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{{GNT4_Profile
{{GNT4_Profile
|name=Naruto
|name=Naruto Uzumaki
|image=[[Image:char_r2_nrt.png|100px]]
|image=[[Image:char_gnt4_nar.png]]
|regnum=012607
|regnum=012607
|birthday=October 10th<br>(13 years old;<br>Capricorn)
|birthday=October 10th<br>(13 years old;<br>Libra)
|height=147.5cm
|height=147.5cm (4'10'')
|weight=40.6kg
|weight=40.6kg (89.5 lbs)
|bloodtype=B
|bloodtype=B  
|personality=Hates to lose,<br>loves attention
|personality=Hates to lose,<br>loves attention
|likeseating=Ramen from Ichiraku,<br>oshiruko
|likeseating=Ramen from Ichiraku,<br>oshiruko
|hateseating=Raw vegetables
|hateseating=Raw vegetables
|jutsu=
|jutsu=
|phrase="One miso-flavored ramen with extra pork on top!"
|phrase=味噌チャーシュー大盛り<br>"One miso-flavored ramen with extra pork on top!"
|word=
|word=
|rivals=The Akatsuki
|rivals=The Akatsuki
Line 17: Line 17:
|voicedby={{Region|Japan|Junko Takeuchi}}
|voicedby={{Region|Japan|Junko Takeuchi}}
}}
}}
{{GNT4 MiniNav}}
==Summary==
As a wise man once said: [https://www.youtube.com/watch?v=zwNv-piSjB0 If you believe it, you can be somebody. If you can be somebody, you can believe it.]
{| class=wikitable style="text-align:center;"
|+ Vitals
! HP
|220
|-
! Defense
|1760
|}
As the titular character of the game, he's a well-balanced character that's easy for beginners to get into, with easy-to-execute combos and a pretty decent HP and defense - and he's got an air throw!
However, his easiness to get into means it's also easy to deal with some of his schenanigans and it's tricky to incorporate his Secret Techniques into longer combos.
It's also worth noting that he can transform into his Kyuubi form. However, it's a high-risk high-reward situation - while Naruto's combos change and his attack power rises, his durability becomes worse than that of Akamaru.
[[Image:color_gnt4_nar_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']]
[[Image:color_gnt4_nar_p2.png|thumb|255px|'''Press {{Y}} at Character Select.''']]


==Summary==
Coming soon.
==Moveset==
==Moveset==
===Combo List===
===Individual Move Breakdown===
 
