CS2 Sasuke (GNT4): Difference between revisions

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{{GNT4_Profile
{{GNT4_Profile
|name=Sasuke
|name=Curse Seal 2 Sasuke
|image=[[Image:char_gnt4_sa2.png]]
|image=[[Image:char_gnt4_sa2.png]]
|regnum=012606
|regnum=012606
|birthday=July 23rd<br>(13 years old;<br> Leo)
|birthday=July 23rd<br>(13 years old;<br> Leo)
|height=153.2cm
|height=153.2cm
|weight=43.5kg
|weight=43.5kg
|bloodtype=AB
|bloodtype=AB
|personality=Cool,<br>Acts tough
|personality=Cool<br>Acts tough
|likeseating=Tomatoes,<br>oshiruko (with okaka)
|likeseating=Tomatoes<br>Oshiruko (with okaka)
|hateseating=Natto beans,<br>Sweet foods
|hateseating=Natto beans<br>Sweet foods
|word=力 (power/strength)
|word=力<br>"Power"
|hobbies=Training, taking walks
|hobbies=Training<br>Taking walks
|voicedby={{Region|Japan|<br>Noriaki Sugiyama}}
|voicedby={{Region|Japan|<br>Noriaki Sugiyama}}
}}
}}
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==Summary==
==Summary==
Coming soon.
Coming soon.
{| class=wikitable style="text-align:center;"
|+ Vitals
! HP
|220
|-
! Defense
|1760
|}
CS2 is a unique character in GNT4; he is the only character that lacks a {{4}}{{B}} with guard frames. Instead, his {{4}}{{B}} is a (techable) teleport. This affects his playstyle in that he is susceptible to pressure that would otherwise be unsafe against another character. Additionally, he is unable to pressure other characters as his strings are generally unsafe on block. However, he has effective punish tools for heavy damage and KnJ farming.
Indeed, CS2 is a character that relies solely on neutral mixups to win.
[[Image:color_gnt4_sa2_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']]
[[Image:color_gnt4_sa2_p2.png|thumb|255px|'''Press {{Y}} at Character Select.''']]
==Moveset==
==Moveset==
===Combo List===
===Individual Move Breakdown===
{|Class="wikitable"
{|Class="wikitable"
|-
!Basic Moves
!Notes
|-
|{{B}}
|placeholder
|-
|{{8}}{{B}}
|
|-
|{{2}}{{B}}
|
|-
|{{4}}{{B}}
|
|-
|{{6}}{{B}}
|
|-
|{{Run}}{{B}}
|
|-
!Special Moves
!
|-
|{{A}}
|
|-
|{{8}}{{A}}
|
|-
|{{2}}{{A}}
|
|-
|{{4}}{{A}}
|
|-
|{{6}}{{A}}
|
|-
|{{Run}}{{A}}
|
|-
!Super Moves
!
|-
|{{X}}
|
|-
|{{2}}{{X}}
|
|}
|}


