} on 3rd and 4th hit | |||
|Combo21={{2}} {{A}} {{A}} {{B}} {{A}} | |||
|Notes21=Can {{YCancel}} on 3rd hit | |||
}} | |||
===Advanced Combos=== | |||
{|class="wikitable" style="width:25%; text-align:center;" | |||
|- | |||
!Input | |||
|- | |- | ||
| | |{{6}} + {{B}} {{B}} {{YCancel}} ~ {{2}} {{B}} {{B}} {{YCancel}} ~ {{B}} {{B}} {{X}} | ||
|} | |||
Standard Y Cancel BnB that takes about 60%/70% of the opponent's life away. Most if not all of Iruka's optimal combos come from his many launchers. | |||
==Discussions== | |||
Coming soon. | |||
===Learning Iruka=== | |||
Coming soon. | |||
===Strategy=== | |||
Coming soon. | |||
====<span style="color:red;">As Iruka</span>==== | |||
Coming soon. | |||
====<span style="color:blue;">Against Iruka</span>==== | |||
Coming soon. | |||
More to come. | |||
===Combos and Tech=== | |||
{|class="wikitable" | |||
|- | |||
!Combos | |||
!Notes | |||
!Video | |||
|- | |- | ||
| | |{{B}}{{B}}{{B}}{{B}}{{YCancel}} > ({{2}}{{A}}{{B}}{{YCancel}}) > {{B}}{{B}}{{X}} | ||
|Just mystery. {{YCancel}} correction cut is an easy win, so be sure to | |||
| | | | ||
|- | |- | ||
|{{2}}{{B}}{{B}} > {{2}}{{B}}{{B}} > {{X}} | |||
|Occurrence of {{X}} threat that can be connected without {{YCancel}}. Up to hits can be connected without a {{YCancel}} from {{2}}{{B}}{{B}}, and up to 4 hits can be picked up with {{B}} without wasting anything other than {{2}}{{B}}{{B}}. | |||
| | |||
|- | |||
|{{4}}{{B}}{{YCancel}} > {{2}}{{B}}{{B}} > {{2}}{{B}}{{B}} > {{X}} (Hit limit) | |||
|(Recovery 75% or more, possible immediately after transformation) | |||
| | |||
|} | |} | ||
===Matchups=== | |||
Coming soon. | |||
==Resources== | |||
[https://www.youtube.com/watch?v=OMg9uVd3mdU I R Chuunin (Iruka Combo Video)] | |||
==Frame Data== | |||
placeholder | |||
==References== | |||
[https://web.archive.org/web/20081005212616/http://www.willvolution.com:80/back2basics_gnt4_iruka.htm Back 2 Basics Iruka Move List] | |||
[https://web.archive.org/web/20120422005224/http://www.willvolution.com:80/phpBB2/viewforum.php?f=78 Willvolution.com Iruka Threads Archive] | |||
[https://www51.atwiki.jp/gnt4/pages/41.html JP GNT4 Wiki article on Iruka] | |||
<br clear="all"> | |||
{{GNT4 Nav}} | |||
{{GenPgNav}} | |||
[[Category:Naruto: Gekitou Ninja Taisen! 4 characters|{{PAGENAME}}]] | |||
[[Category:Iruka guides|{{PAGENAME}}]]</noinclude> | |||
Latest revision as of 06:20, 13 May 2023
| Iruka Umino | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| Ninja Registry Number | 011850 |
| Birthday | May 26th (23 years old; Gemini) |
| Height | 178cm |
| Weight | 66.2kg |
| Blood type | O |
| Personality | Good-natured, kind, optimistic |
| Likes eating | Ramen from Ichiraku |
| Dislikes eating | Mazegohan |
| Favorite word | 信頼 "Trust" |
| Hobbies | Hot-spring therapy |
| Voiced by | |
Summary
| HP | 230 |
|---|---|
| Defense | 1840 |
Iruka is a straightforward, but hard-hitting character with easy-to-do yet really damaging combos, who along with Mizuki shares the fastest standard super in the game, at 5 frames. However, he suffers from rather stubby normals that tend to not see much use outside of combos, as well as a lack of safe moves in general.

at Character Select.
at Character Select.Moveset
Individual Move Breakdown
| Basic Moves | Notes |
|---|---|
| placeholder | |
| Special Moves | |
| Super Moves | |
Combo List
| Combo 1 | Can | |
| Combo 2 | Can | |
| Combo 3 | Can | |
| Combo 4 | Can | |
| Combo 5 | Can | |
| Combo 6 | Can Chargeable on 3rd hit | |
| Combo 7 | Can | |
| Combo 8 | Can | |
| Combo 9 | Can | |
| Combo 10 | Can | |
| Combo 11 | Can | |
| Combo 12 | Can Chargeable on 3rd hit | |
| Combo 13 | Can Chargeable on 3rd hit | |
| Combo 14 | Not present in the in-game Combo List Can | |
| Combo 15 | Not present in the in-game Combo List Can | |
| Combo 16 | Not present in the in-game Combo List Can | |
| Combo 17 | Can | |
| Combo 18 | Can | |
| Combo 19 | Can | |
| Combo 20 | Can | |
| Combo 21 | Can |
Advanced Combos
| Input |
|---|
Standard Y Cancel BnB that takes about 60%/70% of the opponent's life away. Most if not all of Iruka's optimal combos come from his many launchers.
Discussions
Coming soon.
Learning Iruka
Coming soon.
Strategy
Coming soon.
As Iruka
Coming soon.
Against Iruka
Coming soon.
More to come.
Combos and Tech
| Combos | Notes | Video |
|---|---|---|
| Just mystery. |
||
| Occurrence of |
||
| (Recovery 75% or more, possible immediately after transformation) |
Matchups
Coming soon.
Resources
I R Chuunin (Iruka Combo Video)
Frame Data
placeholder
References
Willvolution.com Iruka Threads Archive
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