Might Guy (GNT4): Difference between revisions

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(Created page with "{{GNT4_Profile |name=Might Guy placeholder |image=Image:char_gnt4_gai.png |regnum=placeholder |birthday=placeholder<br>(placeholder years old;<br>placeholder) |height=pla...")
 
 
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{{GNT4_Profile
{{GNT4_Profile
|name=Might Guy placeholder
|name=Might Guy
|image=[[Image:char_gnt4_gai.png]]
|image=[[Image:char_gnt4_gai.png]]
|regnum=placeholder
|regnum=010252
|birthday=placeholder<br>(placeholder years old;<br>placeholder)
|birthday=January 1st<br>(27 years old;<br>Aries)
|height=placeholder
|height=184cm
|weight=placeholder
|weight=76kg
|bloodtype=placeholder
|bloodtype=B
|personality=placeholder
|personality=Excitable<br>Quick to tears
|likeseating=placeholder
|likeseating=Extremely spicy curry<br>Curry udon
|hateseating=placeholder
|hateseating=Nothing!
|jutsu=placeholder
|jutsu=
|phrase=placeholder
|phrase=とび出せ青春!!<br>"Overflowing youth!"
|word=placeholder
|word=
|rivals=placeholder
|rivals=Kakashi!
|hobbies=placeholder
|hobbies=Side jump repetitons<br>Mitt hitting
|voicedby={{Region|Japan|placeholder}}
|voicedby={{Region|Japan|Masashi Ebara}}
}}
}}
{{GNT4 MiniNav}}
{{GNT4 MiniNav}}
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{| class=wikitable style="text-align:center;"
{| class=wikitable style="text-align:center;"
|+ Vitals
|+ Vitals
! HP  
! HP
|placeholder
|230
|-
|-
! Defense
! Defense
|placeholder
|1840
|}
|}


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|-
|-
|{{2}}{{X}}
|{{2}}{{X}}
|
|Only usable after {{4}}{{X}}
|-
|-
|{{4}}{{X}}
|{{4}}{{X}}
|
|50% chakra needed, increases attack power, invulnerable through the hitbox; gives access to {{2}}{{X}}
|}
|}


===Combo List===
===Combo List===
{{GNT4BasicCombos
{{GNT4BasicCombos
|Combo01=placeholder
|Combo01={{B}} {{B}} {{B}} {{B}} {{A}}
|Notes01=
|Notes01=
|Combo02={{B}} {{B}} {{B}} {{A}}
|Notes02=Can {{YCancel}} on 4th hit
|Combo03={{B}} {{B}} {{A}} {{A}} {{A}}
|Notes03=Can {{YCancel}} on 3rd hit
|Combo04={{B}} {{B}} {{A}} {{A}} {{B}}
|Notes04=Can {{YCancel}} on 3rd and 5th hit
|Combo05={{A}} {{B}} {{B}} {{B}} {{A}}
|Notes05=
|Combo06={{A}} {{B}} {{B}} {{A}}
|Notes06=Can {{YCancel}} on 4th hit
|Combo07={{A}} {{B}} {{A}} {{A}} {{A}}
|Notes07=Can {{YCancel}} on 3rd hit
|Combo08={{A}} {{B}} {{A}} {{A}} {{B}}
|Notes08=Can {{YCancel}} on 3rd and 5th hit
|Combo09={{6}} {{B}} {{B}} {{A}}
|Notes09=
|Combo10={{6}} {{B}} {{A}}
|Notes10=Can {{YCancel}} on 2nd hit
|Combo11={{4}} {{B}} {{B}} {{A}} {{A}}
|Notes11=Can {{YCancel}} on 2nd hit
|Combo12={{4}} {{B}} {{B}} {{A}} {{B}}
|Notes12=Can {{YCancel}} on 2nd and 4th hit
|Combo13={{4}} {{B}} {{A}}
|Notes13=
|Combo14={{2}} {{B}} {{B}} {{A}} {{A}}
|Notes14=Can {{YCancel}} on 2nd hit
|Combo15={{2}} {{B}} {{B}} {{A}} {{B}}
|Notes15=Can {{YCancel}} on 2nd and 4th hit
|Combo16={{2}} {{B}} {{A}}
|Notes16=
|Combo17={{8}} {{B}} {{A}}
|Notes17=
|Combo18={{8}} {{A}} {{B}} {{B}} {{A}}
|Notes18=Can {{YCancel}} on 2nd hit
|Combo19={{8}} {{A}} {{B}} {{A}}
|Notes19=Can {{YCancel}} on 2nd and 3rd hit
}}
}}


