Playstyles (SCON4): Difference between revisions
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|[https://www.youtube.com/watch?v=q1kVEUFjBso Overview] | |[https://www.youtube.com/watch?v=q1kVEUFjBso Overview] | ||
[https://www.youtube.com/watch?v=H3cQecEq2zw Guide] | [https://www.youtube.com/watch?v=H3cQecEq2zw Guide] | ||
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|{{SCON4CharLink|nr2|24|.}} | |||
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*Glass cannon with punishing block strings and quick lunging attacks | |||
*Leave an impression with the low-profiling, spinning {{8}}{{A}} slam, also a fantastic combo finisher | |||
*Leap across the screen with {{6}}{{B}} or {{X}} super activator | |||
|style="background-color:lime"|Easy | |||
|[https://www.youtube.com/watch?v=R4W5No0ITzc Overview] | |||
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|{{SCON4CharLink|ssk|24|.}} | |{{SCON4CharLink|ssk|24|.}} | ||
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|[https://www.youtube.com/watch?v=WBeAfyEqzGg Guide] | |[https://www.youtube.com/watch?v=WBeAfyEqzGg Guide] | ||
[https://www.youtube.com/watch?v=CaysV3Thyn8 Combos] | [https://www.youtube.com/watch?v=CaysV3Thyn8 Combos] | ||
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|{{SCON4CharLink|sa2|24|.}} | |||
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*Offense-first character with high damage, teleports and {{2}}{{a}} chakra burst | |||
*Take to the skies with aerial strings and tracking {{air}}{{a}} fireball jutsu | |||
*Has no guard frame attack but gets a cross-up teleport kick in return | |||
*Good jab strings and a very low recovery second jab | |||
|style="background-color:Lime"|Easy | |||
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|- | |- | ||
|{{SCON4CharLink|skr|24|.}} | |{{SCON4CharLink|skr|24|.}} | ||
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|style="background-color:yellow"|Hard | |style="background-color:yellow"|Hard | ||
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|{{SCON4CharLink|hi2|24|.}} | |||
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*Hybrid character who mixes the movesets of Shy Hinata and Neji | |||
*Borrows Neji's string starters, {{X}} super, and {{4}}{{A}} counter... | |||
*... and Shy's {{2}}{{X}} counter-special, string finishers, and {{air}}{{b}} | |||
|style="background-color:Yellow"|Medium | |||
|[https://www.youtube.com/watch?v=KwHC1sqjVrk Guide] | |||
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|{{SCON4CharLink|gar|24|.}} | |{{SCON4CharLink|gar|24|.}} | ||
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*Low HP character with ability to use technically demanding "needle loops" which can repeat indefinitely | *Low HP character with ability to use technically demanding "needle loops" which can repeat indefinitely | ||
*One of the most versatile movesets, with good defense options, several good high crushes, and low recovery on his second jab and {{8}}{{B}} | |||
*Held {{air}}{{A}} summons tracking needles used for tick throws and to force the opponent to approach | *Held {{air}}{{A}} summons tracking needles used for tick throws and to force the opponent to approach | ||
*{{2}}{{X}} Teleport super with invulnerable frames | *{{2}}{{X}} Teleport super with invulnerable frames | ||
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*Tank character with high HP, good defensive options and strong attacks | *Tank character with high HP, good defensive options and strong attacks | ||
*A good teleport and better offensive strings than Mizuki, as well as an air throw | |||
*Very fast super activation | *Very fast super activation | ||
*Giant shuriken projectiles | *Giant shuriken projectiles, and {{Air}}{{6}}{{A}} that forces the opponent to move or get setup into an unblockable {{6}}{{A}}{{B}} | ||
|style="background-color:lime"|Easy | |style="background-color:lime"|Easy | ||
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|{{SCON4CharLink|miz|24|.}} | |{{SCON4CharLink|miz|24|.}} | ||
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* | *Semiclone of Iruka with alternate combo routes, more projectile focus, and a nasty knockdown throw | ||
*{{Air}}{{A}} | *More defense-and-safety centered than Iruka, with a better {{4}}{{B}} and different midstring teleports; although his {{Run}}{{B}} is better on block for mixups | ||
*Can counter projectiles with {{4}}{{A}} and has a projectile-based reversal | *{{Air}}{{A}} has high hitstun to start ground combos or a loop | ||
*Can counter projectiles with {{4}}{{A}} and has a projectile-based reversal; {{8}}{{A}} is better than all other anti air projectiles as it lifts on block | |||