{|class="wikitable"
{|class="wikitable"
|-
|-
!Combo Number
!Basic Moves
!style="width:275px;"|Input
!Notes
!Notes
|-
|-
|'''Combo 1'''
|{{B}}
|{{B}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Can {{YCancel}} on 3rd hit
|-
|'''Combo 2'''
|{{B}} {{B}} {{B}} {{B}} {{B}} {{A}}
|Can {{YCancel}} on 3rd hit
|-
|'''Combo 3'''
|{{B}} {{A}} {{A}} {{A}} {{A}}
|Can {{YCancel}} on 3rd hit
|-
|'''Combo 4'''
|{{B}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Can {{YCancel}} on 3rd and 5th hit
|-
|'''Combo 5'''
|{{B}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{A}}
|Can {{YCancel}} on 3rd, 4th, and 5th hit
|-
|'''Combo 6'''
|{{B}} {{A}} {{B}} {{B}}
|Can {{YCancel}} on 4th hit
|-
|'''Combo 7'''
|{{B}} {{A}} {{B}} {{A}}
|Can {{YCancel}} on 4th hit
|-
|'''Combo 8'''
|{{6}} {{B}} {{B}}
|Can {{YCancel}} on 3rd hit
|-
|'''Combo 9'''
|{{6}} {{B}} {{A}}
|Can {{YCancel}} on 3rd hit
|-
|'''Combo 10'''
|{{2}} {{B}} {{A}} {{A}} {{A}}
|Can {{YCancel}} on 2nd and 4th hit
|-
|'''Combo 11'''
|{{2}} {{B}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Can {{YCancel}} on 2nd, 3rd, 4th, and 7th hit
|-
|'''Combo 12'''
|{{2}} {{B}} {{A}} {{B}} {{B}} {{B}} {{B}} {{A}}
|Can {{YCancel}} on 2nd, 3rd, and 4th hit
|-
|'''Combo 13'''
|{{run}} {{A}} {{A}} {{A}} {{A}}
|Can {{YCancel}} on 2nd and 4th hit
|-
|'''Combo 14'''
|{{run}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Can {{YCancel}} on 2nd, 3rd, 4th, and 7th hit
|-
|'''Combo 15'''
|{{run}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{A}}
|Can {{YCancel}} on 2nd, 3rd, and 4th hit
|-
|'''Combo 16'''
|{{run}} {{A}} {{B}} {{B}}
|Can {{YCancel}} on 3rd hit
|-
|'''Combo 17'''
|{{run}} {{A}} {{B}} {{A}}
|Can {{YCancel}} on 3rd hit
|-
!
!Nine-Tails {{kyuubi}} Form
!
|-
|{{kyuubi}} '''Combo 1'''
|{{B}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Can {{YCancel}} on 6th hit
|-
|{{kyuubi}} '''Combo 2'''
|{{B}} {{B}} {{B}} {{B}} {{A}}
|
|-
|{{kyuubi}} '''Combo 3'''
|{{B}} {{B}} {{B}} {{A}}
|
|
|-
|-
|{{kyuubi}} '''Combo 4'''
|{{8}}{{B}}
|{{B}} {{A}} {{A}} {{A}} {{A}}
|Launcher
|Can {{YCancel}} on 5th hit
|-
|-
|{{kyuubi}} '''Combo 5'''
|{{2}}{{B}}
|{{B}} {{A}} {{B}} {{B}}
|Can {{YCancel}} on 4th hit
|-
|{{kyuubi}} '''Combo 6'''
|{{B}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}}
|Can {{YCancel}} on 7th hit
|-
|{{kyuubi}} '''Combo 7'''
|{{B}} {{A}} {{A}} {{B}} {{A}}
|
|
|-
|-
|{{kyuubi}} '''Combo 8'''
|{{4}}{{B}}
|{{B}} {{A}} {{A}} {{B}} {{B}} {{A}}
|Auto-guards
|
|-
|-
|{{kyuubi}} '''Combo 9'''
|{{6}}{{B}}
|{{A}} {{A}} {{a}} {{B}}
|
|
|-
|-
|{{kyuubi}} '''Combo 10'''
|{{Run}}{{B}}
|{{a}} {{A}} {{b}} {{B}} {{B}} {{b}}
|Floats the opponent
