Rock Lee (GNT4): Difference between revisions

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Straight from his characteristical taijutsu fighting style over ninjutsu, Rock Lee is a entirely melee-based character: His attacks can cause strong damage and posseses good defense; but his range is pretty short compared to most characters as he doesn't have a projectile attack and certain attacks are difficult to connect, like his Secret Technique.
Straight from his characteristical taijutsu fighting style over ninjutsu, Rock Lee is a entirely melee-based character: His attacks can cause strong damage and posseses good defense; but his range is pretty short compared to most characters as he doesn't have a projectile attack and certain attacks are difficult to connect, like his Secret Technique.
Rock Lee is able to open the Kyūmon/Gate of Healing and increase his attack power (visible with Rock Lee attacks having a red glowing trail), and opening the Seimon/Gate of Life and grants him a even higher attack power increase, regenerating chakra and a new Secret Technique; but it's extremely risky as his health begins to quickly decrease even during throw/Secret Technique animations.
Rock Lee is able to open the Kyūmon/Gate of Healing and increase his attack power (visible with Rock Lee attacks having a red glowing trail), and opening the Seimon/Gate of Life and grants him a even higher attack power increase, regenerating chakra and a new Secret Technique; but it's extremely risky as his health begins to quickly decrease (even during throw animations).


[[Image:color_gnt4_roc_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']]  
[[Image:color_gnt4_roc_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']]  
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==Moveset==
==Moveset==
===Combo List===
{{GNT4BasicCombos
|Combo01={{B}} {{B}} {{B}} {{B}} {{A}}
|Notes01=
|Combo02={{B}} {{B}} {{B}} {{A}}
|Notes02=Can {{YCancel}} on 4th hit
|Combo03={{B}} {{B}} {{A}} {{A}} {{A}}
|Notes03=Can {{YCancel}} on 3rd hit
|Combo04={{B}} {{B}} {{A}} {{A}} {{B}}
|Notes04=Can {{YCancel}} on 3rd and 5th hit
|Combo05={{A}} {{B}} {{B}} {{B}} {{A}}
|Notes05=
|Combo06={{A}} {{B}} {{B}} {{A}}
|Notes06=Can {{YCancel}} on 4th hit
|Combo07={{A}} {{B}} {{A}} {{A}} {{A}}
|Notes07=Can {{YCancel}} on 3rd hit
|Combo08={{A}} {{B}} {{A}} {{A}} {{B}}
|Notes08=Can {{YCancel}} on 3rd and 5th hit
|Combo09={{6}} {{B}} {{B}} {{A}}
|Notes09=
|Combo10={{6}} {{B}} {{A}}
|Notes10=Can {{YCancel}} on 3rd hit
|Combo11={{4}} {{B}} {{B}} {{A}} {{A}}
|Notes11=Can {{YCancel}} on 2nd hit
|Combo12={{4}} {{B}} {{B}} {{A}} {{B}}
|Notes12=Can {{YCancel}} on 2nd and 4th hit
|Combo13={{4}} {{B}} {{A}}
|Notes13=
|Combo14={{2}} {{B}} {{B}} {{A}} {{A}}
|Notes14=Can {{YCancel}} on 2nd hit
|Combo15={{2}} {{B}} {{B}} {{A}} {{B}}
|Notes15=Can {{YCancel}} on 2nd and 4th hit
|Combo16={{2}} {{B}} {{A}}
|Notes16=
|Combo17={{8}} {{B}} {{A}}
|Notes17=