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===Combos and Tech===
===Combos and Tech===
placeholder
{|class="wikitable"
|-
!Combos
!Notes
!Video
|-
|{{B}}{{B}}{{A}}{{YCancel}} × n > {{6}}{{A}}{{YCancel}}
|Basic combo. From {{6}}{{A}}{{YCancel}}, {{4}}{{B}}'s guard break is powerful, but be careful, as it can be KnJ'd if the opponent's chakra meter is full!
|-
|{{B}}{{B}} × n
|Loop combo. Ideally, you should use this one since there are less gaps in {{B}}{{B}} and it reduces the risk of being KnJ'd. You'll benefit a lot from the pressure it provides as well, so you should definitely learn it.
|-
|{{4}}{{X}}{{YCancel}} > {{B}}{{B}}{{A}}{{A}}{{A}} > ({{2}}{{X}})
|Opening bread and butter limited to the edge of the stage. {{4}}{{X}} is invincible up until it hits, so you can use it whenever. However, it is very bad on block, so it is high-risk.
|}


===Matchups===
===Matchups===
placeholder
placeholder
==Resources==
==Resources==
placeholder
None yet.


==Frame Data==
==Frame Data==
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==References==
==References==
<references>
[https://web.archive.org/web/20080510162014/http://www.willvolution.com:80/back2basics_gnt4_gai.htm Back 2 Basics Gai Move List]
<ref name="placeholder">placeholder</ref>
</references>


[https://web.archive.org/web/20120422150803/http://www.willvolution.com:80/phpBB2/viewforum.php?f=74 Willvolution.com Gai Threads Archive]


[https://www51.atwiki.jp/gnt4/pages/18.html JP GNT4 Wiki article on Might Guy]


{{GNT4 Nav}}
{{GNT4 Nav}}

Latest revision as of 18:10, 30 June 2021

Might Guy
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Ninja Registry Number 010252
Birthday January 1st
(27 years old;
Aries)
Height 184cm
Weight 76kg
Blood type B
Personality Excitable
Quick to tears
Likes eating Extremely spicy curry
Curry udon
Dislikes eating Nothing!
Favorite phrase とび出せ青春!!
"Overflowing youth!"
Wants to fight Kakashi!
Hobbies Side jump repetitons
Mitt hitting
Voiced by Japan Masashi Ebara
class="gnt4_nav" colspan="13"


Summary

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Vitals
HP 230
Defense 1840

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Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Basic Moves Notes
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Down
Away from opponent
Towards opponent
Running
Special Moves
Down
Away from opponent
Towards opponent
Running
Super Moves
Down Only usable after Away from opponent
Away from opponent 50% chakra needed, increases attack power, invulnerable through the hitbox; gives access to Down

Combo List

Combo 1
Combo 2 Can Y-Cancel on 4th hit
Combo 3 Can Y-Cancel on 3rd hit
Combo 4 Can Y-Cancel on 3rd and 5th hit
Combo 5
Combo 6 Can Y-Cancel on 4th hit
Combo 7 Can Y-Cancel on 3rd hit
Combo 8 Can Y-Cancel on 3rd and 5th hit
Combo 9 Towards opponent
Combo 10 Towards opponent Can Y-Cancel on 2nd hit
Combo 11 Away from opponent Can Y-Cancel on 2nd hit
Combo 12 Away from opponent Can Y-Cancel on 2nd and 4th hit
Combo 13 Away from opponent
Combo 14 Down Can Y-Cancel on 2nd hit
Combo 15 Down Can Y-Cancel on 2nd and 4th hit
Combo 16 Down
Combo 17
Combo 18 Can Y-Cancel on 2nd hit
Combo 19 Can Y-Cancel on 2nd and 3rd hit


Advanced Combos

Input
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Discussions

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Learning Might Guy

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Strategy

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As Might Guy

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Against Might Guy

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Combos and Tech

Combos Notes Video
Y-Cancel × n > Towards opponentY-Cancel Basic combo. From Towards opponentY-Cancel, Away from opponent's guard break is powerful, but be careful, as it can be KnJ'd if the opponent's chakra meter is full!
× n Loop combo. Ideally, you should use this one since there are less gaps in and it reduces the risk of being KnJ'd. You'll benefit a lot from the pressure it provides as well, so you should definitely learn it.
Away from opponentY-Cancel > > (Down) Opening bread and butter limited to the edge of the stage. Away from opponent is invincible up until it hits, so you can use it whenever. However, it is very bad on block, so it is high-risk.

Matchups

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Resources

None yet.

Frame Data

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References

Back 2 Basics Gai Move List

Willvolution.com Gai Threads Archive

JP GNT4 Wiki article on Might Guy

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