|Can {{YCancel}} on 6th hit
|-
|-
|{{kyuubi}} '''Combo 11'''
!Special Moves
|{{a}} {{A}} {{b}} {{B}} {{A}}
!
|
|-
|{{kyuubi}} '''Combo 12'''
|{{A}} {{A}} {{B}} {{a}}
|
|-
|-
|{{kyuubi}} '''Combo 13'''
|{{A}}
|{{A}} {{b}} {{B}}
|Chargeable; 1st charge staggers; 2nd charge knockdown the opponent
|Can {{YCancel}} on 3rd hit
|-
|-
|{{kyuubi}} '''Combo 14'''
|{{8}}{{A}}
|{{6}} {{b}} {{b}} {{B}} {{b}} {{b}} {{B}}
|Can {{YCancel}} on 6th hit
|-
|{{kyuubi}} '''Combo 15'''
|{{6}} {{b}} {{b}} {{B}} {{b}} {{a}}
|
|
|-
|-
|{{kyuubi}} '''Combo 16'''
|{{2}}{{A}}
|{{6}} {{b}} {{b}} {{B}} {{a}}
|
|
|-
|-
|{{kyuubi}} '''Combo 17'''
|{{4}}{{A}}
|{{6}} {{b}} {{a}} {{a}}
|Summons a Naruto clone; can unsummon by doing {{4}}{{A}} again; {{Kyuubi}} Counters non-super Taijutsu
|
|-
|-
|{{kyuubi}} '''Combo 18'''
|{{6}}{{A}}
|{{2}} {{b}} {{b}} {{B}} {{b}} {{b}} {{B}}
|Can {{Y}}
|Can {{YCancel}} on 6th hit
|-
|-
|{{kyuubi}} '''Combo 19'''
|{{Run}}{{A}}
|{{2}} {{b}} {{b}} {{B}} {{b}} {{a}}
|
|
|-
|-
|{{kyuubi}} '''Combo 20'''
!Super Moves
|{{2}} {{b}} {{b}} {{B}} {{a}}
!
|
|-
|{{kyuubi}} '''Combo 21'''
|{{2}} {{b}} {{a}} {{a}}
|
|-
|{{kyuubi}} '''Combo 22'''
|{{8}} {{b}} {{b}} {{B}} {{b}}
|Can {{YCancel}} on 4th hit
|-
|-
|{{kyuubi}} '''Combo 23'''
|{{X}}
|{{8}} {{b}} {{b}} {{a}}
|
|
|-
|-
|{{kyuubi}} '''Combo 24'''
|{{2}}{{X}}
|{{6}} {{a}} {{a}} {{a}}
|Can {{YCancel}} on 3rd hit
|-
|{{kyuubi}} '''Combo 25'''
|{{6}} {{a}} {{b}} {{B}} {{b}} {{b}}
|Can {{YCancel}} on 5th hit
|-
|{{kyuubi}} '''Combo 26'''
|{{6}} {{a}} {{b}} {{B}} {{a}}
|
|
|-
|-
|{{kyuubi}} '''Combo 27'''
|{{4}}{{X}}
|{{6}} {{a}} {{b}} {{a}}
|Goes into {{Kyuubi}}Kyuubi Naruto mode; drains life afterwards; regains chakra passively
|
|-
|-
|{{kyuubi}} '''Combo 28'''
|{{Kyuubi}}{{X}}
|{{8}} {{a}} {{a}}
|
|
|}
===Combo List===
====Normal Form====
{{GNT4BasicCombos
|Combo01={{B}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes01=Can {{YCancel}} on 3rd hit
|Combo02={{B}} {{B}} {{B}} {{B}} {{B}} {{A}}
|Notes02=Can {{YCancel}} on 3rd hit
|Combo03={{B}} {{A}} {{A}} {{A}} {{A}}
|Notes03=Can {{YCancel}} on 3rd hit
|Combo04={{B}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes04=Can {{YCancel}} on 3rd and 5th hit
|Combo05={{B}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{A}}
|Notes05=Can {{YCancel}} on 3rd, 4th, and 5th hit
|Combo06={{B}} {{A}} {{B}} {{B}}
|Notes06=Can {{YCancel}} on 4th hit
|Combo07={{B}} {{A}} {{B}} {{A}}
|Notes07=Can {{YCancel}} on 4th hit
|Combo08={{6}} {{B}} {{B}}
|Notes08=Can {{YCancel}} on 3rd hit
|Combo09={{6}} {{B}} {{A}}
|Notes09=Can {{YCancel}} on 3rd hit
|Combo10={{2}} {{B}} {{A}} {{A}} {{A}}
|Notes10=Can {{YCancel}} on 2nd and 4th hit