|Combo18={{8}} {{A}} {{B}} {{B}} {{A}}
|Notes18=Can {{YCancel}} on 2nd hit
|Combo19={{8}} {{A}} {{B}} {{A}}
|Notes19=Can {{YCancel}} on 2nd and 3rd hit
}}
===Advanced Combos===
{|class="wikitable" style="width:30%; text-align:center;"
|-
!Input
|-
|{{4}}{{B}}{{B}}{{YCancel}} ~ {{A}}{{B}}{{A}}{{YCancel}} ~ {{B}}{{B}}{{A}}{{YCancel}} ~ {{B}}{{B}}{{X}}
|}
12-hit combo. Around more or less 50% damage in normal state, 70% in Gate of Healing mode.
===Individual Move Breakdown===
===Individual Move Breakdown===
{|class="wikitable" style="width:75%;"
{|class="wikitable" style="width:75%;"
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|style="text-align:center;"|'''Elbow (Basic 4)'''
|style="text-align:center;"|'''Elbow (Basic 4)'''
|style="text-align:center;"|{{6}}{{B}}
|style="text-align:center;"|{{6}}{{B}}
|
|Launcher
|-
|-
|style="text-align:center;"|'''Strong Fist (Basic 5)'''
|style="text-align:center;"|'''Strong Fist (Basic 5)'''
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|-
|-
|style="text-align:center;"|'''Dashing Punch  (Special 5)'''
|style="text-align:center;"|'''Dashing Punch  (Special 5)'''
|style="text-align:center;"|{{6}}{{6}}{{A}}
|style="text-align:center;"|{{Run}}{{A}}
|Dash forward and punches downwards
|Dash forward and punches downwards
|-
|-
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|100% chakra and Gate of Life needed; teleports directly in front of the opponent when activated
|100% chakra and Gate of Life needed; teleports directly in front of the opponent when activated
|-
|-
|}
===Combo List===
{{GNT4BasicCombos
|Combo01={{B}} {{B}} {{B}} {{B}} {{A}}
|Notes01=
|Combo02={{B}} {{B}} {{B}} {{A}}
|Notes02=Can {{YCancel}} on 4th hit
|Combo03={{B}} {{B}} {{A}} {{A}} {{A}}
|Notes03=Can {{YCancel}} on 3rd hit
|Combo04={{B}} {{B}} {{A}} {{A}} {{B}}
|Notes04=Can {{YCancel}} on 3rd and 5th hit
|Combo05={{A}} {{B}} {{B}} {{B}} {{A}}
|Notes05=
|Combo06={{A}} {{B}} {{B}} {{A}}
|Notes06=Can {{YCancel}} on 4th hit
|Combo07={{A}} {{B}} {{A}} {{A}} {{A}}
|Notes07=Can {{YCancel}} on 3rd hit
|Combo08={{A}} {{B}} {{A}} {{A}} {{B}}
|Notes08=Can {{YCancel}} on 3rd and 5th hit
|Combo09={{6}} {{B}} {{B}} {{A}}
|Notes09=
|Combo10={{6}} {{B}} {{A}}
|Notes10=Can {{YCancel}} on 2nd hit
|Combo11={{4}} {{B}} {{B}} {{A}} {{A}}
|Notes11=Can {{YCancel}} on 2nd hit
|Combo12={{4}} {{B}} {{B}} {{A}} {{B}}
|Notes12=Can {{YCancel}} on 2nd and 4th hit
|Combo13={{4}} {{B}} {{A}}
|Notes13=
|Combo14={{2}} {{B}} {{B}} {{A}} {{A}}
|Notes14=Can {{YCancel}} on 2nd hit
|Combo15={{2}} {{B}} {{B}} {{A}} {{B}}
|Notes15=Can {{YCancel}} on 2nd and 4th hit
|Combo16={{2}} {{B}} {{A}}
|Notes16=
|Combo17={{8}} {{B}} {{A}}
|Notes17=
|Combo18={{8}} {{A}} {{B}} {{B}} {{A}}
|Notes18=Can {{YCancel}} on 2nd hit
|Combo19={{8}} {{A}} {{B}} {{A}}
|Notes19=Can {{YCancel}} on 2nd and 3rd hit
}}
===Advanced Combos===
{|class="wikitable" style="width:30%; text-align:center;"
|-
!Input
|-
|placeholder
|}
|}