[[Image:color_gnt4_sa2_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']]
===Combo List===
[[Image:color_gnt4_sa2_p2.png|thumb|255px|'''Press {{Y}} at Character Select.''']]
{{GNT4BasicCombos
|Combo01={{B}} {{B}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes01=Can {{YCancel}} on 4th hit
|Combo02={{B}} {{B}} {{B}} {{B}} {{A}}
|Notes02=Can {{YCancel}} on 4th hit<br>Can hold {{A}} on 5th hit
|Combo03={{B}} {{B}} {{B}} {{A}}
|Notes03=
|Combo04={{B}} {{B}} {{A}} {{A}}
|Notes04=Can {{YCancel}} on 4th hit<br>Chargeable on 4th hit
|Combo05={{6}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes05=Can {{YCancel}} on 3rd hit
|Combo06={{6}} {{B}} {{B}} {{B}} {{A}}
|Notes06=Can {{YCancel}} on 3rd hit<br>Can hold {{A}} on 4th hit
|Combo07={{6}} {{B}} {{B}} {{A}} {{A}}
|Notes07=Can {{YCancel}} on 4th hit<br>Chargeable on 4th hit
|Combo08={{6}} {{B}} {{A}} {{A}} {{A}} {{B}}
|Notes08=Can {{YCancel}} on 3rd hit
|Combo09={{6}} {{B}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes09=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 3rd, 4th, 5th and 6th hit
|Combo10={{6}} {{B}} {{A}} {{A}} {{B}} {{B}} {{B}} {{A}}
|Notes10=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 3rd, 4th, 5th and 6th hit<br>Can hold {{A}} on 7th hit
|Combo11={{6}} {{B}} {{A}} {{A}} {{B}} {{B}} {{A}}
|Notes11=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 3rd, 4th and 5th hit
|Combo12={{6}} {{B}} {{A}} {{A}} {{B}} {{A}} {{A}}
|Notes12=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 3rd, 4th and 5th hit<br>Chargeable on 5th hit
|Combo13={{6}} {{B}} {{A}} {{A}} {{A}} {{B}}
|Notes13=Not present in the in-game Combo List<br>Can {{YCancel}} on 3rd hit
|Combo14={{4}} {{B}} {{A}} {{A}} {{B}}
|Notes14=Can {{YCancel}} on 2nd hit
|Combo15={{4}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes15=Can {{YCancel}} on 2nd and 3rd hit
|Combo16={{4}} {{B}} {{B}} {{B}} {{A}}
|Notes16=Can {{YCancel}} on 2nd and 3rd hit<br>Can hold {{A}} on 4th hit
|Combo17={{4}} {{B}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes17=Not present in the in-game Combo List<br>Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit
|Combo18={{4}} {{B}} {{A}} {{B}} {{B}} {{B}} {{A}}
|Notes18=Not present in the in-game Combo List<br>Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit<br>Can hold {{A}} on 6th hit
|Combo19={{4}} {{B}} {{A}} {{B}} {{B}} {{A}}
|Notes19=Not present in the in-game Combo List<br>Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd and 4th hit
|Combo20={{4}} {{B}} {{A}} {{B}} {{A}} {{A}}
|Notes20=Not present in the in-game Combo List<br>Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit<br>Chargeable on 5th hit
|Combo21={{4}} {{B}} {{A}} {{A}} {{B}}
|Notes21=Not present in the in-game Combo List<br>Can {{YCancel}} on 2nd hit
|Combo22={{2}} {{B}} {{B}}
|Notes22=
|Combo23={{2}} {{B}} {{A}} {{A}} {{B}}
|Notes23=Can {{YCancel}} on 2nd hit
|Combo24={{2}} {{B}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes24=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit
|Combo25={{2}} {{B}} {{A}} {{B}} {{B}} {{B}} {{A}}
|Notes25=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit<br>Can hold {{A}} on 6th hit
|Combo26={{2}} {{B}} {{A}} {{B}} {{B}} {{A}}
|Notes26=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd and 4th hit
|Combo27={{2}} {{B}} {{A}} {{B}} {{A}} {{A}}
|Notes27=Not present in the in-game Combo List<br>Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit<br>Chargeable on 5th hit
|Combo28={{A}} {{A}} {{A}} {{B}}
|Notes28=Can {{YCancel}} on 2nd hit
|Combo29={{A}} {{B}} {{A}}
|Notes29=Can {{YCancel}} on 2nd hit<br>Can hold {{A}} on 3rd hit
|Combo30={{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes30=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd and 4th hit
|Combo31={{A}} {{A}} {{B}} {{B}} {{A}}
|Notes31=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd and 4th hit<br>Can hold {{A}} on 5th hit
|Combo32={{A}} {{A}} {{B}} {{A}} {{A}}
|Notes32=Can {{X}} on 3rd hit<br>Can {{YCancel}} on 2nd, 3rd, 4th and 5th hit<br>Chargeable on 5th hit
|Combo33={{8}} {{A}} {{B}}
|Notes33=
|Combo34={{Run}} {{A}} {{A}}
|Notes34=
|Combo35={{Air}} {{B}} {{B}}
|Notes35=
}}


===Advanced Combos===
===Advanced Combos===
{|class="wikitable"
{|class="wikitable" style="width:30%; text-align:center;"
|-
!Input
|-
|placeholder
|}
|}


===Individual Move Breakdown===
placeholder


==Discussions==
==Discussions==
Coming soon.
Coming soon.
===Learning CS2 Sasuke===
===Learning CS2 Sasuke===
Coming soon.
Coming soon.
Line 41: Line 185:


===Combos and Tech===
===Combos and Tech===
Coming soon.
{|class="wikitable"
|-
!Combos
!Notes
!Video
|-
|{{B}}{{B}}{{A}}{{A}}{{YCancel}}> {{8}}{{B}}
|It is the same as Sasuke. There are various other {{8}}{{B}}〆, so let's aim positively
|
|-
|{{B}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{A}}{{B}}{{X}}
|If you connect to the mystery, you can take more damage from {{B}}{{B}}
|
|-
|{{B}}{{B}}{{B}}{{B}}{{YCancel}} > Low altitude {{Air}}{{B}} > {{2}}{{A}}{{YCancel}} > {{8}}{{B}}
|Safety-oriented computer. It will also be stable. The firepower is not so, but it is stable and safe anyway. This character is easy to incorporate into a combo because the difficulty level of low-altitude {{Air}}{{B}} is extremely low. It is recommended to pick up the low-altitude {{Air}}{{B}} at {{2}}{{A}} because the float will be stable.
|
|}
 
===Matchups===
===Matchups===
Coming soon.
Coming soon.
==Video Guides/Combo Videos==
 
Coming soon.
==Resources==
[https://www.youtube.com/watch?v=IE2Qe-EAkcY Anti: Mashing Out of CS2's Running B Guard Break Stun]
 
[https://www.youtube.com/watch?v=yHqDhop9h8M Hippo's Practical CS2 Combo Video]
 
[https://www.youtube.com/watch?v=RB4SQNVavCI Amu's CS2 Combo Video]
 
[https://www.youtube.com/watch?v=5BAwTCiJBjM Amu's CS2 Phantom X Demonstration]
 
==Frame Data==
==Frame Data==
Coming soon.
Coming soon.
==References==
[https://web.archive.org/web/20091106072359/http://www.willvolution.com:80/back2basics_gnt4_cs2sasuke.htm Back 2 Basics CS2 Move List]
[https://web.archive.org/web/20120421223101/http://www.willvolution.com:80/phpBB2/viewforum.php?f=106 Willvolution.com CS2 Threads Archive]
[https://www51.atwiki.jp/gnt4/pages/36.html JP GNT4 Wiki article on CS2]
<br clear="all">
{{GNT4 Nav}}
{{GenPgNav}}
[[Category:Naruto: Gekitou Ninja Taisen! 4 characters|{{PAGENAME}}]]
[[Category:CS2 Sasuke guides|{{PAGENAME}}]]</noinclude>

Latest revision as of 23:43, 24 May 2021

Curse Seal 2 Sasuke
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Ninja Registry Number 012606
Birthday July 23rd
(13 years old;
Leo)
Height 153.2cm
Weight 43.5kg
Blood type AB
Personality Cool
Acts tough
Likes eating Tomatoes
Oshiruko (with okaka)
Dislikes eating Natto beans
Sweet foods
Favorite word
"Power"
Hobbies Training
Taking walks
Voiced by Japan 
Noriaki Sugiyama
class="gnt4_nav" colspan="13"


Summary

Coming soon.

Vitals
HP 220
Defense 1760

CS2 is a unique character in GNT4; he is the only character that lacks a Away from opponent with guard frames. Instead, his Away from opponent is a (techable) teleport. This affects his playstyle in that he is susceptible to pressure that would otherwise be unsafe against another character. Additionally, he is unable to pressure other characters as his strings are generally unsafe on block. However, he has effective punish tools for heavy damage and KnJ farming.

Indeed, CS2 is a character that relies solely on neutral mixups to win.

Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Basic Moves Notes
placeholder
Down
Away from opponent
Towards opponent
Running
Special Moves
Down
Away from opponent
Towards opponent
Running
Super Moves
Down

Combo List

Combo 1 Can Y-Cancel on 4th hit
Combo 2 Can Y-Cancel on 4th hit
Can hold on 5th hit
Combo 3
Combo 4 Can Y-Cancel on 4th hit
Chargeable on 4th hit
Combo 5 Towards opponent Can Y-Cancel on 3rd hit
Combo 6 Towards opponent Can Y-Cancel on 3rd hit
Can hold on 4th hit
Combo 7 Towards opponent Can Y-Cancel on 4th hit
Chargeable on 4th hit
Combo 8 Towards opponent Can Y-Cancel on 3rd hit
Combo 9 Towards opponent Can on 3rd hit
Can Y-Cancel on 3rd, 4th, 5th and 6th hit
Combo 10 Towards opponent Can on 3rd hit
Can Y-Cancel on 3rd, 4th, 5th and 6th hit
Can hold on 7th hit
Combo 11 Towards opponent Can on 3rd hit
Can Y-Cancel on 3rd, 4th and 5th hit
Combo 12 Towards opponent Can on 3rd hit
Can Y-Cancel on 3rd, 4th and 5th hit
Chargeable on 5th hit
Combo 13 Towards opponent Not present in the in-game Combo List
Can Y-Cancel on 3rd hit
Combo 14 Away from opponent Can Y-Cancel on 2nd hit
Combo 15 Away from opponent Can Y-Cancel on 2nd and 3rd hit
Combo 16 Away from opponent Can Y-Cancel on 2nd and 3rd hit
Can hold on 4th hit
Combo 17 Away from opponent Not present in the in-game Combo List
Can on 3rd hit
Can Y-Cancel on 2nd, 3rd, 4th and 5th hit
Combo 18 Away from opponent Not present in the in-game Combo List
Can on 3rd hit
Can Y-Cancel on 2nd, 3rd, 4th and 5th hit
Can hold on 6th hit
Combo 19 Away from opponent Not present in the in-game Combo List
Can on 3rd hit
Can Y-Cancel on 2nd, 3rd and 4th hit
Combo 20 Away from opponent Not present in the in-game Combo List
Can on 3rd hit
Can Y-Cancel on 2nd, 3rd, 4th and 5th hit
Chargeable on 5th hit
Combo 21 Away from opponent Not present in the in-game Combo List
Can Y-Cancel on 2nd hit
Combo 22 Down
Combo 23 Down Can Y-Cancel on 2nd hit
Combo 24 Down Can on 3rd hit
Can Y-Cancel on 2nd, 3rd, 4th and 5th hit
Combo 25 Down Can on 3rd hit
Can Y-Cancel on 2nd, 3rd, 4th and 5th hit
Can hold on 6th hit
Combo 26 Down Can on 3rd hit
Can Y-Cancel on 2nd, 3rd and 4th hit
Combo 27 Down Not present in the in-game Combo List
Can on 3rd hit
Can Y-Cancel on 2nd, 3rd, 4th and 5th hit
Chargeable on 5th hit
Combo 28 Can Y-Cancel on 2nd hit
Combo 29 Can Y-Cancel on 2nd hit
Can hold on 3rd hit
Combo 30 Can on 3rd hit
Can Y-Cancel on 2nd, 3rd and 4th hit
Combo 31 Can on 3rd hit
Can Y-Cancel on 2nd, 3rd and 4th hit
Can hold on 5th hit
Combo 32 Can on 3rd hit
Can Y-Cancel on 2nd, 3rd, 4th and 5th hit
Chargeable on 5th hit
Combo 33
Combo 34 Running
Combo 35


Advanced Combos

Input
placeholder

placeholder

Discussions

Coming soon.

Learning CS2 Sasuke

Coming soon.

Strategy

Coming soon.

Combos and Tech

Combos Notes Video
Y-Cancel> It is the same as Sasuke. There are various other 〆, so let's aim positively
Down If you connect to the mystery, you can take more damage from
Y-Cancel > Low altitude DownY-Cancel Safety-oriented computer. It will also be stable. The firepower is not so, but it is stable and safe anyway. This character is easy to incorporate into a combo because the difficulty level of low-altitude is extremely low. It is recommended to pick up the low-altitude at Down because the float will be stable.

Matchups

Coming soon.

Resources

Anti: Mashing Out of CS2's Running B Guard Break Stun

Hippo's Practical CS2 Combo Video

Amu's CS2 Combo Video

Amu's CS2 Phantom X Demonstration

Frame Data

Coming soon.

References

Back 2 Basics CS2 Move List

Willvolution.com CS2 Threads Archive

JP GNT4 Wiki article on CS2


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