|Combo11={{2}} {{B}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes11=Can {{YCancel}} on 2nd, 3rd, 4th, and 7th hit
|Combo12={{2}} {{B}} {{A}} {{B}} {{B}} {{B}} {{B}} {{A}}
|Notes12=Can {{YCancel}} on 2nd, 3rd, and 4th hit
|Combo13={{run}} {{A}} {{A}} {{A}} {{A}}
|Notes13=Can {{YCancel}} on 2nd and 4th hit
|Combo14={{run}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes14=Can {{YCancel}} on 2nd, 3rd, 4th, and 7th hit
|Combo15={{run}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}} {{A}}
|Notes15=Can {{YCancel}} on 2nd, 3rd, and 4th hit
|Combo16={{run}} {{A}} {{B}} {{B}}
|Notes16=Can {{YCancel}} on 3rd hit
|Combo17={{run}} {{A}} {{B}} {{A}}
|Notes17=Can {{YCancel}} on 3rd hit
}}
====Nine-Tails {{kyuubi}} Form====
{{GNT4BasicCombos
|Combo01={{B}} {{B}} {{B}} {{B}} {{B}} {{B}}
|Notes01=Can {{YCancel}} on 6th hit
|Combo02={{B}} {{B}} {{B}} {{B}} {{A}}
|Notes02=
|Combo03={{B}} {{B}} {{B}} {{A}}
|Notes03=
|Combo04={{B}} {{A}} {{A}} {{A}} {{A}}
|Notes04=Can {{YCancel}} on 5th hit
|Combo05={{B}} {{A}} {{B}} {{B}}
|Notes05=Can {{YCancel}} on 4th hit
|Combo06={{B}} {{A}} {{A}} {{B}} {{B}} {{B}} {{B}}
|Notes06=Can {{YCancel}} on 7th hit
|Combo07={{B}} {{A}} {{A}} {{B}} {{A}}
|Notes07=
|Combo08={{B}} {{A}} {{A}} {{B}} {{B}} {{A}}
|Notes08=
|Combo09={{A}} {{A}} {{a}} {{B}}
|Notes09=
|Combo10={{a}} {{A}} {{b}} {{B}} {{B}} {{b}}
|Notes10=Can {{YCancel}} on 6th hit
|Combo11={{a}} {{A}} {{b}} {{B}} {{A}}
|Notes11=
|Combo12={{A}} {{A}} {{B}} {{a}}
|Notes12=
|Combo13={{A}} {{b}} {{B}}
|Notes13=Can {{YCancel}} on 3rd hit
|Combo14={{6}} {{b}} {{b}} {{B}} {{b}} {{b}} {{B}}
|Notes14=Can {{YCancel}} on 6th hit
|Combo15={{6}} {{b}} {{b}} {{B}} {{b}} {{a}}
|Notes15=
|Combo16={{6}} {{b}} {{b}} {{B}} {{a}}
|Notes16=
|Combo17={{6}} {{b}} {{a}} {{a}}
|Notes17=
|Combo18={{2}} {{b}} {{b}} {{B}} {{b}} {{b}} {{B}}
|Notes18=Can {{YCancel}} on 6th hit
|Combo19={{2}} {{b}} {{b}} {{B}} {{b}} {{a}}
|Notes19=
|Combo20={{2}} {{b}} {{b}} {{B}} {{a}}
|Notes20=
|Combo21={{2}} {{b}} {{a}} {{a}}
|Notes21=
|Combo22={{8}} {{b}} {{b}} {{B}} {{b}}
|Notes22=Can {{YCancel}} on 4th hit
|Combo23={{8}} {{b}} {{b}} {{a}}
|Notes23=
|Combo24={{6}} {{a}} {{a}} {{a}}
|Notes24=Can {{YCancel}} on 3rd hit
|Combo25={{6}} {{a}} {{b}} {{B}} {{b}} {{b}}
|Notes25=Can {{YCancel}} on 5th hit
|Combo26={{6}} {{a}} {{b}} {{B}} {{a}}
|Notes26=
|Combo27={{6}} {{a}} {{b}} {{a}}
|Notes27=
|Combo28=
{{8}} {{a}} {{a}}
|Notes28=
}}
===Advanced Combos (from Ninja Art Complete Works)===
{|class="wikitable" style="width:25%; text-align:center;"
|-
!Input
|-
|-
|{{6}} + {{B}} {{B}} ~ {{B}} {{B}} {{B}} {{B}} {{B}} {{B}} ~ {{2}} + {{B}}
|}
|}