|style="background-color:lime"|Easy | |style="background-color:lime"|Easy | ||
|[https://www.youtube.com/watch?v=P0C9R0_cozU Guide] | |[https://www.youtube.com/watch?v=P0C9R0_cozU Guide] | ||
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|{{SCON4CharLink|ank|24|.}} | |{{SCON4CharLink|ank|24|.}} | ||
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*Offensive character with pummeling combos and chip damage | *Offensive character with pummeling combos and chip damage, and some of the strongest whiff punish options | ||
*Access to several command grabs and unique throws | *Access to several command grabs and unique throws | ||
*Floor stance with grab and teleport options | *Floor stance with grab and teleport options | ||
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*Taijutsu character with multiple grabs and feints | *Taijutsu character with multiple grabs and feints | ||
*Strong grappler-style oki | |||
*Inflict the confusion status effect with charge {{A}} attacks | *Inflict the confusion status effect with charge {{A}} attacks | ||
*Recover half your health bar using Tsunade's {{2}}{{X}} super | *Recover half your health bar using Tsunade's {{2}}{{X}} super | ||
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|{{SCON4CharLink|bou|24|.}} | |{{SCON4CharLink|bou|24|.}} | ||
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*"Grappler" with {{8}}{{A}} hyperarmor command grab | *"Grappler" with {{8}}{{A}} hyperarmor command grab and backturn unblockables | ||
*Slow but has high HP and damage output | *Slow but has high HP and damage output | ||
*{{2}}{{X}} super steals all meter from the victim | *{{2}}{{X}} super steals all meter from the victim | ||
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*{{4}}{{A}} Transformation character: Sakon has better strings, Ukon has persistent super-armor | *{{4}}{{A}} Transformation character: Sakon has better strings, Ukon has persistent super-armor | ||
*Close-range fighter that limits your opponent's options when fighting as Ukon | *Close-range fighter that limits your opponent's options when fighting as Ukon; some of the stronger offensive normals in the game | ||
*Blot out the sun with massive "Kuchiyose: Rashomon!" {{2}}{{X}} jutsu | *Blot out the sun with massive "Kuchiyose: Rashomon!" {{2}}{{X}} jutsu | ||
|style="background-color:Yellow"|Medium | |style="background-color:Yellow"|Medium | ||
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*Zone out enemies with sound waves and doki-demon summons | *Zone out enemies with sound waves and doki-demon summons | ||
*No escape: Area-of-effect, unblockable flute {{2}}{{X}} super | *No escape: Area-of-effect, unblockable flute {{2}}{{X}} super; Itachi-style unblockables | ||
*Ring-combo options with {{A}} attacks | *Ring-combo options with {{A}} attacks | ||
|style="background-color:orange"|Hard | |style="background-color:orange"|Hard | ||
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*Tsukuyomi {{X}} super drains half the victim's chakra | *Tsukuyomi {{X}} super drains half the victim's chakra | ||
*Cover your own back with teleports and clones | *Cover your own back with teleports and clones | ||
*Sets up backturn unblockables and scary mixups with several options | |||
|style="background-color:yellow"|Medium | |style="background-color:yellow"|Medium | ||
|[https://www.youtube.com/watch?v=Yg0GZlDJoGA Overview] | |[https://www.youtube.com/watch?v=Yg0GZlDJoGA Overview] | ||
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|style="background-color:Yellow"|Medium | |style="background-color:Yellow"|Medium | ||
|[https://www.youtube.com/watch?v=qHxtny4frGw Overview] | |[https://www.youtube.com/watch?v=qHxtny4frGw Overview] | ||
|} | |} | ||
Latest revision as of 03:47, 27 April 2023
Anyone labeled "Easy" is also a good beginner character.
| Character | Playstyle | Difficulty | Videos |
|---|---|---|---|
|
Easy | Overview | |
|
Easy | Overview | |
|
Easy | Guide | |
|
Easy | ||
|
Easy | Guide | |
|
Hard | Guide | |
|
Medium | Overview | |
|
Easy | Guide 1 | |
|
Medium | Guide 1 | |
|
Easy | Guide 1 | |
|
Medium | Guide | |
|
Medium | ||
|
Medium | Guide | |
|
Hard | Overview | |
|
Hard | ||
|
Hard | ||
|
Medium | Guide | |
|
Easy | ||
|
Very Hard | ||
|
Very Hard | Overview | |
|
Easy | ||
|
Very Hard | ||
|
Medium | ||
|
Easy | ||
|
Easy | Guide | |
|
Easy | ||
|
Medium | Overview | |
|
Medium | Overview | |
|
Hard | ||
|
Hard | Overview | |
|
Hard | ||
|
Hard | ||
|
Medium | ||
|
Hard | ||
|
Easy | ||
|
Easy | ||
|
Medium | Overview | |
|
Medium | Overview |