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===Combos and Tech===
===Combos and Tech===
Coming soon.
{|class="wikitable"
|-
!Combos
!Notes
!Video
|-
|{{B}}{{B}}{{A}}{{YCancel}} > {{8}}{{B}} > {{B}}{{B}}{{X}}
|A general-purpose combo route. The good thing about this character is that there are few parts that get lost in the combo.
|-
|{{B}}{{B}}{{B}}{{B}}{{A}} > {{8}}{{B}}{{A}} > {{8}}{{B}}{{A}} > {{X}}
|Screen edge combo. At the end, the {{8}}{{B}}{{A}} loop increases your damage quickly.
|-
|{{2}}{{B}}{{B}}{{YCancel}} > {{B}}{{B}}{{A}}{{YCancel}} > {{B}}{{B}}{{4}}{{X}}
|From {{2}}{{B}} and {{4}}{{B}}, combo this way. The gate is opened in this combo as well. This is the best combo of the last 3, even with there being an extra {{YCancel}} and no wall.
|-
|(At opponent's back) {{B}}{{B}}{{B}}{{B}} > {{B}}{{B}}{{B}}{{B}}{{A}}
|The {{B}}{{B}}{{B}} string is not connected to the rest of the combo, but it is hard to avoid the gap, so it usually connects.
|-
|{{B}}{{B}} x n
|Loop combo. You'll need to have good timing.
|-
|{{4}}{{B}} (Guard Break) > {{B}}{{A}}{{A}} > {{4}}{{X}}{{YCancel}} > {{8}}{{B}}{{A}} > {{X}} or {{B}}{{B}}{{X}}
|Screen edge combo. When the gate is closed, it is 100% for most characters. When the gate is not open, use the {{B}}{{B}}{{X}} finisher.
|-
|{{4}}{{X}}{{YCancel}} > {{B}}{{B}}{{B}}{{B}}{{A}} > {{B}}{{B}}{{X}}
|Screen edge combo. From invincible technique starter to super finisher.
|-
|{{4}}{{B}}{{B}}{{YCancel}} > {{A}}{{B}}{{A}}{{YCancel}} > {{B}}{{B}}{{A}}{{YCancel}} > {{B}}{{B}}{{X}}
|12-hit combo. Around more or less 50% damage in normal state, 70% in Gate of Healing mode.
|}


===Matchups===
===Matchups===
Coming soon.
Coming soon.
==Resources==
==Resources==
[https://web.archive.org/web/20080513092201/http://willvolution.com:80/back2basics_gnt4_rocklee.htm Back 2 Basics Lee Movelist]
[https://youtu.be/ShinhpEtOPEe GNT4 - Best of Netplay Ninjas #1 (2/28/2018)] - Netplay Ninjas combo video  
[https://youtu.be/ShinhpEtOPEe GNT4 - Best of Netplay Ninjas #1 (2/28/2018)] - Netplay Ninjas combo video  


[https://www.youtube.com/watch?v=8YQWPclRqGw Naruto Clash of Ninja 4 (GNT4) : DDM Combos III] - DanDaMan combos
[https://www.youtube.com/watch?v=8YQWPclRqGw Naruto Clash of Ninja 4 (GNT4) : DDM Combos III] - DanDaMan combos
[https://www.youtube.com/watch?v=ZTT89rRqAa8 (Both Gates Open) Rock Lee 100% Combo]
[https://www.reddit.com/r/GNT4/comments/7x6q29/rock_lee_100_combo/ Rock Lee 100% Combo]


==Frame Data==
==Frame Data==
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==References==
==References==
[https://web.archive.org/web/20080513092201/http://willvolution.com:80/back2basics_gnt4_rocklee.htm Back 2 Basics Lee Movelist]
[https://web.archive.org/web/20120421215920/http://www.willvolution.com/phpBB2/viewforum.php?f=92 Willvolution.com Rock Lee Threads Archive]
[https://www51.atwiki.jp/gnt4/pages/16.html JP GNT4 Wiki article on Rock Lee]





Latest revision as of 17:55, 30 June 2021

Rock Lee
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Ninja Registry Number 012561
Birthday November 27th
(14 years old;
Sagittarius)
Height 162.1cm
Weight 47.5kg
Blood type A
Personality Passionate,
loves to train
Likes eating Medium-hot curry,
Curry pilaf
Dislikes eating None!
Favorite phrase "Everything for my dreams!"
Wants to fight Sasuke, Neji, Gaara, Naruto
Hobbies Working hard
Voiced by Japan Yoichi Masukawa
class="gnt4_nav" colspan="13"


Summary

Coming soon.

Vitals
HP 225
Defense 1800

Straight from his characteristical taijutsu fighting style over ninjutsu, Rock Lee is a entirely melee-based character: His attacks can cause strong damage and posseses good defense; but his range is pretty short compared to most characters as he doesn't have a projectile attack and certain attacks are difficult to connect, like his Secret Technique. Rock Lee is able to open the Kyūmon/Gate of Healing and increase his attack power (visible with Rock Lee attacks having a red glowing trail), and opening the Seimon/Gate of Life and grants him a even higher attack power increase, regenerating chakra and a new Secret Technique; but it's extremely risky as his health begins to quickly decrease (even during throw animations).

Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Move Type Input Notes
Jab (Basic 1) Enough stun to link into his second . Recovers quickly if used as a poking tool.
Ground Stomp (Basic 2) Down Wide area of effect that stuns the opponent. Helps with catching sidesteps and can even launch high into the air if hitting an airborne opponent.
Double Jumpkick (Basic 3) Launcher
Elbow (Basic 4) Towards opponent Launcher
Strong Fist (Basic 5) Away from opponent Chargeable (Full-charge attack insta-breaks guard; armor when leaning back and when releasing, but not while charging)
Dynamic Entry (Basic 6) Running Knockdown, Can Y-Cancel
Palm (Special 1) Can be linked into his basic second
Leaf Whirlwind (Special 2) Down Sweeps
Leaf Hurricane (Special 3) Towards opponent Knockdown
Counter Fist (Special 4) Away from opponent Counters non-super Taijutsu by knocking the opponent into a forward stumble stagger, giving Lee the advantage of a follow up attack.
Dashing Punch (Special 5) Running Dash forward and punches downwards
Primary Lotus (Secret Technique 1) 100% chakra needed
Gate of Healing Away from opponent 50% chakra needed, increases attack power, invulnerable through the hitbox
Gate of Life Away from opponent 50% chakra and Gate of Healing needed; increases power and regenerating chakra but decreases health; gives access to Hidden Lotus as the new
Hidden Lotus
(Secret Technique 2)
100% chakra and Gate of Life needed; teleports directly in front of the opponent when activated

Combo List

Combo 1
Combo 2 Can Y-Cancel on 4th hit
Combo 3 Can Y-Cancel on 3rd hit
Combo 4 Can Y-Cancel on 3rd and 5th hit
Combo 5
Combo 6 Can Y-Cancel on 4th hit
Combo 7 Can Y-Cancel on 3rd hit
Combo 8 Can Y-Cancel on 3rd and 5th hit
Combo 9 Towards opponent
Combo 10 Towards opponent Can Y-Cancel on 2nd hit
Combo 11 Away from opponent Can Y-Cancel on 2nd hit
Combo 12 Away from opponent Can Y-Cancel on 2nd and 4th hit
Combo 13 Away from opponent
Combo 14 Down Can Y-Cancel on 2nd hit
Combo 15 Down Can Y-Cancel on 2nd and 4th hit
Combo 16 Down
Combo 17
Combo 18 Can Y-Cancel on 2nd hit
Combo 19 Can Y-Cancel on 2nd and 3rd hit


Advanced Combos

Input
placeholder

Discussions

Coming soon.

Learning Lee

Coming soon.

Strategy

Coming soon.

As Rock Lee

Coming soon.

Against Rock Lee

Coming soon.

Combos and Tech

Combos Notes Video
Y-Cancel A general-purpose combo route. The good thing about this character is that there are few parts that get lost in the combo.
Screen edge combo. At the end, the loop increases your damage quickly.
DownY-CancelY-CancelAway from opponent From Down and Away from opponent, combo this way. The gate is opened in this combo as well. This is the best combo of the last 3, even with there being an extra Y-Cancel and no wall.
(At opponent's back) The string is not connected to the rest of the combo, but it is hard to avoid the gap, so it usually connects.
x n Loop combo. You'll need to have good timing.
Away from opponent (Guard Break) > Away from opponentY-Cancel or Screen edge combo. When the gate is closed, it is 100% for most characters. When the gate is not open, use the finisher.
Away from opponentY-Cancel Screen edge combo. From invincible technique starter to super finisher.
Away from opponentY-Cancel > Y-Cancel > Y-Cancel > 12-hit combo. Around more or less 50% damage in normal state, 70% in Gate of Healing mode.

Matchups

Coming soon.

Resources

GNT4 - Best of Netplay Ninjas #1 (2/28/2018) - Netplay Ninjas combo video

Naruto Clash of Ninja 4 (GNT4) : DDM Combos III - DanDaMan combos

(Both Gates Open) Rock Lee 100% Combo

Rock Lee 100% Combo

Frame Data

Coming soon.

References

Back 2 Basics Lee Movelist

Willvolution.com Rock Lee Threads Archive

JP GNT4 Wiki article on Rock Lee


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