===Advanced Combos===
Naruto's "Chunin" combo. Does 9 combo hits.
{|class="wikitable"
 
{|class="wikitable" style="width:25%; text-align:center;"
|-
!Input
|-
|-
!style="width:325px;"|Input
|{{kyuubi}} {{8}} + {{A}} {{A}} ~ {{B}} {{B}} {{B}} {{B}} {{B}} {{B}} ~ {{2}} + {{B}}
!Notes
|}
|-
 
|
Naruto's second "Chunin" combo.  Does 9 combo hits.
|
 
{|class="wikitable" style="width:25%; text-align:center;"
|-  
!Input
|-
|-
|{{kyuubi}} {{8}} + {{A}} {{A}} ~ {{B}} {{B}} {{B}} {{B}} ~ {{B}} {{B}} ~ {{X}}
|}
|}


===Individual Move Breakdown===
Naruto's "Jonin" combo.  Does 16 combo hits.


==Discussions==
==Discussions==
Line 234: Line 233:
===Strategy===
===Strategy===
Coming soon.
Coming soon.
====<span style="color:red;">As Naruto</span>====
Coming soon.
====<span style="color:blue;">Against Naruto</span>====
Naruto suffers from stubby jabs, slow normals and a Back-B that provides inadequate coverage. The moves he would use to get in (Forward-B, Running-B) can be punished on reaction. He loses rather easily to strong footsies characters as a result, and zoning characters have little issue staying away from him.
More to come.
===Combos and Tech===
===Combos and Tech===
Coming soon.
{|class="wikitable"
|-
!Combos
!Notes
!Video
|-
|style="white-space: nowrap;"|{{B}}{{B}}{{B}}{{B}} > {{B}}{{B}}{{X}}
|Very basic combo. Start here. Need to stop the first string in the middle for the combo to connect.
|-
|style="white-space: nowrap;"|{{B}}{{A}}{{A}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{A}}{{B}}{{X}}
|Basic combo. It's longer and a bit more advanced. Use this to do optimal damage to your opponent.
|-
|style="white-space: nowrap;"|{{B}}{{A}}{{A}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{A}}{{YCancel}} > {{6}}{{A}}{{YCancel}} loop
|A high-damage combo that's good for getting you opponent to KnJ without having to bait it out of them. If you can do this, you know how to play Naruto!
|-
|style="white-space: nowrap;"|{{2}}{{B}}{{A}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{A}}{{B}}{{X}}
|Combo off of {{2}}{{B}}. The rest is the same as when you start with {{B}}, so it's easy to do.
|-
|style="white-space: nowrap;"|{{2}}{{B}}{{A}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{A}}{{YCancel}} > {{6}}{{A}}{{YCancel}} loop
|Same as above, but into {{6}}{{A}} loops.
|-
|style="white-space: nowrap;"|{{B}}{{A}}{{A}}{{B}}{{2}}{{X}}
|Combo from {{B}} into {{2}}{{X}} (Rasengan).
|-
|style="white-space: nowrap;"|{{2}}{{B}}{{A}}{{B}}{{2}}{{X}}
|Combo from {{2}}{{B}} into {{2}}{{X}}.
|-
|style="white-space: nowrap;"|{{Y}} > {{8}}{{A}} > {{8}}{{B}} > {{B}}{{A}}{{A}}{{B}}{{X}}
|Throw combo into super.
|-
|style="white-space: nowrap;"|{{Kyuubi}}{{B}}{{B}}{{B}}{{B}} > {{B}}{{B}}{{X}}
|Same as the first combo, but slight timing difference due to ZTK mode.
|-
|style="white-space: nowrap;"|{{Kyuubi}}{{6}}{{B}}{{B}}{{B}}{{B}} > {{2}}{{B}}{{B}}{{X}}
|Combo from {{6}}{{B}}. There is no change afterwards. Because of this, ZTK Naruto is super easy to play. There isn't much ingenuity because all the continuations are the same; only the starting move is different. It's a good idea to prepare a combo for each starting move.
|}


===Matchups===
===Matchups===
Coming soon.
Coming soon.
==Video Guides/Combo Videos==
==Resources==
Coming soon.
[https://youtu.be/ShinhpEtOPEe GNT4 - Best of Netplay Ninjas #1 (2/28/2018)] - Netplay Ninjas combo video
 
[https://www.youtube.com/watch?v=8YQWPclRqGw Naruto Clash of Ninja 4 (GNT4) : DDM Combos III] - DanDaMan combos
 
[https://www.youtube.com/watch?v=a6W8JJVh0YY Naruto GNT 4 naruto combo CE and Y Cancel]
 
[https://www.youtube.com/watch?v=3-5IalPUX-M Naruto GNT4 Max combo Naruto Y cancel, CE]
 
==Frame Data==
==Frame Data==
Coming soon.
Coming soon.
==External links/sources==
 
*''These are archive.org links. These links are fairly old and may not work as fully intended.''
==References==
[https://web.archive.org/web/20081005212638/http://www.willvolution.com:80/back2basics_gnt4_naruto.htm Back 2 Basics Naruto Movelist]
[https://web.archive.org/web/20081005212638/http://www.willvolution.com:80/back2basics_gnt4_naruto.htm Back 2 Basics Naruto Movelist]


[https://web.archive.org/web/20120421223938/http://www.willvolution.com:80/phpBB2/viewforum.php?f=89 Willvolution Naruto Threads]
[https://web.archive.org/web/20120421223938/http://www.willvolution.com:80/phpBB2/viewforum.php?f=89 Willvolution Naruto Threads]
[https://www51.atwiki.jp/gnt4/pages/10.html JP GNT4 Wiki article on Naruto]




{{GNT4 Nav}}
{{GNT4 Nav}}
{{GenPgNav}}


[[Category:Naruto: Gekitou Ninja Taisen! 4 characters|{{PAGENAME}}]]  
[[Category:Naruto: Gekitou Ninja Taisen! 4 characters|{{PAGENAME}}]]  
[[Category:Naruto guides|{{PAGENAME}}]]</noinclude>
[[Category:Naruto guides|{{PAGENAME}}]]</noinclude>

Latest revision as of 01:11, 21 May 2021

Naruto Uzumaki
Error creating thumbnail: Unable to save thumbnail to destination
Ninja Registry Number 012607
Birthday October 10th
(13 years old;
Libra)
Height 147.5cm (4'10)
Weight 40.6kg (89.5 lbs)
Blood type B
Personality Hates to lose,
loves attention
Likes eating Ramen from Ichiraku,
oshiruko
Dislikes eating Raw vegetables
Favorite phrase 味噌チャーシュー大盛り
"One miso-flavored ramen with extra pork on top!"
Wants to fight The Akatsuki
Hobbies Pranks, watering plants
Voiced by Japan Junko Takeuchi
class="gnt4_nav" colspan="13"

Summary

As a wise man once said: If you believe it, you can be somebody. If you can be somebody, you can believe it.

Vitals
HP 220
Defense 1760

As the titular character of the game, he's a well-balanced character that's easy for beginners to get into, with easy-to-execute combos and a pretty decent HP and defense - and he's got an air throw! However, his easiness to get into means it's also easy to deal with some of his schenanigans and it's tricky to incorporate his Secret Techniques into longer combos. It's also worth noting that he can transform into his Kyuubi form. However, it's a high-risk high-reward situation - while Naruto's combos change and his attack power rises, his durability becomes worse than that of Akamaru.

Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Basic Moves Notes
Launcher
Down
Away from opponent Auto-guards
Towards opponent
Running Floats the opponent
Special Moves
Chargeable; 1st charge staggers; 2nd charge knockdown the opponent
Down
Away from opponent Summons a Naruto clone; can unsummon by doing Away from opponent again; Nine-Tails form Counters non-super Taijutsu
Towards opponent Can
Running
Super Moves
Down
Away from opponent Goes into Nine-Tails formKyuubi Naruto mode; drains life afterwards; regains chakra passively
Nine-Tails form

Combo List

Normal Form

Combo 1 Can Y-Cancel on 3rd hit
Combo 2 Can Y-Cancel on 3rd hit
Combo 3 Can Y-Cancel on 3rd hit
Combo 4 Can Y-Cancel on 3rd and 5th hit
Combo 5 Can Y-Cancel on 3rd, 4th, and 5th hit
Combo 6 Can Y-Cancel on 4th hit
Combo 7 Can Y-Cancel on 4th hit
Combo 8 Towards opponent Can Y-Cancel on 3rd hit
Combo 9 Towards opponent Can Y-Cancel on 3rd hit
Combo 10 Down Can Y-Cancel on 2nd and 4th hit
Combo 11 Down Can Y-Cancel on 2nd, 3rd, 4th, and 7th hit
Combo 12 Down Can Y-Cancel on 2nd, 3rd, and 4th hit
Combo 13 Running Can Y-Cancel on 2nd and 4th hit
Combo 14 Running Can Y-Cancel on 2nd, 3rd, 4th, and 7th hit
Combo 15 Running Can Y-Cancel on 2nd, 3rd, and 4th hit
Combo 16 Running Can Y-Cancel on 3rd hit
Combo 17 Running Can Y-Cancel on 3rd hit


Nine-Tails Nine-Tails form Form

Combo 1 Can Y-Cancel on 6th hit
Combo 2
Combo 3
Combo 4 Can Y-Cancel on 5th hit
Combo 5 Can Y-Cancel on 4th hit
Combo 6 Can Y-Cancel on 7th hit
Combo 7
Combo 8
Combo 9
Combo 10 Can Y-Cancel on 6th hit
Combo 11
Combo 12
Combo 13 Can Y-Cancel on 3rd hit
Combo 14 Towards opponent Can Y-Cancel on 6th hit
Combo 15 Towards opponent
Combo 16 Towards opponent
Combo 17 Towards opponent
Combo 18 Down Can Y-Cancel on 6th hit
Combo 19 Down
Combo 20 Down
Combo 21 Down
Combo 22 Can Y-Cancel on 4th hit
Combo 23
Combo 24 Towards opponent Can Y-Cancel on 3rd hit
Combo 25 Towards opponent Can Y-Cancel on 5th hit
Combo 26 Towards opponent
Combo 27 Towards opponent
Combo 28


Advanced Combos (from Ninja Art Complete Works)

Input
Towards opponent + ~ ~ Down +

Naruto's "Chunin" combo. Does 9 combo hits.

Input
Nine-Tails form + ~ ~ Down +

Naruto's second "Chunin" combo. Does 9 combo hits.

Input
Nine-Tails form + ~ ~ ~

Naruto's "Jonin" combo. Does 16 combo hits.

Discussions

Coming soon.

Learning Naruto

Coming soon.

Strategy

Coming soon.

As Naruto

Coming soon.

Against Naruto

Naruto suffers from stubby jabs, slow normals and a Back-B that provides inadequate coverage. The moves he would use to get in (Forward-B, Running-B) can be punished on reaction. He loses rather easily to strong footsies characters as a result, and zoning characters have little issue staying away from him.

More to come.

Combos and Tech

Combos Notes Video
> Very basic combo. Start here. Need to stop the first string in the middle for the combo to connect.
> Down Basic combo. It's longer and a bit more advanced. Use this to do optimal damage to your opponent.
> DownY-Cancel > Towards opponentY-Cancel loop A high-damage combo that's good for getting you opponent to KnJ without having to bait it out of them. If you can do this, you know how to play Naruto!
Down > Down Combo off of Down. The rest is the same as when you start with , so it's easy to do.
Down > DownY-Cancel > Towards opponentY-Cancel loop Same as above, but into Towards opponent loops.
Down Combo from into Down (Rasengan).
DownDown Combo from Down into Down.
> > > Throw combo into super.
Nine-Tails form > Same as the first combo, but slight timing difference due to ZTK mode.
Nine-Tails formTowards opponent > Down Combo from Towards opponent. There is no change afterwards. Because of this, ZTK Naruto is super easy to play. There isn't much ingenuity because all the continuations are the same; only the starting move is different. It's a good idea to prepare a combo for each starting move.

Matchups

Coming soon.

Resources

GNT4 - Best of Netplay Ninjas #1 (2/28/2018) - Netplay Ninjas combo video

Naruto Clash of Ninja 4 (GNT4) : DDM Combos III - DanDaMan combos

Naruto GNT 4 naruto combo CE and Y Cancel

Naruto GNT4 Max combo Naruto Y cancel, CE

Frame Data

Coming soon.

References

Back 2 Basics Naruto Movelist

Willvolution Naruto Threads

JP GNT4 Wiki article on Naruto


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